Clients: fix high CPU usage when launched via MultiProcessing (#4209)
* Core: make Utils.stream_input not consume all CPU for non-blocking streams * Clients: ignore MultiProcessing pipe as input console
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@ -710,6 +710,11 @@ class CommonContext:
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def run_cli(self):
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if sys.stdin:
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if sys.stdin.fileno() != 0:
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from multiprocessing import parent_process
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if parent_process():
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return # ignore MultiProcessing pipe
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# steam overlay breaks when starting console_loop
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if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
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logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
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3
Utils.py
3
Utils.py
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@ -18,6 +18,7 @@ import warnings
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from argparse import Namespace
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from settings import Settings, get_settings
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from time import sleep
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from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
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from typing_extensions import TypeGuard
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from yaml import load, load_all, dump
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@ -568,6 +569,8 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
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else:
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if text:
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queue.put_nowait(text)
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else:
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sleep(0.01) # non-blocking stream
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from threading import Thread
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thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
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