Shivers: Add events and fix require puzzle hints logic (#4018)
* Adds some events, renames things, fails for many players. * Adds entrance rules for requires hints. * Cleanup and add goal item. * Cleanup. * Add additional rule. * Event and regions additions. * Updates from merge. * Adds collect behavior option. * Fix missing generator location. * Fix whitespace and optimize imports. * Switch location order back. * Add name replacement for storage. * Fix test failure. * Improve puzzle hints required. * Add missing locations and cleanup indirect conditions. * Fix naming. * PR feedback. * Missed comment. * Cleanup imports, use strings for option equivalence, and update option description. * Fix rule. * Create rolling buffer goal items and remove goal items and location from default options. * Cleanup. * Removes dateutil. * Fixes Subterranean World information plaque.
This commit is contained in:
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@ -152,7 +152,7 @@
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/worlds/saving_princess/ @LeonarthCG
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# Shivers
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/worlds/shivers/ @GodlFire
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/worlds/shivers/ @GodlFire @korydondzila
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# A Short Hike
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/worlds/shorthike/ @chandler05 @BrandenEK
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@ -1,17 +1,25 @@
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import os
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import json
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import os
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import pkgutil
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from datetime import datetime
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def load_data_file(*args) -> dict:
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fname = "/".join(["data", *args])
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return json.loads(pkgutil.get_data(__name__, fname).decode())
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def relative_years_from_today(dt2: datetime) -> int:
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today = datetime.now()
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years = today.year - dt2.year
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if today.month < dt2.month or (today.month == dt2.month and today.day < dt2.day):
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years -= 1
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return years
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location_id_offset: int = 27000
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location_info = load_data_file("locations.json")
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location_name_to_id = {name: location_id_offset + index \
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for index, name in enumerate(location_info["all_locations"])}
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location_name_to_id = {name: location_id_offset + index for index, name in enumerate(location_info["all_locations"])}
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exclusion_info = load_data_file("excluded_locations.json")
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region_info = load_data_file("regions.json")
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years_since_sep_30_1980 = relative_years_from_today(datetime.fromisoformat("1980-09-30"))
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@ -1,132 +1,198 @@
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import enum
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from typing import NamedTuple, Optional
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from BaseClasses import Item, ItemClassification
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import typing
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from . import Constants
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class ShiversItem(Item):
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game: str = "Shivers"
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class ItemData(typing.NamedTuple):
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code: int
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type: str
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class ItemType(enum.Enum):
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POT = "pot"
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POT_COMPLETE = "pot-complete"
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POT_DUPLICATE = "pot-duplicate"
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POT_COMPELTE_DUPLICATE = "pot-complete-duplicate"
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KEY = "key"
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KEY_OPTIONAL = "key-optional"
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ABILITY = "ability"
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FILLER = "filler"
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IXUPI_AVAILABILITY = "ixupi-availability"
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GOAL = "goal"
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class ItemData(NamedTuple):
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code: Optional[int]
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type: ItemType
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classification: ItemClassification = ItemClassification.progression
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SHIVERS_ITEM_ID_OFFSET = 27000
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item_table = {
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#Pot Pieces
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"Water Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 0, "pot"),
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"Wax Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 1, "pot"),
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"Ash Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 2, "pot"),
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"Oil Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 3, "pot"),
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"Cloth Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 4, "pot"),
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"Wood Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 5, "pot"),
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"Crystal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 6, "pot"),
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"Lightning Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 7, "pot"),
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"Sand Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 8, "pot"),
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"Metal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 9, "pot"),
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"Water Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 10, "pot"),
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"Wax Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 11, "pot"),
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"Ash Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 12, "pot"),
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"Oil Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 13, "pot"),
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"Cloth Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 14, "pot"),
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"Wood Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 15, "pot"),
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"Crystal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 16, "pot"),
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"Lightning Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 17, "pot"),
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"Sand Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 18, "pot"),
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"Metal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 19, "pot"),
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"Water Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 20, "pot_type2"),
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"Wax Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 21, "pot_type2"),
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"Ash Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 22, "pot_type2"),
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"Oil Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 23, "pot_type2"),
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"Cloth Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 24, "pot_type2"),
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"Wood Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 25, "pot_type2"),
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"Crystal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 26, "pot_type2"),
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"Lightning Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 27, "pot_type2"),
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"Sand Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 28, "pot_type2"),
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"Metal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 29, "pot_type2"),
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#Keys
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"Key for Office Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 30, "key"),
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"Key for Bedroom Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 31, "key"),
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"Key for Three Floor Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 32, "key"),
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"Key for Workshop": ItemData(SHIVERS_ITEM_ID_OFFSET + 33, "key"),
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"Key for Office": ItemData(SHIVERS_ITEM_ID_OFFSET + 34, "key"),
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"Key for Prehistoric Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 35, "key"),
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"Key for Greenhouse Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 36, "key"),
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"Key for Ocean Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 37, "key"),
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"Key for Projector Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 38, "key"),
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"Key for Generator Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 39, "key"),
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"Key for Egypt Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 40, "key"),
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"Key for Library Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 41, "key"),
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"Key for Shaman Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 42, "key"),
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"Key for UFO Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 43, "key"),
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"Key for Torture Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 44, "key"),
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"Key for Puzzle Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 45, "key"),
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"Key for Bedroom": ItemData(SHIVERS_ITEM_ID_OFFSET + 46, "key"),
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"Key for Underground Lake Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 47, "key"),
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"Key for Janitor Closet": ItemData(SHIVERS_ITEM_ID_OFFSET + 48, "key"),
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"Key for Front Door": ItemData(SHIVERS_ITEM_ID_OFFSET + 49, "key-optional"),
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#Abilities
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"Crawling": ItemData(SHIVERS_ITEM_ID_OFFSET + 50, "ability"),
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#Event Items
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"Victory": ItemData(SHIVERS_ITEM_ID_OFFSET + 60, "victory"),
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#Duplicate pot pieces for fill_Restrictive
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"Water Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 70, "potduplicate"),
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"Wax Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 71, "potduplicate"),
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"Ash Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 72, "potduplicate"),
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"Oil Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 73, "potduplicate"),
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"Cloth Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 74, "potduplicate"),
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"Wood Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 75, "potduplicate"),
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"Crystal Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 76, "potduplicate"),
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"Lightning Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 77, "potduplicate"),
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"Sand Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 78, "potduplicate"),
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"Metal Pot Bottom DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 79, "potduplicate"),
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"Water Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 80, "potduplicate"),
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"Wax Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 81, "potduplicate"),
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"Ash Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 82, "potduplicate"),
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"Oil Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 83, "potduplicate"),
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"Cloth Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 84, "potduplicate"),
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"Wood Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 85, "potduplicate"),
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"Crystal Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 86, "potduplicate"),
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"Lightning Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 87, "potduplicate"),
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"Sand Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 88, "potduplicate"),
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"Metal Pot Top DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 89, "potduplicate"),
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"Water Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 140, "potduplicate_type2"),
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"Wax Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 141, "potduplicate_type2"),
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"Ash Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 142, "potduplicate_type2"),
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"Oil Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 143, "potduplicate_type2"),
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"Cloth Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 144, "potduplicate_type2"),
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"Wood Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 145, "potduplicate_type2"),
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"Crystal Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 146, "potduplicate_type2"),
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"Lightning Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 147, "potduplicate_type2"),
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"Sand Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 148, "potduplicate_type2"),
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"Metal Pot Complete DUPE": ItemData(SHIVERS_ITEM_ID_OFFSET + 149, "potduplicate_type2"),
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#Filler
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"Empty": ItemData(SHIVERS_ITEM_ID_OFFSET + 90, "filler"),
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"Easier Lyre": ItemData(SHIVERS_ITEM_ID_OFFSET + 91, "filler", ItemClassification.filler),
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"Water Always Available in Lobby": ItemData(SHIVERS_ITEM_ID_OFFSET + 92, "filler2", ItemClassification.filler),
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"Wax Always Available in Library": ItemData(SHIVERS_ITEM_ID_OFFSET + 93, "filler2", ItemClassification.filler),
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"Wax Always Available in Anansi Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 94, "filler2", ItemClassification.filler),
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"Wax Always Available in Shaman Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 95, "filler2", ItemClassification.filler),
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"Ash Always Available in Office": ItemData(SHIVERS_ITEM_ID_OFFSET + 96, "filler2", ItemClassification.filler),
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"Ash Always Available in Burial Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 97, "filler2", ItemClassification.filler),
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"Oil Always Available in Prehistoric Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 98, "filler2", ItemClassification.filler),
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"Cloth Always Available in Egypt": ItemData(SHIVERS_ITEM_ID_OFFSET + 99, "filler2", ItemClassification.filler),
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"Cloth Always Available in Burial Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 100, "filler2", ItemClassification.filler),
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"Wood Always Available in Workshop": ItemData(SHIVERS_ITEM_ID_OFFSET + 101, "filler2", ItemClassification.filler),
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"Wood Always Available in Blue Maze": ItemData(SHIVERS_ITEM_ID_OFFSET + 102, "filler2", ItemClassification.filler),
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"Wood Always Available in Pegasus Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 103, "filler2", ItemClassification.filler),
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"Wood Always Available in Gods Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 104, "filler2", ItemClassification.filler),
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"Crystal Always Available in Lobby": ItemData(SHIVERS_ITEM_ID_OFFSET + 105, "filler2", ItemClassification.filler),
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"Crystal Always Available in Ocean": ItemData(SHIVERS_ITEM_ID_OFFSET + 106, "filler2", ItemClassification.filler),
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"Sand Always Available in Greenhouse Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 107, "filler2", ItemClassification.filler),
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"Sand Always Available in Ocean": ItemData(SHIVERS_ITEM_ID_OFFSET + 108, "filler2", ItemClassification.filler),
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"Metal Always Available in Projector Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 109, "filler2", ItemClassification.filler),
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"Metal Always Available in Bedroom": ItemData(SHIVERS_ITEM_ID_OFFSET + 110, "filler2", ItemClassification.filler),
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"Metal Always Available in Prehistoric": ItemData(SHIVERS_ITEM_ID_OFFSET + 111, "filler2", ItemClassification.filler),
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"Heal": ItemData(SHIVERS_ITEM_ID_OFFSET + 112, "filler3", ItemClassification.filler)
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# To allow for an item with a name that changes over time (once a year)
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# while keeping the id unique we can generate a small range of them.
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goal_items = {
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f"Mt. Pleasant Tribune: {Constants.years_since_sep_30_1980 + year_offset} year Old Mystery Solved!": ItemData(
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SHIVERS_ITEM_ID_OFFSET + 100 + Constants.years_since_sep_30_1980 + year_offset, ItemType.GOAL
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) for year_offset in range(-1, 2)
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}
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item_table = {
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# Pot Pieces
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"Water Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 0, ItemType.POT),
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"Wax Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 1, ItemType.POT),
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"Ash Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 2, ItemType.POT),
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"Oil Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 3, ItemType.POT),
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"Cloth Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 4, ItemType.POT),
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"Wood Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 5, ItemType.POT),
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"Crystal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 6, ItemType.POT),
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"Lightning Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 7, ItemType.POT),
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"Sand Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 8, ItemType.POT),
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"Metal Pot Bottom": ItemData(SHIVERS_ITEM_ID_OFFSET + 9, ItemType.POT),
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"Water Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 10, ItemType.POT),
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"Wax Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 11, ItemType.POT),
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"Ash Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 12, ItemType.POT),
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"Oil Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 13, ItemType.POT),
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"Cloth Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 14, ItemType.POT),
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"Wood Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 15, ItemType.POT),
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"Crystal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 16, ItemType.POT),
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"Lightning Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 17, ItemType.POT),
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"Sand Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 18, ItemType.POT),
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"Metal Pot Top": ItemData(SHIVERS_ITEM_ID_OFFSET + 19, ItemType.POT),
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"Water Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 20, ItemType.POT_COMPLETE),
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"Wax Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 21, ItemType.POT_COMPLETE),
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"Ash Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 22, ItemType.POT_COMPLETE),
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"Oil Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 23, ItemType.POT_COMPLETE),
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"Cloth Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 24, ItemType.POT_COMPLETE),
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"Wood Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 25, ItemType.POT_COMPLETE),
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"Crystal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 26, ItemType.POT_COMPLETE),
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"Lightning Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 27, ItemType.POT_COMPLETE),
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"Sand Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 28, ItemType.POT_COMPLETE),
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"Metal Pot Complete": ItemData(SHIVERS_ITEM_ID_OFFSET + 29, ItemType.POT_COMPLETE),
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# Keys
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"Key for Office Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 30, ItemType.KEY),
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"Key for Bedroom Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 31, ItemType.KEY),
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"Key for Three Floor Elevator": ItemData(SHIVERS_ITEM_ID_OFFSET + 32, ItemType.KEY),
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"Key for Workshop": ItemData(SHIVERS_ITEM_ID_OFFSET + 33, ItemType.KEY),
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"Key for Office": ItemData(SHIVERS_ITEM_ID_OFFSET + 34, ItemType.KEY),
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"Key for Prehistoric Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 35, ItemType.KEY),
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"Key for Greenhouse": ItemData(SHIVERS_ITEM_ID_OFFSET + 36, ItemType.KEY),
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"Key for Ocean Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 37, ItemType.KEY),
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"Key for Projector Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 38, ItemType.KEY),
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"Key for Generator Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 39, ItemType.KEY),
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"Key for Egypt Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 40, ItemType.KEY),
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"Key for Library": ItemData(SHIVERS_ITEM_ID_OFFSET + 41, ItemType.KEY),
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"Key for Shaman Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 42, ItemType.KEY),
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"Key for UFO Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 43, ItemType.KEY),
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"Key for Torture Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 44, ItemType.KEY),
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"Key for Puzzle Room": ItemData(SHIVERS_ITEM_ID_OFFSET + 45, ItemType.KEY),
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"Key for Bedroom": ItemData(SHIVERS_ITEM_ID_OFFSET + 46, ItemType.KEY),
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"Key for Underground Lake": ItemData(SHIVERS_ITEM_ID_OFFSET + 47, ItemType.KEY),
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"Key for Janitor Closet": ItemData(SHIVERS_ITEM_ID_OFFSET + 48, ItemType.KEY),
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"Key for Front Door": ItemData(SHIVERS_ITEM_ID_OFFSET + 49, ItemType.KEY_OPTIONAL),
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# Abilities
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"Crawling": ItemData(SHIVERS_ITEM_ID_OFFSET + 50, ItemType.ABILITY),
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# Duplicate pot pieces for fill_Restrictive
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"Water Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Wax Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Ash Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Oil Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Cloth Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Wood Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Crystal Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Lightning Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Sand Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Metal Pot Bottom DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Water Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Wax Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Ash Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Oil Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Cloth Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
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"Wood Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
|
||||
"Crystal Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
|
||||
"Lightning Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
|
||||
"Sand Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
|
||||
"Metal Pot Top DUPE": ItemData(None, ItemType.POT_DUPLICATE),
|
||||
"Water Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Wax Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Ash Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Oil Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Cloth Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Wood Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Crystal Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Lightning Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Sand Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
"Metal Pot Complete DUPE": ItemData(None, ItemType.POT_COMPELTE_DUPLICATE),
|
||||
|
||||
# Filler
|
||||
"Empty": ItemData(None, ItemType.FILLER, ItemClassification.filler),
|
||||
"Easier Lyre": ItemData(SHIVERS_ITEM_ID_OFFSET + 91, ItemType.FILLER, ItemClassification.useful),
|
||||
"Water Always Available in Lobby": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 92, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wax Always Available in Library": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 93, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wax Always Available in Anansi Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 94, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wax Always Available in Shaman Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 95, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Ash Always Available in Office": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 96, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Ash Always Available in Burial Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 97, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Oil Always Available in Prehistoric Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 98, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Cloth Always Available in Egypt": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 99, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Cloth Always Available in Burial Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 100, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wood Always Available in Workshop": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 101, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wood Always Available in Blue Maze": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 102, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wood Always Available in Pegasus Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 103, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Wood Always Available in Gods Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 104, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Crystal Always Available in Lobby": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 105, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Crystal Always Available in Ocean": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 106, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Sand Always Available in Greenhouse": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 107, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Sand Always Available in Ocean": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 108, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Metal Always Available in Projector Room": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 109, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Metal Always Available in Bedroom": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 110, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Metal Always Available in Prehistoric": ItemData(
|
||||
SHIVERS_ITEM_ID_OFFSET + 111, ItemType.IXUPI_AVAILABILITY, ItemClassification.filler
|
||||
),
|
||||
"Heal": ItemData(SHIVERS_ITEM_ID_OFFSET + 112, ItemType.FILLER, ItemClassification.filler),
|
||||
|
||||
# Goal items
|
||||
**goal_items
|
||||
}
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
from Options import Choice, DefaultOnToggle, Toggle, PerGameCommonOptions, Range
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import (
|
||||
Choice, DefaultOnToggle, ItemDict, ItemSet, LocationSet, OptionGroup, PerGameCommonOptions, Range, Toggle,
|
||||
)
|
||||
from . import ItemType, item_table
|
||||
from .Constants import location_info
|
||||
|
||||
|
||||
class IxupiCapturesNeeded(Range):
|
||||
"""
|
||||
|
@ -11,12 +16,13 @@ class IxupiCapturesNeeded(Range):
|
|||
range_end = 10
|
||||
default = 10
|
||||
|
||||
|
||||
class LobbyAccess(Choice):
|
||||
"""
|
||||
Chooses how keys needed to reach the lobby are placed.
|
||||
- Normal: Keys are placed anywhere
|
||||
- Early: Keys are placed early
|
||||
- Local: Keys are placed locally
|
||||
- Local: Keys are placed locally and early
|
||||
"""
|
||||
display_name = "Lobby Access"
|
||||
option_normal = 0
|
||||
|
@ -24,16 +30,19 @@ class LobbyAccess(Choice):
|
|||
option_local = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class PuzzleHintsRequired(DefaultOnToggle):
|
||||
"""
|
||||
If turned on puzzle hints/solutions will be available before the corresponding puzzle is required.
|
||||
|
||||
For example: The Red Door puzzle will be logically required only after access to the Beth's Address Book which gives you the solution.
|
||||
For example: The Red Door puzzle will be logically required only after obtaining access to Beth's Address Book
|
||||
which gives you the solution.
|
||||
|
||||
Turning this off allows for greater randomization.
|
||||
"""
|
||||
display_name = "Puzzle Hints Required"
|
||||
|
||||
|
||||
class InformationPlaques(Toggle):
|
||||
"""
|
||||
Adds Information Plaques as checks.
|
||||
|
@ -41,12 +50,14 @@ class InformationPlaques(Toggle):
|
|||
"""
|
||||
display_name = "Include Information Plaques"
|
||||
|
||||
|
||||
class FrontDoorUsable(Toggle):
|
||||
"""
|
||||
Adds a key to unlock the front door of the museum.
|
||||
"""
|
||||
display_name = "Front Door Usable"
|
||||
|
||||
|
||||
class ElevatorsStaySolved(DefaultOnToggle):
|
||||
"""
|
||||
Adds elevators as checks and will remain open upon solving them.
|
||||
|
@ -54,12 +65,15 @@ class ElevatorsStaySolved(DefaultOnToggle):
|
|||
"""
|
||||
display_name = "Elevators Stay Solved"
|
||||
|
||||
|
||||
class EarlyBeth(DefaultOnToggle):
|
||||
"""
|
||||
Beth's body is open at the start of the game. This allows any pot piece to be placed in the slide and early checks on the second half of the final riddle.
|
||||
Beth's body is open at the start of the game.
|
||||
This allows any pot piece to be placed in the slide and early checks on the second half of the final riddle.
|
||||
"""
|
||||
display_name = "Early Beth"
|
||||
|
||||
|
||||
class EarlyLightning(Toggle):
|
||||
"""
|
||||
Allows lightning to be captured at any point in the game. You will still need to capture all ten Ixupi for victory.
|
||||
|
@ -67,6 +81,7 @@ class EarlyLightning(Toggle):
|
|||
"""
|
||||
display_name = "Early Lightning"
|
||||
|
||||
|
||||
class LocationPotPieces(Choice):
|
||||
"""
|
||||
Chooses where pot pieces will be located within the multiworld.
|
||||
|
@ -78,6 +93,8 @@ class LocationPotPieces(Choice):
|
|||
option_own_world = 0
|
||||
option_different_world = 1
|
||||
option_any_world = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class FullPots(Choice):
|
||||
"""
|
||||
|
@ -107,6 +124,61 @@ class PuzzleCollectBehavior(Choice):
|
|||
default = 1
|
||||
|
||||
|
||||
# Need to override the default options to remove the goal items and goal locations so that they do not show on web.
|
||||
valid_item_keys = [name for name, data in item_table.items() if data.type != ItemType.GOAL and data.code is not None]
|
||||
valid_location_keys = [name for name in location_info["all_locations"] if name != "Mystery Solved"]
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_item_keys
|
||||
|
||||
|
||||
class NonLocalItems(ItemSet):
|
||||
"""Forces these items to be outside their native world."""
|
||||
display_name = "Non-local Items"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_item_keys
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_item_keys
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Hints"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_item_keys
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Location Hints"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_location_keys
|
||||
|
||||
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item."""
|
||||
display_name = "Excluded Locations"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_location_keys
|
||||
|
||||
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item."""
|
||||
display_name = "Priority Locations"
|
||||
rich_text_doc = True
|
||||
valid_keys = valid_location_keys
|
||||
|
||||
|
||||
@dataclass
|
||||
class ShiversOptions(PerGameCommonOptions):
|
||||
ixupi_captures_needed: IxupiCapturesNeeded
|
||||
|
@ -120,3 +192,23 @@ class ShiversOptions(PerGameCommonOptions):
|
|||
location_pot_pieces: LocationPotPieces
|
||||
full_pots: FullPots
|
||||
puzzle_collect_behavior: PuzzleCollectBehavior
|
||||
local_items: LocalItems
|
||||
non_local_items: NonLocalItems
|
||||
start_inventory: StartInventory
|
||||
start_hints: StartHints
|
||||
start_location_hints: StartLocationHints
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
|
||||
|
||||
shivers_option_groups = [
|
||||
OptionGroup("Item & Location Options", [
|
||||
LocalItems,
|
||||
NonLocalItems,
|
||||
StartInventory,
|
||||
StartHints,
|
||||
StartLocationHints,
|
||||
ExcludeLocations,
|
||||
PriorityLocations
|
||||
], True),
|
||||
]
|
||||
|
|
|
@ -1,66 +1,69 @@
|
|||
from typing import Dict, TYPE_CHECKING
|
||||
from collections.abc import Callable
|
||||
from typing import Dict, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.generic.Rules import forbid_item
|
||||
from . import Constants
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import ShiversWorld
|
||||
|
||||
|
||||
def water_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Water Pot Bottom", "Water Pot Top", "Water Pot Bottom DUPE", "Water Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Water Pot Complete", "Water Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Water Pot Bottom", "Water Pot Top", "Water Pot Bottom DUPE", "Water Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Water Pot Complete", "Water Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def wax_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Wax Pot Bottom", "Wax Pot Top", "Wax Pot Bottom DUPE", "Wax Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Wax Pot Complete", "Wax Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Wax Pot Bottom", "Wax Pot Top", "Wax Pot Bottom DUPE", "Wax Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Wax Pot Complete", "Wax Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def ash_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Ash Pot Bottom", "Ash Pot Top", "Ash Pot Bottom DUPE", "Ash Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Ash Pot Complete", "Ash Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Ash Pot Bottom", "Ash Pot Top", "Ash Pot Bottom DUPE", "Ash Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Ash Pot Complete", "Ash Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def oil_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Oil Pot Bottom", "Oil Pot Top", "Oil Pot Bottom DUPE", "Oil Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Oil Pot Complete", "Oil Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Oil Pot Bottom", "Oil Pot Top", "Oil Pot Bottom DUPE", "Oil Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Oil Pot Complete", "Oil Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def cloth_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Cloth Pot Bottom", "Cloth Pot Top", "Cloth Pot Bottom DUPE", "Cloth Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Cloth Pot Complete", "Cloth Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Cloth Pot Bottom", "Cloth Pot Top", "Cloth Pot Bottom DUPE", "Cloth Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Cloth Pot Complete", "Cloth Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def wood_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Wood Pot Bottom", "Wood Pot Top", "Wood Pot Bottom DUPE", "Wood Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Wood Pot Complete", "Wood Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Wood Pot Bottom", "Wood Pot Top", "Wood Pot Bottom DUPE", "Wood Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Wood Pot Complete", "Wood Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def crystal_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Crystal Pot Bottom", "Crystal Pot Top", "Crystal Pot Bottom DUPE", "Crystal Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Crystal Pot Complete", "Crystal Pot Complete DUPE"}, player)
|
||||
return state.has_all(
|
||||
{"Crystal Pot Bottom", "Crystal Pot Top", "Crystal Pot Bottom DUPE", "Crystal Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Crystal Pot Complete", "Crystal Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def sand_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Sand Pot Bottom", "Sand Pot Top", "Sand Pot Bottom DUPE", "Sand Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Sand Pot Complete", "Sand Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Sand Pot Bottom", "Sand Pot Top", "Sand Pot Bottom DUPE", "Sand Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Sand Pot Complete", "Sand Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def metal_capturable(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"Metal Pot Bottom", "Metal Pot Top", "Metal Pot Bottom DUPE", "Metal Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Metal Pot Complete", "Metal Pot Complete DUPE"}, player)
|
||||
return state.has_all({"Metal Pot Bottom", "Metal Pot Top", "Metal Pot Bottom DUPE", "Metal Pot Top DUPE"}, player) \
|
||||
or state.has_all({"Metal Pot Complete", "Metal Pot Complete DUPE"}, player)
|
||||
|
||||
|
||||
def lightning_capturable(state: CollectionState, player: int) -> bool:
|
||||
return (first_nine_ixupi_capturable(state, player) or state.multiworld.worlds[player].options.early_lightning.value) \
|
||||
and (state.has_all({"Lightning Pot Bottom", "Lightning Pot Top", "Lightning Pot Bottom DUPE", "Lightning Pot Top DUPE"}, player) or \
|
||||
state.has_all({"Lightning Pot Complete", "Lightning Pot Complete DUPE"}, player))
|
||||
def lightning_capturable(state: CollectionState, world: "ShiversWorld", player: int) -> bool:
|
||||
return (first_nine_ixupi_capturable(state, player) or world.options.early_lightning) \
|
||||
and (state.has_all(
|
||||
{"Lightning Pot Bottom", "Lightning Pot Top", "Lightning Pot Bottom DUPE", "Lightning Pot Top DUPE"},
|
||||
player) or state.has_all({"Lightning Pot Complete", "Lightning Pot Complete DUPE"}, player))
|
||||
|
||||
|
||||
def beths_body_available(state: CollectionState, player: int) -> bool:
|
||||
return (first_nine_ixupi_capturable(state, player) or state.multiworld.worlds[player].options.early_beth.value) \
|
||||
and state.can_reach("Generator", "Region", player)
|
||||
def beths_body_available(state: CollectionState, world: "ShiversWorld", player: int) -> bool:
|
||||
return first_nine_ixupi_capturable(state, player) or world.options.early_beth
|
||||
|
||||
|
||||
def first_nine_ixupi_capturable(state: CollectionState, player: int) -> bool:
|
||||
|
@ -71,13 +74,22 @@ def first_nine_ixupi_capturable(state: CollectionState, player: int) -> bool:
|
|||
and metal_capturable(state, player)
|
||||
|
||||
|
||||
def all_skull_dials_available(state: CollectionState, player: int) -> bool:
|
||||
return state.can_reach("Prehistoric", "Region", player) and state.can_reach("Tar River", "Region", player) \
|
||||
and state.can_reach("Egypt", "Region", player) and state.can_reach("Burial", "Region", player) \
|
||||
and state.can_reach("Gods Room", "Region", player) and state.can_reach("Werewolf", "Region", player)
|
||||
def all_skull_dials_set(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all([
|
||||
"Set Skull Dial: Prehistoric",
|
||||
"Set Skull Dial: Tar River",
|
||||
"Set Skull Dial: Egypt",
|
||||
"Set Skull Dial: Burial",
|
||||
"Set Skull Dial: Gods Room",
|
||||
"Set Skull Dial: Werewolf"
|
||||
], player)
|
||||
|
||||
|
||||
def get_rules_lookup(player: int):
|
||||
def completion_condition(state: CollectionState, player: int) -> bool:
|
||||
return state.has(f"Mt. Pleasant Tribune: {Constants.years_since_sep_30_1980} year Old Mystery Solved!", player)
|
||||
|
||||
|
||||
def get_rules_lookup(world: "ShiversWorld", player: int):
|
||||
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
|
||||
"entrances": {
|
||||
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
|
||||
|
@ -90,48 +102,58 @@ def get_rules_lookup(player: int):
|
|||
"To Workshop": lambda state: state.has("Key for Workshop", player),
|
||||
"To Lobby From Office": lambda state: state.has("Key for Office", player),
|
||||
"To Office From Lobby": lambda state: state.has("Key for Office", player),
|
||||
"To Library From Lobby": lambda state: state.has("Key for Library Room", player),
|
||||
"To Lobby From Library": lambda state: state.has("Key for Library Room", player),
|
||||
"To Library From Lobby": lambda state: state.has("Key for Library", player),
|
||||
"To Lobby From Library": lambda state: state.has("Key for Library", player),
|
||||
"To Prehistoric From Lobby": lambda state: state.has("Key for Prehistoric Room", player),
|
||||
"To Lobby From Prehistoric": lambda state: state.has("Key for Prehistoric Room", player),
|
||||
"To Greenhouse": lambda state: state.has("Key for Greenhouse Room", player),
|
||||
"To Greenhouse": lambda state: state.has("Key for Greenhouse", player),
|
||||
"To Ocean From Prehistoric": lambda state: state.has("Key for Ocean Room", player),
|
||||
"To Prehistoric From Ocean": lambda state: state.has("Key for Ocean Room", player),
|
||||
"To Projector Room": lambda state: state.has("Key for Projector Room", player),
|
||||
"To Generator": lambda state: state.has("Key for Generator Room", player),
|
||||
"To Generator From Maintenance Tunnels": lambda state: state.has("Key for Generator Room", player),
|
||||
"To Lobby From Egypt": lambda state: state.has("Key for Egypt Room", player),
|
||||
"To Egypt From Lobby": lambda state: state.has("Key for Egypt Room", player),
|
||||
"To Janitor Closet": lambda state: state.has("Key for Janitor Closet", player),
|
||||
"To Shaman From Burial": lambda state: state.has("Key for Shaman Room", player),
|
||||
"To Burial From Shaman": lambda state: state.has("Key for Shaman Room", player),
|
||||
"To Norse Stone From Gods Room": lambda state: state.has("Aligned Planets", player),
|
||||
"To Inventions From UFO": lambda state: state.has("Key for UFO Room", player),
|
||||
"To UFO From Inventions": lambda state: state.has("Key for UFO Room", player),
|
||||
"To Orrery From UFO": lambda state: state.has("Viewed Fortune", player),
|
||||
"To Torture From Inventions": lambda state: state.has("Key for Torture Room", player),
|
||||
"To Inventions From Torture": lambda state: state.has("Key for Torture Room", player),
|
||||
"To Torture": lambda state: state.has("Key for Puzzle Room", player),
|
||||
"To Puzzle Room Mastermind From Torture": lambda state: state.has("Key for Puzzle Room", player),
|
||||
"To Bedroom": lambda state: state.has("Key for Bedroom", player),
|
||||
"To Underground Lake From Underground Tunnels": lambda state: state.has("Key for Underground Lake Room", player),
|
||||
"To Underground Tunnels From Underground Lake": lambda state: state.has("Key for Underground Lake Room", player),
|
||||
"To Underground Lake From Underground Tunnels": lambda state: state.has("Key for Underground Lake", player),
|
||||
"To Underground Tunnels From Underground Lake": lambda state: state.has("Key for Underground Lake", player),
|
||||
"To Outside From Lobby": lambda state: state.has("Key for Front Door", player),
|
||||
"To Lobby From Outside": lambda state: state.has("Key for Front Door", player),
|
||||
"To Maintenance Tunnels From Theater Back Hallways": lambda state: state.has("Crawling", player),
|
||||
"To Maintenance Tunnels From Theater Back Hallway": lambda state: state.has("Crawling", player),
|
||||
"To Blue Maze From Egypt": lambda state: state.has("Crawling", player),
|
||||
"To Egypt From Blue Maze": lambda state: state.has("Crawling", player),
|
||||
"To Lobby From Tar River": lambda state: (state.has("Crawling", player) and oil_capturable(state, player)),
|
||||
"To Tar River From Lobby": lambda state: (state.has("Crawling", player) and oil_capturable(state, player) and state.can_reach("Tar River", "Region", player)),
|
||||
"To Burial From Egypt": lambda state: state.can_reach("Egypt", "Region", player),
|
||||
"To Gods Room From Anansi": lambda state: state.can_reach("Gods Room", "Region", player),
|
||||
"To Slide Room": lambda state: all_skull_dials_available(state, player),
|
||||
"To Lobby From Slide Room": lambda state: beths_body_available(state, player),
|
||||
"To Water Capture From Janitor Closet": lambda state: cloth_capturable(state, player)
|
||||
"To Lobby From Tar River": lambda state: state.has("Crawling", player) and oil_capturable(state, player),
|
||||
"To Tar River From Lobby": lambda state: state.has("Crawling", player) and oil_capturable(state, player) and state.can_reach_region("Tar River", player),
|
||||
"To Burial From Egypt": lambda state: state.can_reach_region("Egypt", player),
|
||||
"To Gods Room From Anansi": lambda state: state.can_reach_region("Gods Room", player),
|
||||
"To Slide Room": lambda state: all_skull_dials_set(state, player),
|
||||
"To Lobby From Slide Room": lambda state: state.has("Lost Your Head", player),
|
||||
"To Water Capture From Janitor Closet": lambda state: cloth_capturable(state, player),
|
||||
"To Victory": lambda state: (
|
||||
(water_capturable(state, player) + wax_capturable(state, player) + ash_capturable(state, player)
|
||||
+ oil_capturable(state, player) + cloth_capturable(state, player) + wood_capturable(state, player)
|
||||
+ crystal_capturable(state, player) + sand_capturable(state, player) + metal_capturable(state, player)
|
||||
+ lightning_capturable(state, world, player)) >= world.options.ixupi_captures_needed.value
|
||||
)
|
||||
},
|
||||
"locations_required": {
|
||||
"Puzzle Solved Anansi Musicbox": lambda state: state.can_reach("Clock Tower", "Region", player),
|
||||
"Accessible: Storage: Janitor Closet": lambda state: cloth_capturable(state, player),
|
||||
"Accessible: Storage: Tar River": lambda state: oil_capturable(state, player),
|
||||
"Accessible: Storage: Theater": lambda state: state.can_reach("Projector Room", "Region", player),
|
||||
"Accessible: Storage: Slide": lambda state: beths_body_available(state, player) and state.can_reach("Slide Room", "Region", player),
|
||||
"Puzzle Solved Anansi Music Box": lambda state: state.has("Set Song", player),
|
||||
"Storage: Anansi Music Box": lambda state: state.has("Set Song", player),
|
||||
"Storage: Clock Tower": lambda state: state.has("Set Time", player),
|
||||
"Storage: Janitor Closet": lambda state: cloth_capturable(state, player),
|
||||
"Storage: Tar River": lambda state: oil_capturable(state, player),
|
||||
"Storage: Theater": lambda state: state.has("Viewed Theater Movie", player),
|
||||
"Storage: Slide": lambda state: state.has("Lost Your Head", player) and state.can_reach_region("Slide Room", player),
|
||||
"Ixupi Captured Water": lambda state: water_capturable(state, player),
|
||||
"Ixupi Captured Wax": lambda state: wax_capturable(state, player),
|
||||
"Ixupi Captured Ash": lambda state: ash_capturable(state, player),
|
||||
|
@ -141,32 +163,28 @@ def get_rules_lookup(player: int):
|
|||
"Ixupi Captured Crystal": lambda state: crystal_capturable(state, player),
|
||||
"Ixupi Captured Sand": lambda state: sand_capturable(state, player),
|
||||
"Ixupi Captured Metal": lambda state: metal_capturable(state, player),
|
||||
"Final Riddle: Planets Aligned": lambda state: state.can_reach("Fortune Teller", "Region", player),
|
||||
"Final Riddle: Norse God Stone Message": lambda state: (state.can_reach("Fortune Teller", "Region", player) and state.can_reach("UFO", "Region", player)),
|
||||
"Final Riddle: Beth's Body Page 17": lambda state: beths_body_available(state, player),
|
||||
"Final Riddle: Guillotine Dropped": lambda state: beths_body_available(state, player),
|
||||
"Puzzle Solved Skull Dial Door": lambda state: all_skull_dials_available(state, player),
|
||||
},
|
||||
"locations_puzzle_hints": {
|
||||
"Puzzle Solved Clock Tower Door": lambda state: state.can_reach("Three Floor Elevator", "Region", player),
|
||||
"Puzzle Solved Clock Chains": lambda state: state.can_reach("Bedroom", "Region", player),
|
||||
"Puzzle Solved Shaman Drums": lambda state: state.can_reach("Clock Tower", "Region", player),
|
||||
"Puzzle Solved Red Door": lambda state: state.can_reach("Maintenance Tunnels", "Region", player),
|
||||
"Puzzle Solved UFO Symbols": lambda state: state.can_reach("Library", "Region", player),
|
||||
"Puzzle Solved Maze Door": lambda state: state.can_reach("Projector Room", "Region", player),
|
||||
"Puzzle Solved Theater Door": lambda state: state.can_reach("Underground Lake", "Region", player),
|
||||
"Puzzle Solved Columns of RA": lambda state: state.can_reach("Underground Lake", "Region", player),
|
||||
"Final Riddle: Guillotine Dropped": lambda state: (beths_body_available(state, player) and state.can_reach("Underground Lake", "Region", player))
|
||||
},
|
||||
"Puzzle Solved Skull Dial Door": lambda state: all_skull_dials_set(state, player),
|
||||
},
|
||||
"puzzle_hints_required": {
|
||||
"Puzzle Solved Clock Tower Door": lambda state: state.can_reach_region("Three Floor Elevator", player),
|
||||
"Puzzle Solved Shaman Drums": lambda state: state.can_reach_region("Clock Tower", player),
|
||||
"Puzzle Solved Red Door": lambda state: state.can_reach_region("Maintenance Tunnels", player),
|
||||
"Puzzle Solved UFO Symbols": lambda state: state.can_reach_region("Library", player),
|
||||
"Storage: UFO": lambda state: state.can_reach_region("Library", player),
|
||||
"Puzzle Solved Maze Door": lambda state: state.has("Viewed Theater Movie", player),
|
||||
"Puzzle Solved Theater Door": lambda state: state.has("Viewed Egyptian Hieroglyphics Explained", player),
|
||||
"Puzzle Solved Columns of RA": lambda state: state.has("Viewed Egyptian Hieroglyphics Explained", player),
|
||||
"Puzzle Solved Atlantis": lambda state: state.can_reach_region("Office", player),
|
||||
},
|
||||
"elevators": {
|
||||
"Puzzle Solved Office Elevator": lambda state: ((state.can_reach("Underground Lake", "Region", player) or state.can_reach("Office", "Region", player))
|
||||
and state.has("Key for Office Elevator", player)),
|
||||
"Puzzle Solved Bedroom Elevator": lambda state: (state.can_reach("Office", "Region", player) and state.has_all({"Key for Bedroom Elevator","Crawling"}, player)),
|
||||
"Puzzle Solved Three Floor Elevator": lambda state: ((state.can_reach("Maintenance Tunnels", "Region", player) or state.can_reach("Blue Maze", "Region", player))
|
||||
and state.has("Key for Three Floor Elevator", player))
|
||||
},
|
||||
"Puzzle Solved Office Elevator": lambda state: (state.can_reach_region("Underground Lake", player) or state.can_reach_region("Office", player))
|
||||
and state.has("Key for Office Elevator", player),
|
||||
"Puzzle Solved Bedroom Elevator": lambda state: state.has_all({"Key for Bedroom Elevator", "Crawling"}, player),
|
||||
"Puzzle Solved Three Floor Elevator": lambda state: (state.can_reach_region("Maintenance Tunnels", player) or state.can_reach_region("Blue Maze", player))
|
||||
and state.has("Key for Three Floor Elevator", player)
|
||||
},
|
||||
"lightning": {
|
||||
"Ixupi Captured Lightning": lambda state: lightning_capturable(state, player)
|
||||
"Ixupi Captured Lightning": lambda state: lightning_capturable(state, world, player)
|
||||
}
|
||||
}
|
||||
return rules_lookup
|
||||
|
@ -176,69 +194,128 @@ def set_rules(world: "ShiversWorld") -> None:
|
|||
multiworld = world.multiworld
|
||||
player = world.player
|
||||
|
||||
rules_lookup = get_rules_lookup(player)
|
||||
rules_lookup = get_rules_lookup(world, player)
|
||||
# Set required entrance rules
|
||||
for entrance_name, rule in rules_lookup["entrances"].items():
|
||||
multiworld.get_entrance(entrance_name, player).access_rule = rule
|
||||
world.get_entrance(entrance_name).access_rule = rule
|
||||
|
||||
world.get_region("Clock Tower Staircase").connect(
|
||||
world.get_region("Clock Chains"),
|
||||
"To Clock Chains From Clock Tower Staircase",
|
||||
lambda state: state.can_reach_region("Bedroom", player) if world.options.puzzle_hints_required.value else True
|
||||
)
|
||||
|
||||
world.get_region("Generator").connect(
|
||||
world.get_region("Beth's Body"),
|
||||
"To Beth's Body From Generator",
|
||||
lambda state: beths_body_available(state, world, player) and (
|
||||
(state.has("Viewed Norse Stone", player) and state.can_reach_region("Theater", player))
|
||||
if world.options.puzzle_hints_required.value else True
|
||||
)
|
||||
)
|
||||
|
||||
world.get_region("Torture").connect(
|
||||
world.get_region("Guillotine"),
|
||||
"To Guillotine From Torture",
|
||||
lambda state: state.has("Viewed Page 17", player) and (
|
||||
state.has("Viewed Egyptian Hieroglyphics Explained", player)
|
||||
if world.options.puzzle_hints_required.value else True
|
||||
)
|
||||
)
|
||||
|
||||
# Set required location rules
|
||||
for location_name, rule in rules_lookup["locations_required"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
world.get_location(location_name).access_rule = rule
|
||||
|
||||
world.get_location("Jukebox").access_rule = lambda state: (
|
||||
state.can_reach_region("Clock Tower", player) and (
|
||||
state.can_reach_region("Anansi", player)
|
||||
if world.options.puzzle_hints_required.value else True
|
||||
)
|
||||
)
|
||||
|
||||
# Set option location rules
|
||||
if world.options.puzzle_hints_required.value:
|
||||
for location_name, rule in rules_lookup["locations_puzzle_hints"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
for location_name, rule in rules_lookup["puzzle_hints_required"].items():
|
||||
world.get_location(location_name).access_rule = rule
|
||||
|
||||
world.get_entrance("To Theater From Lobby").access_rule = lambda state: state.has(
|
||||
"Viewed Egyptian Hieroglyphics Explained", player
|
||||
)
|
||||
|
||||
world.get_entrance("To Clock Tower Staircase From Theater Back Hallway").access_rule = lambda state: state.can_reach_region("Three Floor Elevator", player)
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Three Floor Elevator"),
|
||||
world.get_entrance("To Clock Tower Staircase From Theater Back Hallway")
|
||||
)
|
||||
|
||||
world.get_entrance("To Gods Room From Shaman").access_rule = lambda state: state.can_reach_region(
|
||||
"Clock Tower", player
|
||||
)
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Clock Tower"), world.get_entrance("To Gods Room From Shaman")
|
||||
)
|
||||
|
||||
world.get_entrance("To Anansi From Gods Room").access_rule = lambda state: state.can_reach_region(
|
||||
"Maintenance Tunnels", player
|
||||
)
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Maintenance Tunnels"), world.get_entrance("To Anansi From Gods Room")
|
||||
)
|
||||
|
||||
world.get_entrance("To Maze From Maze Staircase").access_rule = lambda \
|
||||
state: state.can_reach_region("Projector Room", player)
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Projector Room"), world.get_entrance("To Maze From Maze Staircase")
|
||||
)
|
||||
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Bedroom"), world.get_entrance("To Clock Chains From Clock Tower Staircase")
|
||||
)
|
||||
multiworld.register_indirect_condition(
|
||||
world.get_region("Theater"), world.get_entrance("To Beth's Body From Generator")
|
||||
)
|
||||
|
||||
if world.options.elevators_stay_solved.value:
|
||||
for location_name, rule in rules_lookup["elevators"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
world.get_location(location_name).access_rule = rule
|
||||
if world.options.early_lightning.value:
|
||||
for location_name, rule in rules_lookup["lightning"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
world.get_location(location_name).access_rule = rule
|
||||
|
||||
# Register indirect conditions
|
||||
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
|
||||
|
||||
# forbid cloth in janitor closet and oil in tar river
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Complete DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Tar River", player), "Oil Pot Bottom DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Tar River", player), "Oil Pot Top DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Tar River", player), "Oil Pot Complete DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Janitor Closet"), "Cloth Pot Bottom DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Janitor Closet"), "Cloth Pot Top DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Janitor Closet"), "Cloth Pot Complete DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Tar River"), "Oil Pot Bottom DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Tar River"), "Oil Pot Top DUPE", player)
|
||||
forbid_item(world.get_location("Storage: Tar River"), "Oil Pot Complete DUPE", player)
|
||||
|
||||
# Filler Item Forbids
|
||||
forbid_item(multiworld.get_location("Puzzle Solved Lyre", player), "Easier Lyre", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Water", player), "Water Always Available in Lobby", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wax", player), "Wax Always Available in Library", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wax", player), "Wax Always Available in Anansi Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wax", player), "Wax Always Available in Shaman Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Ash", player), "Ash Always Available in Office", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Ash", player), "Ash Always Available in Burial Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Oil", player), "Oil Always Available in Prehistoric Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Cloth", player), "Cloth Always Available in Egypt", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Cloth", player), "Cloth Always Available in Burial Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wood", player), "Wood Always Available in Workshop", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wood", player), "Wood Always Available in Blue Maze", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wood", player), "Wood Always Available in Pegasus Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Wood", player), "Wood Always Available in Gods Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Crystal", player), "Crystal Always Available in Lobby", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Crystal", player), "Crystal Always Available in Ocean", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Sand", player), "Sand Always Available in Plants Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Sand", player), "Sand Always Available in Ocean", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Metal", player), "Metal Always Available in Projector Room", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Metal", player), "Metal Always Available in Bedroom", player)
|
||||
forbid_item(multiworld.get_location("Ixupi Captured Metal", player), "Metal Always Available in Prehistoric", player)
|
||||
forbid_item(world.get_location("Puzzle Solved Lyre"), "Easier Lyre", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Water"), "Water Always Available in Lobby", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wax"), "Wax Always Available in Library", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wax"), "Wax Always Available in Anansi Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wax"), "Wax Always Available in Shaman Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Ash"), "Ash Always Available in Office", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Ash"), "Ash Always Available in Burial Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Oil"), "Oil Always Available in Prehistoric Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Cloth"), "Cloth Always Available in Egypt", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Cloth"), "Cloth Always Available in Burial Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wood"), "Wood Always Available in Workshop", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wood"), "Wood Always Available in Blue Maze", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wood"), "Wood Always Available in Pegasus Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Wood"), "Wood Always Available in Gods Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Crystal"), "Crystal Always Available in Lobby", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Crystal"), "Crystal Always Available in Ocean", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Sand"), "Sand Always Available in Plants Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Sand"), "Sand Always Available in Ocean", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Metal"), "Metal Always Available in Projector Room", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Metal"), "Metal Always Available in Bedroom", player)
|
||||
forbid_item(world.get_location("Ixupi Captured Metal"), "Metal Always Available in Prehistoric", player)
|
||||
|
||||
# Set completion condition
|
||||
multiworld.completion_condition[player] = lambda state: ((
|
||||
water_capturable(state, player) + wax_capturable(state, player) + ash_capturable(state, player) \
|
||||
+ oil_capturable(state, player) + cloth_capturable(state, player) + wood_capturable(state, player) \
|
||||
+ crystal_capturable(state, player) + sand_capturable(state, player) + metal_capturable(state, player) \
|
||||
+ lightning_capturable(state, player)) >= world.options.ixupi_captures_needed.value)
|
||||
multiworld.completion_condition[player] = lambda state: completion_condition(state, player)
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
from typing import List
|
||||
from .Items import item_table, ShiversItem
|
||||
from .Rules import set_rules
|
||||
from BaseClasses import Item, Tutorial, Region, Location
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
from BaseClasses import Item, ItemClassification, Location, Region, Tutorial
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from . import Constants, Rules
|
||||
from .Options import ShiversOptions
|
||||
from .Items import ItemType, SHIVERS_ITEM_ID_OFFSET, ShiversItem, item_table
|
||||
from .Options import ShiversOptions, shivers_option_groups
|
||||
from .Rules import set_rules
|
||||
|
||||
|
||||
class ShiversWeb(WebWorld):
|
||||
|
@ -17,10 +18,13 @@ class ShiversWeb(WebWorld):
|
|||
"setup/en",
|
||||
["GodlFire", "Mathx2"]
|
||||
)]
|
||||
option_groups = shivers_option_groups
|
||||
|
||||
|
||||
class ShiversWorld(World):
|
||||
"""
|
||||
Shivers is a horror themed point and click adventure. Explore the mysteries of Windlenot's Museum of the Strange and Unusual.
|
||||
Shivers is a horror themed point and click adventure.
|
||||
Explore the mysteries of Windlenot's Museum of the Strange and Unusual.
|
||||
"""
|
||||
|
||||
game = "Shivers"
|
||||
|
@ -28,13 +32,12 @@ class ShiversWorld(World):
|
|||
web = ShiversWeb()
|
||||
options_dataclass = ShiversOptions
|
||||
options: ShiversOptions
|
||||
|
||||
set_rules = set_rules
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = Constants.location_name_to_id
|
||||
shivers_item_id_offset = 27000
|
||||
storage_placements = []
|
||||
pot_completed_list: List[int]
|
||||
|
||||
|
||||
def generate_early(self):
|
||||
self.pot_completed_list = []
|
||||
|
||||
|
@ -42,10 +45,14 @@ class ShiversWorld(World):
|
|||
data = item_table[name]
|
||||
return ShiversItem(name, data.classification, data.code, self.player)
|
||||
|
||||
def create_event(self, region_name: str, event_name: str) -> None:
|
||||
region = self.multiworld.get_region(region_name, self.player)
|
||||
loc = ShiversLocation(self.player, event_name, None, region)
|
||||
loc.place_locked_item(self.create_event_item(event_name))
|
||||
def create_event_location(self, region_name: str, location_name: str, event_name: Optional[str] = None) -> None:
|
||||
region = self.get_region(region_name)
|
||||
loc = ShiversLocation(self.player, location_name, None, region)
|
||||
if event_name is not None:
|
||||
loc.place_locked_item(ShiversItem(event_name, ItemClassification.progression, None, self.player))
|
||||
else:
|
||||
loc.place_locked_item(ShiversItem(location_name, ItemClassification.progression, None, self.player))
|
||||
loc.show_in_spoiler = False
|
||||
region.locations.append(loc)
|
||||
|
||||
def create_regions(self) -> None:
|
||||
|
@ -56,162 +63,193 @@ class ShiversWorld(World):
|
|||
for exit_name in exits:
|
||||
r.create_exit(exit_name)
|
||||
|
||||
|
||||
# Bind mandatory connections
|
||||
for entr_name, region_name in Constants.region_info["mandatory_connections"]:
|
||||
e = self.multiworld.get_entrance(entr_name, self.player)
|
||||
r = self.multiworld.get_region(region_name, self.player)
|
||||
e = self.get_entrance(entr_name)
|
||||
r = self.get_region(region_name)
|
||||
e.connect(r)
|
||||
|
||||
# Locations
|
||||
# Build exclusion list
|
||||
self.removed_locations = set()
|
||||
removed_locations = set()
|
||||
if not self.options.include_information_plaques:
|
||||
self.removed_locations.update(Constants.exclusion_info["plaques"])
|
||||
removed_locations.update(Constants.exclusion_info["plaques"])
|
||||
if not self.options.elevators_stay_solved:
|
||||
self.removed_locations.update(Constants.exclusion_info["elevators"])
|
||||
removed_locations.update(Constants.exclusion_info["elevators"])
|
||||
if not self.options.early_lightning:
|
||||
self.removed_locations.update(Constants.exclusion_info["lightning"])
|
||||
removed_locations.update(Constants.exclusion_info["lightning"])
|
||||
|
||||
# Add locations
|
||||
for region_name, locations in Constants.location_info["locations_by_region"].items():
|
||||
region = self.multiworld.get_region(region_name, self.player)
|
||||
region = self.get_region(region_name)
|
||||
for loc_name in locations:
|
||||
if loc_name not in self.removed_locations:
|
||||
if loc_name not in removed_locations:
|
||||
loc = ShiversLocation(self.player, loc_name, self.location_name_to_id.get(loc_name, None), region)
|
||||
region.locations.append(loc)
|
||||
|
||||
self.create_event_location("Prehistoric", "Set Skull Dial: Prehistoric")
|
||||
self.create_event_location("Tar River", "Set Skull Dial: Tar River")
|
||||
self.create_event_location("Egypt", "Set Skull Dial: Egypt")
|
||||
self.create_event_location("Burial", "Set Skull Dial: Burial")
|
||||
self.create_event_location("Gods Room", "Set Skull Dial: Gods Room")
|
||||
self.create_event_location("Werewolf", "Set Skull Dial: Werewolf")
|
||||
self.create_event_location("Projector Room", "Viewed Theater Movie")
|
||||
self.create_event_location("Clock Chains", "Clock Chains", "Set Time")
|
||||
self.create_event_location("Clock Tower", "Jukebox", "Set Song")
|
||||
self.create_event_location("Fortune Teller", "Viewed Fortune")
|
||||
self.create_event_location("Orrery", "Orrery", "Aligned Planets")
|
||||
self.create_event_location("Norse Stone", "Norse Stone", "Viewed Norse Stone")
|
||||
self.create_event_location("Beth's Body", "Beth's Body", "Viewed Page 17")
|
||||
self.create_event_location("Windlenot's Body", "Windlenot's Body", "Viewed Egyptian Hieroglyphics Explained")
|
||||
self.create_event_location("Guillotine", "Guillotine", "Lost Your Head")
|
||||
|
||||
def create_items(self) -> None:
|
||||
#Add items to item pool
|
||||
itempool = []
|
||||
# Add items to item pool
|
||||
item_pool = []
|
||||
for name, data in item_table.items():
|
||||
if data.type in {"key", "ability", "filler2"}:
|
||||
itempool.append(self.create_item(name))
|
||||
if data.type in [ItemType.KEY, ItemType.ABILITY, ItemType.IXUPI_AVAILABILITY]:
|
||||
item_pool.append(self.create_item(name))
|
||||
|
||||
# Pot pieces/Completed/Mixed:
|
||||
for i in range(10):
|
||||
if self.options.full_pots == "pieces":
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + i]))
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 10 + i]))
|
||||
elif self.options.full_pots == "complete":
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 20 + i]))
|
||||
else:
|
||||
# Roll for if pieces or a complete pot will be used.
|
||||
# Pot Pieces
|
||||
if self.options.full_pots == "pieces":
|
||||
item_pool += [self.create_item(name) for name, data in item_table.items() if data.type == ItemType.POT]
|
||||
elif self.options.full_pots == "complete":
|
||||
item_pool += [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPLETE]
|
||||
else:
|
||||
# Roll for if pieces or a complete pot will be used.
|
||||
# Pot Pieces
|
||||
pieces = [self.create_item(name) for name, data in item_table.items() if data.type == ItemType.POT]
|
||||
complete = [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPLETE]
|
||||
for i in range(10):
|
||||
if self.random.randint(0, 1) == 0:
|
||||
self.pot_completed_list.append(0)
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + i]))
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 10 + i]))
|
||||
item_pool.append(pieces[i])
|
||||
item_pool.append(pieces[i + 10])
|
||||
# Completed Pot
|
||||
else:
|
||||
self.pot_completed_list.append(1)
|
||||
itempool.append(self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 20 + i]))
|
||||
item_pool.append(complete[i])
|
||||
|
||||
#Add Filler
|
||||
itempool += [self.create_item("Easier Lyre") for i in range(9)]
|
||||
# Add Easier Lyre
|
||||
item_pool += [self.create_item("Easier Lyre") for _ in range(9)]
|
||||
|
||||
#Extra filler is random between Heals and Easier Lyre. Heals weighted 95%.
|
||||
filler_needed = len(self.multiworld.get_unfilled_locations(self.player)) - 24 - len(itempool)
|
||||
itempool += [self.random.choices([self.create_item("Heal"), self.create_item("Easier Lyre")], weights=[95, 5])[0] for i in range(filler_needed)]
|
||||
# Place library escape items. Choose a location to place the escape item
|
||||
library_region = self.get_region("Library")
|
||||
library_location = self.random.choice(
|
||||
[loc for loc in library_region.locations if not loc.name.startswith("Storage: ")]
|
||||
)
|
||||
|
||||
#Place library escape items. Choose a location to place the escape item
|
||||
library_region = self.multiworld.get_region("Library", self.player)
|
||||
librarylocation = self.random.choice([loc for loc in library_region.locations if not loc.name.startswith("Accessible:")])
|
||||
|
||||
#Roll for which escape items will be placed in the Library
|
||||
# Roll for which escape items will be placed in the Library
|
||||
library_random = self.random.randint(1, 3)
|
||||
if library_random == 1:
|
||||
librarylocation.place_locked_item(self.create_item("Crawling"))
|
||||
if library_random == 1:
|
||||
library_location.place_locked_item(self.create_item("Crawling"))
|
||||
item_pool = [item for item in item_pool if item.name != "Crawling"]
|
||||
elif library_random == 2:
|
||||
library_location.place_locked_item(self.create_item("Key for Library"))
|
||||
item_pool = [item for item in item_pool if item.name != "Key for Library"]
|
||||
elif library_random == 3:
|
||||
library_location.place_locked_item(self.create_item("Key for Three Floor Elevator"))
|
||||
library_location_2 = self.random.choice(
|
||||
[loc for loc in library_region.locations if
|
||||
not loc.name.startswith("Storage: ") and loc != library_location]
|
||||
)
|
||||
library_location_2.place_locked_item(self.create_item("Key for Egypt Room"))
|
||||
item_pool = [item for item in item_pool if
|
||||
item.name not in ["Key for Three Floor Elevator", "Key for Egypt Room"]]
|
||||
|
||||
itempool = [item for item in itempool if item.name != "Crawling"]
|
||||
|
||||
elif library_random == 2:
|
||||
librarylocation.place_locked_item(self.create_item("Key for Library Room"))
|
||||
|
||||
itempool = [item for item in itempool if item.name != "Key for Library Room"]
|
||||
elif library_random == 3:
|
||||
librarylocation.place_locked_item(self.create_item("Key for Three Floor Elevator"))
|
||||
|
||||
librarylocationkeytwo = self.random.choice([loc for loc in library_region.locations if not loc.name.startswith("Accessible:") and loc != librarylocation])
|
||||
librarylocationkeytwo.place_locked_item(self.create_item("Key for Egypt Room"))
|
||||
|
||||
itempool = [item for item in itempool if item.name not in ["Key for Three Floor Elevator", "Key for Egypt Room"]]
|
||||
|
||||
#If front door option is on, determine which set of keys will be used for lobby access and add front door key to item pool
|
||||
lobby_access_keys = 1
|
||||
# If front door option is on, determine which set of keys will
|
||||
# be used for lobby access and add front door key to item pool
|
||||
lobby_access_keys = 0
|
||||
if self.options.front_door_usable:
|
||||
lobby_access_keys = self.random.randint(1, 2)
|
||||
itempool += [self.create_item("Key for Front Door")]
|
||||
lobby_access_keys = self.random.randint(0, 1)
|
||||
item_pool.append(self.create_item("Key for Front Door"))
|
||||
else:
|
||||
itempool += [self.create_item("Heal")]
|
||||
item_pool.append(self.create_item("Heal"))
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
def set_lobby_access_keys(items: Dict[str, int]):
|
||||
if lobby_access_keys == 0:
|
||||
items["Key for Underground Lake"] = 1
|
||||
items["Key for Office Elevator"] = 1
|
||||
items["Key for Office"] = 1
|
||||
else:
|
||||
items["Key for Front Door"] = 1
|
||||
|
||||
#Lobby acess:
|
||||
# Lobby access:
|
||||
if self.options.lobby_access == "early":
|
||||
if lobby_access_keys == 1:
|
||||
self.multiworld.early_items[self.player]["Key for Underground Lake Room"] = 1
|
||||
self.multiworld.early_items[self.player]["Key for Office Elevator"] = 1
|
||||
self.multiworld.early_items[self.player]["Key for Office"] = 1
|
||||
elif lobby_access_keys == 2:
|
||||
self.multiworld.early_items[self.player]["Key for Front Door"] = 1
|
||||
if self.options.lobby_access == "local":
|
||||
if lobby_access_keys == 1:
|
||||
self.multiworld.local_early_items[self.player]["Key for Underground Lake Room"] = 1
|
||||
self.multiworld.local_early_items[self.player]["Key for Office Elevator"] = 1
|
||||
self.multiworld.local_early_items[self.player]["Key for Office"] = 1
|
||||
elif lobby_access_keys == 2:
|
||||
self.multiworld.local_early_items[self.player]["Key for Front Door"] = 1
|
||||
set_lobby_access_keys(self.multiworld.early_items[self.player])
|
||||
elif self.options.lobby_access == "local":
|
||||
set_lobby_access_keys(self.multiworld.local_early_items[self.player])
|
||||
|
||||
#Pot piece shuffle location:
|
||||
goal_item_code = SHIVERS_ITEM_ID_OFFSET + 100 + Constants.years_since_sep_30_1980
|
||||
for name, data in item_table.items():
|
||||
if data.type == ItemType.GOAL and data.code == goal_item_code:
|
||||
goal = self.create_item(name)
|
||||
self.get_location("Mystery Solved").place_locked_item(goal)
|
||||
|
||||
# Extra filler is random between Heals and Easier Lyre. Heals weighted 95%.
|
||||
filler_needed = len(self.multiworld.get_unfilled_locations(self.player)) - len(item_pool) - 23
|
||||
item_pool += map(self.create_item, self.random.choices(
|
||||
["Heal", "Easier Lyre"], weights=[95, 5], k=filler_needed
|
||||
))
|
||||
|
||||
# Pot piece shuffle location:
|
||||
if self.options.location_pot_pieces == "own_world":
|
||||
self.options.local_items.value |= {name for name, data in item_table.items() if data.type == "pot" or data.type == "pot_type2"}
|
||||
if self.options.location_pot_pieces == "different_world":
|
||||
self.options.non_local_items.value |= {name for name, data in item_table.items() if data.type == "pot" or data.type == "pot_type2"}
|
||||
self.options.local_items.value |= {name for name, data in item_table.items() if
|
||||
data.type in [ItemType.POT, ItemType.POT_COMPLETE]}
|
||||
elif self.options.location_pot_pieces == "different_world":
|
||||
self.options.non_local_items.value |= {name for name, data in item_table.items() if
|
||||
data.type in [ItemType.POT, ItemType.POT_COMPLETE]}
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
|
||||
def pre_fill(self) -> None:
|
||||
# Prefills event storage locations with duplicate pots
|
||||
storagelocs = []
|
||||
storageitems = []
|
||||
self.storage_placements = []
|
||||
storage_locs = []
|
||||
storage_items = []
|
||||
|
||||
for locations in Constants.location_info["locations_by_region"].values():
|
||||
for loc_name in locations:
|
||||
if loc_name.startswith("Accessible: "):
|
||||
storagelocs.append(self.multiworld.get_location(loc_name, self.player))
|
||||
if loc_name.startswith("Storage: "):
|
||||
storage_locs.append(self.get_location(loc_name))
|
||||
|
||||
#Pot pieces/Completed/Mixed:
|
||||
# Pot pieces/Completed/Mixed:
|
||||
if self.options.full_pots == "pieces":
|
||||
storageitems += [self.create_item(name) for name, data in item_table.items() if data.type == 'potduplicate']
|
||||
storage_items += [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_DUPLICATE]
|
||||
elif self.options.full_pots == "complete":
|
||||
storageitems += [self.create_item(name) for name, data in item_table.items() if data.type == 'potduplicate_type2']
|
||||
storageitems += [self.create_item("Empty") for i in range(10)]
|
||||
storage_items += [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPELTE_DUPLICATE]
|
||||
storage_items += [self.create_item("Empty") for _ in range(10)]
|
||||
else:
|
||||
pieces = [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_DUPLICATE]
|
||||
complete = [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPELTE_DUPLICATE]
|
||||
for i in range(10):
|
||||
#Pieces
|
||||
# Pieces
|
||||
if self.pot_completed_list[i] == 0:
|
||||
storageitems += [self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 70 + i])]
|
||||
storageitems += [self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 80 + i])]
|
||||
#Complete
|
||||
storage_items.append(pieces[i])
|
||||
storage_items.append(pieces[i + 10])
|
||||
# Complete
|
||||
else:
|
||||
storageitems += [self.create_item(self.item_id_to_name[self.shivers_item_id_offset + 140 + i])]
|
||||
storageitems += [self.create_item("Empty")]
|
||||
storage_items.append(complete[i])
|
||||
storage_items.append(self.create_item("Empty"))
|
||||
|
||||
storageitems += [self.create_item("Empty") for i in range(3)]
|
||||
storage_items += [self.create_item("Empty") for _ in range(3)]
|
||||
|
||||
state = self.multiworld.get_all_state(True)
|
||||
|
||||
self.random.shuffle(storagelocs)
|
||||
self.random.shuffle(storageitems)
|
||||
|
||||
fill_restrictive(self.multiworld, state, storagelocs.copy(), storageitems, True, True)
|
||||
self.random.shuffle(storage_locs)
|
||||
self.random.shuffle(storage_items)
|
||||
|
||||
self.storage_placements = {location.name: location.item.name for location in storagelocs}
|
||||
fill_restrictive(self.multiworld, state, storage_locs.copy(), storage_items, True, True)
|
||||
|
||||
set_rules = set_rules
|
||||
self.storage_placements = {location.name.replace("Storage: ", ""): location.item.name.replace(" DUPE", "") for
|
||||
location in storage_locs}
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
|
||||
return {
|
||||
"StoragePlacements": self.storage_placements,
|
||||
"ExcludedLocations": list(self.options.exclude_locations.value),
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"Information Plaque: (Ocean) Poseidon",
|
||||
"Information Plaque: (Ocean) Colossus of Rhodes",
|
||||
"Information Plaque: (Ocean) Poseidon's Temple",
|
||||
"Information Plaque: (Underground Maze) Subterranean World",
|
||||
"Information Plaque: (Underground Maze Staircase) Subterranean World",
|
||||
"Information Plaque: (Underground Maze) Dero",
|
||||
"Information Plaque: (Egypt) Tomb of the Ixupi",
|
||||
"Information Plaque: (Egypt) The Sphinx",
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
"Puzzle Solved Fortune Teller Door",
|
||||
"Puzzle Solved Alchemy",
|
||||
"Puzzle Solved UFO Symbols",
|
||||
"Puzzle Solved Anansi Musicbox",
|
||||
"Puzzle Solved Anansi Music Box",
|
||||
"Puzzle Solved Gallows",
|
||||
"Puzzle Solved Mastermind",
|
||||
"Puzzle Solved Marble Flipper",
|
||||
|
@ -54,7 +54,7 @@
|
|||
"Final Riddle: Norse God Stone Message",
|
||||
"Final Riddle: Beth's Body Page 17",
|
||||
"Final Riddle: Guillotine Dropped",
|
||||
"Puzzle Hint Found: Combo Lock in Mailbox",
|
||||
"Puzzle Hint Found: Mailbox",
|
||||
"Puzzle Hint Found: Orange Symbol",
|
||||
"Puzzle Hint Found: Silver Symbol",
|
||||
"Puzzle Hint Found: Green Symbol",
|
||||
|
@ -113,15 +113,19 @@
|
|||
"Puzzle Solved Office Elevator",
|
||||
"Puzzle Solved Bedroom Elevator",
|
||||
"Puzzle Solved Three Floor Elevator",
|
||||
"Ixupi Captured Lightning"
|
||||
"Ixupi Captured Lightning",
|
||||
"Puzzle Solved Combination Lock",
|
||||
"Puzzle Hint Found: Beth's Note",
|
||||
"Mystery Solved"
|
||||
],
|
||||
"locations_by_region": {
|
||||
"Outside": [
|
||||
"Puzzle Solved Combination Lock",
|
||||
"Puzzle Solved Gears",
|
||||
"Puzzle Solved Stone Henge",
|
||||
"Puzzle Solved Office Elevator",
|
||||
"Puzzle Solved Three Floor Elevator",
|
||||
"Puzzle Hint Found: Combo Lock in Mailbox",
|
||||
"Puzzle Hint Found: Mailbox",
|
||||
"Puzzle Hint Found: Orange Symbol",
|
||||
"Puzzle Hint Found: Silver Symbol",
|
||||
"Puzzle Hint Found: Green Symbol",
|
||||
|
@ -130,32 +134,42 @@
|
|||
"Puzzle Hint Found: Tan Symbol"
|
||||
],
|
||||
"Underground Lake": [
|
||||
"Flashback Memory Obtained Windlenot's Ghost",
|
||||
"Flashback Memory Obtained Windlenot's Ghost"
|
||||
],
|
||||
"Windlenot's Body": [
|
||||
"Flashback Memory Obtained Egyptian Hieroglyphics Explained"
|
||||
],
|
||||
"Office": [
|
||||
"Flashback Memory Obtained Scrapbook",
|
||||
"Accessible: Storage: Desk Drawer",
|
||||
"Storage: Desk Drawer",
|
||||
"Puzzle Hint Found: Atlantis Map",
|
||||
"Puzzle Hint Found: Tape Recorder Heard",
|
||||
"Puzzle Solved Bedroom Elevator"
|
||||
],
|
||||
"Workshop": [
|
||||
"Puzzle Solved Workshop Drawers",
|
||||
"Accessible: Storage: Workshop Drawers",
|
||||
"Storage: Workshop Drawers",
|
||||
"Puzzle Hint Found: Basilisk Bone Fragments"
|
||||
],
|
||||
"Bedroom": [
|
||||
"Flashback Memory Obtained Professor Windlenot's Diary"
|
||||
],
|
||||
"Lobby": [
|
||||
"Puzzle Solved Theater Door",
|
||||
"Flashback Memory Obtained Museum Brochure",
|
||||
"Information Plaque: (Lobby) Jade Skull",
|
||||
"Information Plaque: (Lobby) Transforming Masks",
|
||||
"Storage: Slide",
|
||||
"Storage: Transforming Mask"
|
||||
],
|
||||
"Library": [
|
||||
"Puzzle Solved Library Statue",
|
||||
"Flashback Memory Obtained In Search of the Unexplained",
|
||||
"Flashback Memory Obtained South American Pictographs",
|
||||
"Flashback Memory Obtained Mythology of the Stars",
|
||||
"Flashback Memory Obtained Black Book",
|
||||
"Accessible: Storage: Library Cabinet",
|
||||
"Accessible: Storage: Library Statue"
|
||||
"Storage: Library Cabinet",
|
||||
"Storage: Library Statue"
|
||||
],
|
||||
"Maintenance Tunnels": [
|
||||
"Flashback Memory Obtained Beth's Address Book"
|
||||
|
@ -163,37 +177,46 @@
|
|||
"Three Floor Elevator": [
|
||||
"Puzzle Hint Found: Elevator Writing"
|
||||
],
|
||||
"Lobby": [
|
||||
"Puzzle Solved Theater Door",
|
||||
"Flashback Memory Obtained Museum Brochure",
|
||||
"Information Plaque: (Lobby) Jade Skull",
|
||||
"Information Plaque: (Lobby) Transforming Masks",
|
||||
"Accessible: Storage: Slide",
|
||||
"Accessible: Storage: Transforming Mask"
|
||||
],
|
||||
"Generator": [
|
||||
"Final Riddle: Beth's Body Page 17",
|
||||
"Ixupi Captured Lightning"
|
||||
],
|
||||
"Theater Back Hallways": [
|
||||
"Beth's Body": [
|
||||
"Final Riddle: Beth's Body Page 17"
|
||||
],
|
||||
"Theater": [
|
||||
"Storage: Theater",
|
||||
"Puzzle Hint Found: Beth's Note"
|
||||
],
|
||||
"Theater Back Hallway": [
|
||||
"Puzzle Solved Clock Tower Door"
|
||||
],
|
||||
"Clock Tower Staircase": [
|
||||
"Clock Chains": [
|
||||
"Puzzle Solved Clock Chains"
|
||||
],
|
||||
"Clock Tower": [
|
||||
"Flashback Memory Obtained Beth's Ghost",
|
||||
"Accessible: Storage: Clock Tower",
|
||||
"Storage: Clock Tower",
|
||||
"Puzzle Hint Found: Shaman Security Camera"
|
||||
],
|
||||
"Projector Room": [
|
||||
"Flashback Memory Obtained Theater Movie"
|
||||
],
|
||||
"Prehistoric": [
|
||||
"Information Plaque: (Prehistoric) Bronze Unicorn",
|
||||
"Information Plaque: (Prehistoric) Griffin",
|
||||
"Information Plaque: (Prehistoric) Eagles Nest",
|
||||
"Information Plaque: (Prehistoric) Large Spider",
|
||||
"Information Plaque: (Prehistoric) Starfish",
|
||||
"Storage: Eagles Nest"
|
||||
],
|
||||
"Greenhouse": [
|
||||
"Storage: Greenhouse"
|
||||
],
|
||||
"Ocean": [
|
||||
"Puzzle Solved Atlantis",
|
||||
"Puzzle Solved Organ",
|
||||
"Flashback Memory Obtained Museum Blueprints",
|
||||
"Accessible: Storage: Ocean",
