V6: fix area cost always referencing last area cost, instead of current index (#348)
* V6: fix area cost always referencing last area cost, instead of current index * V6: autoformat Rules.py * V6: correct a location name for rule application
This commit is contained in:
parent
3b128c8512
commit
3c2933d587
|
@ -5,7 +5,7 @@ from .Regions import connect_regions, v6areas
|
|||
|
||||
def _has_trinket_range(state, player, start, end) -> bool:
|
||||
for i in range(start, end):
|
||||
if (not state.has("Trinket " + str(i+1).zfill(2), player)):
|
||||
if not state.has("Trinket " + str(i + 1).zfill(2), player):
|
||||
return False
|
||||
return True
|
||||
|
||||
|
@ -22,7 +22,9 @@ def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_
|
|||
area_cost_map.update({0: 0})
|
||||
|
||||
for i in range(1, 5):
|
||||
connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1),
|
||||
connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
|
||||
lambda state, i=i: _has_trinket_range(state, player,
|
||||
world.DoorCost[player].value * (area_cost_map[i] - 1),
|
||||
world.DoorCost[player].value * area_cost_map[i]))
|
||||
|
||||
# Special Rule for V
|
||||
|
@ -32,7 +34,8 @@ def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_
|
|||
state.can_reach("Warp Zone", 'Region', player))
|
||||
|
||||
# Special Rule for NPC Trinket
|
||||
add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) or
|
||||
add_rule(world.get_location("NPC Trinket", player),
|
||||
lambda state: state.can_reach("Laboratory", 'Region', player) or
|
||||
(state.can_reach("The Tower", 'Region', player) and
|
||||
state.can_reach("Space Station 2", 'Region', player) and
|
||||
state.can_reach("Warp Zone", 'Region', player)))
|
||||
|
|
Loading…
Reference in New Issue