Fix a bug in player-settings causing new sprite entries to display the input at a zero, while the true value is 50. Also fix playerSettings.yaml to not default to disabling in-game music.
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@ -342,7 +342,7 @@ const addSpriteRow = (tbody, playerSettings, spriteName) => {
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input.setAttribute('min', '0');
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input.setAttribute('max', '100');
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input.setAttribute('data-setting', `rom.sprite.${spriteName}`);
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input.value = "0";
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input.value = "50";
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optionValue.appendChild(input);
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// Value display
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@ -223,8 +223,8 @@ rom:
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randomonhit: 0
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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on: 50
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off: 0
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on: 0
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off: 50
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quickswap: # Enable switching items by pressing the L+R shoulder buttons
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on: 0
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off: 50
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@ -258,8 +258,8 @@ rom:
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randomonhit: 0
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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on: 50
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off: 0
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on: 0
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off: 50
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quickswap: # Enable switching items by pressing the L+R shoulder buttons
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on: 0
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off: 50
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