|
||||
"Storage: Ocean",
|
||||
"Puzzle Hint Found: Sirens Song Heard",
|
||||
"Information Plaque: (Ocean) Quartz Crystal",
|
||||
"Information Plaque: (Ocean) Poseidon",
|
||||
|
@ -204,10 +227,14 @@
|
|||
"Information Plaque: (Underground Maze Staircase) Subterranean World",
|
||||
"Puzzle Solved Maze Door"
|
||||
],
|
||||
"Tar River": [
|
||||
"Storage: Tar River",
|
||||
"Information Plaque: (Underground Maze) Dero"
|
||||
],
|
||||
"Egypt": [
|
||||
"Puzzle Solved Columns of RA",
|
||||
"Puzzle Solved Burial Door",
|
||||
"Accessible: Storage: Egypt",
|
||||
"Storage: Egypt",
|
||||
"Puzzle Hint Found: Egyptian Sphinx Heard",
|
||||
"Information Plaque: (Egypt) Tomb of the Ixupi",
|
||||
"Information Plaque: (Egypt) The Sphinx",
|
||||
|
@ -216,7 +243,7 @@
|
|||
"Burial": [
|
||||
"Puzzle Solved Chinese Solitaire",
|
||||
"Flashback Memory Obtained Merrick's Notebook",
|
||||
"Accessible: Storage: Chinese Solitaire",
|
||||
"Storage: Chinese Solitaire",
|
||||
"Information Plaque: (Burial) Norse Burial Ship",
|
||||
"Information Plaque: (Burial) Paracas Burial Bundles",
|
||||
"Information Plaque: (Burial) Spectacular Coffins of Ghana",
|
||||
|
@ -225,15 +252,14 @@
|
|||
],
|
||||
"Shaman": [
|
||||
"Puzzle Solved Shaman Drums",
|
||||
"Accessible: Storage: Shaman Hut",
|
||||
"Storage: Shaman Hut",
|
||||
"Information Plaque: (Shaman) Witch Doctors of the Congo",
|
||||
"Information Plaque: (Shaman) Sarombe doctor of Mozambique"
|
||||
],
|
||||
"Gods Room": [
|
||||
"Puzzle Solved Lyre",
|
||||
"Puzzle Solved Red Door",
|
||||
"Accessible: Storage: Lyre",
|
||||
"Final Riddle: Norse God Stone Message",
|
||||
"Storage: Lyre",
|
||||
"Information Plaque: (Gods) Fisherman's Canoe God",
|
||||
"Information Plaque: (Gods) Mayan Gods",
|
||||
"Information Plaque: (Gods) Thor",
|
||||
|
@ -242,6 +268,9 @@
|
|||
"Information Plaque: (Gods) Sumerian Lyre",
|
||||
"Information Plaque: (Gods) Chuen"
|
||||
],
|
||||
"Norse Stone": [
|
||||
"Final Riddle: Norse God Stone Message"
|
||||
],
|
||||
"Blue Maze": [
|
||||
"Puzzle Solved Fortune Teller Door"
|
||||
],
|
||||
|
@ -251,35 +280,46 @@
|
|||
],
|
||||
"Inventions": [
|
||||
"Puzzle Solved Alchemy",
|
||||
"Accessible: Storage: Alchemy"
|
||||
"Storage: Alchemy"
|
||||
],
|
||||
"UFO": [
|
||||
"Puzzle Solved UFO Symbols",
|
||||
"Accessible: Storage: UFO",
|
||||
"Final Riddle: Planets Aligned",
|
||||
"Storage: UFO",
|
||||
"Information Plaque: (UFO) Coincidence or Extraterrestrial Visits?",
|
||||
"Information Plaque: (UFO) Planets",
|
||||
"Information Plaque: (UFO) Astronomical Construction",
|
||||
"Information Plaque: (UFO) Aliens"
|
||||
],
|
||||
"Orrery": [
|
||||
"Final Riddle: Planets Aligned"
|
||||
],
|
||||
"Janitor Closet": [
|
||||
"Storage: Janitor Closet"
|
||||
],
|
||||
"Werewolf": [
|
||||
"Information Plaque: (Werewolf) Lycanthropy"
|
||||
],
|
||||
"Pegasus": [
|
||||
"Information Plaque: (Pegasus) Cyclops"
|
||||
],
|
||||
"Anansi": [
|
||||
"Puzzle Solved Anansi Musicbox",
|
||||
"Puzzle Solved Anansi Music Box",
|
||||
"Flashback Memory Obtained Ancient Astrology",
|
||||
"Accessible: Storage: Skeleton",
|
||||
"Accessible: Storage: Anansi",
|
||||
"Storage: Skeleton",
|
||||
"Storage: Anansi Music Box",
|
||||
"Information Plaque: (Anansi) African Creation Myth",
|
||||
"Information Plaque: (Anansi) Apophis the Serpent",
|
||||
"Information Plaque: (Anansi) Death",
|
||||
"Information Plaque: (Pegasus) Cyclops",
|
||||
"Information Plaque: (Werewolf) Lycanthropy"
|
||||
"Information Plaque: (Anansi) Death"
|
||||
],
|
||||
"Torture": [
|
||||
"Puzzle Solved Gallows",
|
||||
"Accessible: Storage: Gallows",
|
||||
"Final Riddle: Guillotine Dropped",
|
||||
"Storage: Gallows",
|
||||
"Puzzle Hint Found: Gallows Information Plaque",
|
||||
"Information Plaque: (Torture) Guillotine"
|
||||
],
|
||||
"Guillotine": [
|
||||
"Final Riddle: Guillotine Dropped"
|
||||
],
|
||||
"Puzzle Room Mastermind": [
|
||||
"Puzzle Solved Mastermind",
|
||||
"Puzzle Hint Found: Mastermind Information Plaque"
|
||||
|
@ -287,29 +327,8 @@
|
|||
"Puzzle Room Marbles": [
|
||||
"Puzzle Solved Marble Flipper"
|
||||
],
|
||||
"Prehistoric": [
|
||||
"Information Plaque: (Prehistoric) Bronze Unicorn",
|
||||
"Information Plaque: (Prehistoric) Griffin",
|
||||
"Information Plaque: (Prehistoric) Eagles Nest",
|
||||
"Information Plaque: (Prehistoric) Large Spider",
|
||||
"Information Plaque: (Prehistoric) Starfish",
|
||||
"Accessible: Storage: Eagles Nest"
|
||||
],
|
||||
"Tar River": [
|
||||
"Accessible: Storage: Tar River",
|
||||
"Information Plaque: (Underground Maze) Dero"
|
||||
],
|
||||
"Theater": [
|
||||
"Accessible: Storage: Theater"
|
||||
],
|
||||
"Greenhouse": [
|
||||
"Accessible: Storage: Greenhouse"
|
||||
],
|
||||
"Janitor Closet": [
|
||||
"Accessible: Storage: Janitor Closet"
|
||||
],
|
||||
"Skull Dial Bridge": [
|
||||
"Accessible: Storage: Skull Bridge",
|
||||
"Skull Bridge": [
|
||||
"Storage: Skull Bridge",
|
||||
"Puzzle Solved Skull Dial Door"
|
||||
],
|
||||
"Water Capture": [
|
||||
|
@ -338,6 +357,9 @@
|
|||
],
|
||||
"Metal Capture": [
|
||||
"Ixupi Captured Metal"
|
||||
],
|
||||
"Victory": [
|
||||
"Mystery Solved"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,22 +4,25 @@
|
|||
["Registry", ["To Outside From Registry"]],
|
||||
["Outside", ["To Underground Tunnels From Outside", "To Lobby From Outside"]],
|
||||
["Underground Tunnels", ["To Underground Lake From Underground Tunnels", "To Outside From Underground"]],
|
||||
["Underground Lake", ["To Underground Tunnels From Underground Lake", "To Underground Blue Tunnels From Underground Lake"]],
|
||||
["Underground Lake", ["To Underground Tunnels From Underground Lake", "To Windlenot's Body From Underground Lake", "To Underground Blue Tunnels From Underground Lake"]],
|
||||
["Windlenot's Body", ["To Underground Lake From Windlenot's Body"]],
|
||||
["Underground Blue Tunnels", ["To Underground Lake From Underground Blue Tunnels", "To Office Elevator From Underground Blue Tunnels"]],
|
||||
["Office Elevator", ["To Underground Blue Tunnels From Office Elevator","To Office From Office Elevator"]],
|
||||
["Office", ["To Office Elevator From Office", "To Workshop", "To Lobby From Office", "To Bedroom Elevator From Office", "To Ash Capture From Office"]],
|
||||
["Workshop", ["To Office From Workshop", "To Wood Capture From Workshop"]],
|
||||
["Bedroom Elevator", ["To Office From Bedroom Elevator", "To Bedroom"]],
|
||||
["Bedroom", ["To Bedroom Elevator From Bedroom", "To Metal Capture From Bedroom"]],
|
||||
["Lobby", ["To Office From Lobby", "To Library From Lobby", "To Theater From Lobby", "To Prehistoric From Lobby", "To Egypt From Lobby", "To Tar River From Lobby", "To Outside From Lobby", "To Water Capture From Lobby", "To Crystal Capture From Lobby"]],
|
||||
["Lobby", ["To Office From Lobby", "To Library From Lobby", "To Theater From Lobby", "To Prehistoric From Lobby", "To Egypt From Lobby", "To Tar River From Lobby", "To Outside From Lobby", "To Water Capture From Lobby", "To Crystal Capture From Lobby", "To Victory"]],
|
||||
["Library", ["To Lobby From Library", "To Maintenance Tunnels From Library", "To Wax Capture From Library"]],
|
||||
["Maintenance Tunnels", ["To Library From Maintenance Tunnels", "To Three Floor Elevator From Maintenance Tunnels", "To Generator"]],
|
||||
["Maintenance Tunnels", ["To Library From Maintenance Tunnels", "To Three Floor Elevator From Maintenance Tunnels", "To Generator From Maintenance Tunnels"]],
|
||||
["Generator", ["To Maintenance Tunnels From Generator"]],
|
||||
["Theater", ["To Lobby From Theater", "To Theater Back Hallways From Theater"]],
|
||||
["Theater Back Hallways", ["To Theater From Theater Back Hallways", "To Clock Tower Staircase From Theater Back Hallways", "To Maintenance Tunnels From Theater Back Hallways", "To Projector Room"]],
|
||||
["Clock Tower Staircase", ["To Theater Back Hallways From Clock Tower Staircase", "To Clock Tower"]],
|
||||
["Beth's Body", ["To Generator From Beth's Body"]],
|
||||
["Theater", ["To Lobby From Theater", "To Theater Back Hallway From Theater"]],
|
||||
["Theater Back Hallway", ["To Theater From Theater Back Hallway", "To Clock Tower Staircase From Theater Back Hallway", "To Maintenance Tunnels From Theater Back Hallway", "To Projector Room"]],
|
||||
["Clock Tower Staircase", ["To Theater Back Hallway From Clock Tower Staircase", "To Clock Tower"]],
|
||||
["Clock Chains", ["To Clock Tower Staircase From Clock Chains"]],
|
||||
["Clock Tower", ["To Clock Tower Staircase From Clock Tower"]],
|
||||
["Projector Room", ["To Theater Back Hallways From Projector Room", "To Metal Capture From Projector Room"]],
|
||||
["Projector Room", ["To Theater Back Hallway From Projector Room", "To Metal Capture From Projector Room"]],
|
||||
["Prehistoric", ["To Lobby From Prehistoric", "To Greenhouse", "To Ocean From Prehistoric", "To Oil Capture From Prehistoric", "To Metal Capture From Prehistoric"]],
|
||||
["Greenhouse", ["To Prehistoric From Greenhouse", "To Sand Capture From Greenhouse"]],
|
||||
["Ocean", ["To Prehistoric From Ocean", "To Maze Staircase From Ocean", "To Crystal Capture From Ocean", "To Sand Capture From Ocean"]],
|
||||
|
@ -28,22 +31,26 @@
|
|||
["Tar River", ["To Maze From Tar River", "To Lobby From Tar River", "To Oil Capture From Tar River"]],
|
||||
["Egypt", ["To Lobby From Egypt", "To Burial From Egypt", "To Blue Maze From Egypt", "To Cloth Capture From Egypt"]],
|
||||
["Burial", ["To Egypt From Burial", "To Shaman From Burial", "To Ash Capture From Burial", "To Cloth Capture From Burial"]],
|
||||
["Shaman", ["To Burial From Shaman", "To Gods Room", "To Wax Capture From Shaman"]],
|
||||
["Gods Room", ["To Shaman From Gods Room", "To Anansi From Gods Room", "To Wood Capture From Gods Room"]],
|
||||
["Anansi", ["To Gods Room From Anansi", "To Werewolf From Anansi", "To Wax Capture From Anansi", "To Wood Capture From Anansi"]],
|
||||
["Werewolf", ["To Anansi From Werewolf", "To Night Staircase From Werewolf"]],
|
||||
["Night Staircase", ["To Werewolf From Night Staircase", "To Janitor Closet", "To UFO"]],
|
||||
["Shaman", ["To Burial From Shaman", "To Gods Room From Shaman", "To Wax Capture From Shaman"]],
|
||||
["Gods Room", ["To Shaman From Gods Room", "To Anansi From Gods Room", "To Wood Capture From Gods Room", "To Norse Stone From Gods Room"]],
|
||||
["Norse Stone", ["To Gods Room From Norse Stone"]],
|
||||
["Anansi", ["To Gods Room From Anansi", "To Pegasus From Anansi", "To Wax Capture From Anansi"]],
|
||||
["Pegasus", ["To Anansi From Pegasus", "To Werewolf From Pegasus", "To Wood Capture From Pegasus"]],
|
||||
["Werewolf", ["To Pegasus From Werewolf", "To Night Staircase From Werewolf"]],
|
||||
["Night Staircase", ["To Werewolf From Night Staircase", "To Janitor Closet", "To UFO From Night Staircase"]],
|
||||
["Janitor Closet", ["To Night Staircase From Janitor Closet", "To Water Capture From Janitor Closet", "To Cloth Capture From Janitor Closet"]],
|
||||
["UFO", ["To Night Staircase From UFO", "To Inventions From UFO"]],
|
||||
["UFO", ["To Night Staircase From UFO", "To Orrery From UFO", "To Inventions From UFO"]],
|
||||
["Orrery", ["To UFO From Orrery"]],
|
||||
["Blue Maze", ["To Egypt From Blue Maze", "To Three Floor Elevator From Blue Maze Bottom", "To Three Floor Elevator From Blue Maze Top", "To Fortune Teller", "To Inventions From Blue Maze", "To Wood Capture From Blue Maze"]],
|
||||
["Three Floor Elevator", ["To Maintenance Tunnels From Three Floor Elevator", "To Blue Maze From Three Floor Elevator"]],
|
||||
["Fortune Teller", ["To Blue Maze From Fortune Teller"]],
|
||||
["Inventions", ["To Blue Maze From Inventions", "To UFO From Inventions", "To Torture From Inventions"]],
|
||||
["Torture", ["To Inventions From Torture", "To Puzzle Room Mastermind From Torture"]],
|
||||
["Guillotine", ["To Torture From Guillotine"]],
|
||||
["Puzzle Room Mastermind", ["To Torture", "To Puzzle Room Marbles From Puzzle Room Mastermind"]],
|
||||
["Puzzle Room Marbles", ["To Puzzle Room Mastermind From Puzzle Room Marbles", "To Skull Dial Bridge From Puzzle Room Marbles"]],
|
||||
["Skull Dial Bridge", ["To Puzzle Room Marbles From Skull Dial Bridge", "To Slide Room"]],
|
||||
["Slide Room", ["To Skull Dial Bridge From Slide Room", "To Lobby From Slide Room"]],
|
||||
["Puzzle Room Marbles", ["To Puzzle Room Mastermind From Puzzle Room Marbles", "To Skull Bridge From Puzzle Room Marbles"]],
|
||||
["Skull Bridge", ["To Puzzle Room Marbles From Skull Bridge", "To Slide Room"]],
|
||||
["Slide Room", ["To Skull Bridge From Slide Room", "To Lobby From Slide Room"]],
|
||||
["Water Capture", []],
|
||||
["Wax Capture", []],
|
||||
["Ash Capture", []],
|
||||
|
@ -52,17 +59,20 @@
|
|||
["Wood Capture", []],
|
||||
["Crystal Capture", []],
|
||||
["Sand Capture", []],
|
||||
["Metal Capture", []]
|
||||
["Metal Capture", []],
|
||||
["Victory", []]
|
||||
],
|
||||
"mandatory_connections": [
|
||||
["To Registry", "Registry"],
|
||||
["To Registry", "Registry"],
|
||||
["To Outside From Registry", "Outside"],
|
||||
["To Outside From Underground", "Outside"],
|
||||
["To Outside From Lobby", "Outside"],
|
||||
["To Underground Tunnels From Outside", "Underground Tunnels"],
|
||||
["To Underground Tunnels From Underground Lake", "Underground Tunnels"],
|
||||
["To Underground Lake From Underground Tunnels", "Underground Lake"],
|
||||
["To Underground Lake From Windlenot's Body", "Underground Lake"],
|
||||
["To Underground Lake From Underground Blue Tunnels", "Underground Lake"],
|
||||
["To Windlenot's Body From Underground Lake", "Windlenot's Body"],
|
||||
["To Underground Blue Tunnels From Underground Lake", "Underground Blue Tunnels"],
|
||||
["To Underground Blue Tunnels From Office Elevator", "Underground Blue Tunnels"],
|
||||
["To Office Elevator From Underground Blue Tunnels", "Office Elevator"],
|
||||
|
@ -86,7 +96,7 @@
|
|||
["To Library From Lobby", "Library"],
|
||||
["To Library From Maintenance Tunnels", "Library"],
|
||||
["To Theater From Lobby", "Theater" ],
|
||||
["To Theater From Theater Back Hallways", "Theater"],
|
||||
["To Theater From Theater Back Hallway", "Theater"],
|
||||
["To Prehistoric From Lobby", "Prehistoric"],
|
||||
["To Prehistoric From Greenhouse", "Prehistoric"],
|
||||
["To Prehistoric From Ocean", "Prehistoric"],
|
||||
|
@ -96,15 +106,17 @@
|
|||
["To Maintenance Tunnels From Generator", "Maintenance Tunnels"],
|
||||
["To Maintenance Tunnels From Three Floor Elevator", "Maintenance Tunnels"],
|
||||
["To Maintenance Tunnels From Library", "Maintenance Tunnels"],
|
||||
["To Maintenance Tunnels From Theater Back Hallways", "Maintenance Tunnels"],
|
||||
["To Maintenance Tunnels From Theater Back Hallway", "Maintenance Tunnels"],
|
||||
["To Three Floor Elevator From Maintenance Tunnels", "Three Floor Elevator"],
|
||||
["To Three Floor Elevator From Blue Maze Bottom", "Three Floor Elevator"],
|
||||
["To Three Floor Elevator From Blue Maze Top", "Three Floor Elevator"],
|
||||
["To Generator", "Generator"],
|
||||
["To Theater Back Hallways From Theater", "Theater Back Hallways"],
|
||||
["To Theater Back Hallways From Clock Tower Staircase", "Theater Back Hallways"],
|
||||
["To Theater Back Hallways From Projector Room", "Theater Back Hallways"],
|
||||
["To Clock Tower Staircase From Theater Back Hallways", "Clock Tower Staircase"],
|
||||
["To Generator From Maintenance Tunnels", "Generator"],
|
||||
["To Generator From Beth's Body", "Generator"],
|
||||
["To Theater Back Hallway From Theater", "Theater Back Hallway"],
|
||||
["To Theater Back Hallway From Clock Tower Staircase", "Theater Back Hallway"],
|
||||
["To Theater Back Hallway From Projector Room", "Theater Back Hallway"],
|
||||
["To Clock Tower Staircase From Theater Back Hallway", "Clock Tower Staircase"],
|
||||
["To Clock Tower Staircase From Clock Chains", "Clock Tower Staircase"],
|
||||
["To Clock Tower Staircase From Clock Tower", "Clock Tower Staircase"],
|
||||
["To Projector Room", "Projector Room"],
|
||||
["To Clock Tower", "Clock Tower"],
|
||||
|
@ -125,30 +137,37 @@
|
|||
["To Blue Maze From Egypt", "Blue Maze"],
|
||||
["To Shaman From Burial", "Shaman"],
|
||||
["To Shaman From Gods Room", "Shaman"],
|
||||
["To Gods Room", "Gods Room" ],
|
||||
["To Gods Room From Shaman", "Gods Room" ],
|
||||
["To Gods Room From Norse Stone", "Gods Room" ],
|
||||
["To Gods Room From Anansi", "Gods Room"],
|
||||
["To Norse Stone From Gods Room", "Norse Stone" ],
|
||||
["To Anansi From Gods Room", "Anansi"],
|
||||
["To Anansi From Werewolf", "Anansi"],
|
||||
["To Werewolf From Anansi", "Werewolf"],
|
||||
["To Anansi From Pegasus", "Anansi"],
|
||||
["To Pegasus From Anansi", "Pegasus"],
|
||||
["To Pegasus From Werewolf", "Pegasus"],
|
||||
["To Werewolf From Pegasus", "Werewolf"],
|
||||
["To Werewolf From Night Staircase", "Werewolf"],
|
||||
["To Night Staircase From Werewolf", "Night Staircase"],
|
||||
["To Night Staircase From Janitor Closet", "Night Staircase"],
|
||||
["To Night Staircase From UFO", "Night Staircase"],
|
||||
["To Janitor Closet", "Janitor Closet"],
|
||||
["To UFO", "UFO"],
|
||||
["To UFO From Night Staircase", "UFO"],
|
||||
["To UFO From Orrery", "UFO"],
|
||||
["To UFO From Inventions", "UFO"],
|
||||
["To Orrery From UFO", "Orrery"],
|
||||
["To Inventions From UFO", "Inventions"],
|
||||
["To Inventions From Blue Maze", "Inventions"],
|
||||
["To Inventions From Torture", "Inventions"],
|
||||
["To Fortune Teller", "Fortune Teller"],
|
||||
["To Torture", "Torture"],
|
||||
["To Torture From Guillotine", "Torture"],
|
||||
["To Torture From Inventions", "Torture"],
|
||||
["To Puzzle Room Mastermind From Torture", "Puzzle Room Mastermind"],
|
||||
["To Puzzle Room Mastermind From Puzzle Room Marbles", "Puzzle Room Mastermind"],
|
||||
["To Puzzle Room Marbles From Puzzle Room Mastermind", "Puzzle Room Marbles"],
|
||||
["To Puzzle Room Marbles From Skull Dial Bridge", "Puzzle Room Marbles"],
|
||||
["To Skull Dial Bridge From Puzzle Room Marbles", "Skull Dial Bridge"],
|
||||
["To Skull Dial Bridge From Slide Room", "Skull Dial Bridge"],
|
||||
["To Puzzle Room Marbles From Skull Bridge", "Puzzle Room Marbles"],
|
||||
["To Skull Bridge From Puzzle Room Marbles", "Skull Bridge"],
|
||||
["To Skull Bridge From Slide Room", "Skull Bridge"],
|
||||
["To Slide Room", "Slide Room"],
|
||||
["To Wax Capture From Library", "Wax Capture"],
|
||||
["To Wax Capture From Shaman", "Wax Capture"],
|
||||
|
@ -164,7 +183,7 @@
|
|||
["To Cloth Capture From Janitor Closet", "Cloth Capture"],
|
||||
["To Wood Capture From Workshop", "Wood Capture"],
|
||||
["To Wood Capture From Gods Room", "Wood Capture"],
|
||||
["To Wood Capture From Anansi", "Wood Capture"],
|
||||
["To Wood Capture From Pegasus", "Wood Capture"],
|
||||
["To Wood Capture From Blue Maze", "Wood Capture"],
|
||||
["To Crystal Capture From Lobby", "Crystal Capture"],
|
||||
["To Crystal Capture From Ocean", "Crystal Capture"],
|
||||
|
@ -172,6 +191,7 @@
|
|||
["To Sand Capture From Ocean", "Sand Capture"],
|
||||
["To Metal Capture From Bedroom", "Metal Capture"],
|
||||
["To Metal Capture From Projector Room", "Metal Capture"],
|
||||
["To Metal Capture From Prehistoric", "Metal Capture"]
|
||||
["To Metal Capture From Prehistoric", "Metal Capture"],
|
||||
["To Victory", "Victory"]
|
||||
]
|
||||
}
|
||||
|
|
|
@ -27,5 +27,4 @@ Victory is achieved when the player has captured the required number Ixupi set i
|
|||
|
||||
## Encountered a bug?
|
||||
|
||||
Please contact GodlFire on Discord for bugs related to Shivers world generation.<br>
|
||||
Please contact GodlFire or mouse on Discord for bugs related to the Shivers Randomizer.
|
||||
Please contact GodlFire or Cynbel_Terreus on Discord for bugs related to Shivers world generation or the Shivers Randomizer.
|
||||
|
|
Loading…
Reference in New Issue