LADX: improved warps across unexplored tiles (#4111)
This commit is contained in:
parent
1485882642
commit
3a5a4b89ee
|
@ -103,6 +103,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
||||||
assembler.const("wGoldenLeaves", 0xDB42) # New memory location where to store the golden leaf counter
|
assembler.const("wGoldenLeaves", 0xDB42) # New memory location where to store the golden leaf counter
|
||||||
assembler.const("wCollectedTunics", 0xDB6D) # Memory location where to store which tunic options are available (and boots)
|
assembler.const("wCollectedTunics", 0xDB6D) # Memory location where to store which tunic options are available (and boots)
|
||||||
assembler.const("wCustomMessage", 0xC0A0)
|
assembler.const("wCustomMessage", 0xC0A0)
|
||||||
|
assembler.const("wOverworldRoomStatus", 0xD800)
|
||||||
|
|
||||||
# We store the link info in unused color dungeon flags, so it gets preserved in the savegame.
|
# We store the link info in unused color dungeon flags, so it gets preserved in the savegame.
|
||||||
assembler.const("wLinkSyncSequenceNumber", 0xDDF6)
|
assembler.const("wLinkSyncSequenceNumber", 0xDDF6)
|
||||||
|
|
|
@ -716,9 +716,7 @@ def addWarpImprovements(rom, extra_warps):
|
||||||
|
|
||||||
# Allow cursor to move over black squares
|
# Allow cursor to move over black squares
|
||||||
# This allows warping to undiscovered areas - a fine cheat, but needs a check for wOverworldRoomStatus in the warp code
|
# This allows warping to undiscovered areas - a fine cheat, but needs a check for wOverworldRoomStatus in the warp code
|
||||||
CHEAT_WARP_ANYWHERE = False
|
rom.patch(0x01, 0x1AE8, None, ASM("jp $5AF5"))
|
||||||
if CHEAT_WARP_ANYWHERE:
|
|
||||||
rom.patch(0x01, 0x1AE8, None, ASM("jp $5AF5"))
|
|
||||||
|
|
||||||
# This disables the arrows around the selection bubble
|
# This disables the arrows around the selection bubble
|
||||||
#rom.patch(0x01, 0x1B6F, None, ASM("ret"), fill_nop=True)
|
#rom.patch(0x01, 0x1B6F, None, ASM("ret"), fill_nop=True)
|
||||||
|
@ -797,8 +795,14 @@ def addWarpImprovements(rom, extra_warps):
|
||||||
TeleportHandler:
|
TeleportHandler:
|
||||||
|
|
||||||
ld a, [$DBB4] ; Load the current selected tile
|
ld a, [$DBB4] ; Load the current selected tile
|
||||||
; TODO: check if actually revealed so we can have free movement
|
ld hl, wOverworldRoomStatus
|
||||||
; Check cursor against different tiles to see if we are selecting a warp
|
ld e, a ; $5D38: $5F
|
||||||
|
ld d, $00 ; $5D39: $16 $00
|
||||||
|
add hl, de ; $5D3B: $19
|
||||||
|
ld a, [hl]
|
||||||
|
and $80
|
||||||
|
jr z, exit
|
||||||
|
ld a, [$DBB4] ; Load the current selected tile
|
||||||
{warp_jump}
|
{warp_jump}
|
||||||
jr exit
|
jr exit
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue