From 3ca81643260eb221286341dac015a50a9f315f71 Mon Sep 17 00:00:00 2001 From: Hussein Farran Date: Sun, 9 Jan 2022 15:12:36 -0500 Subject: [PATCH] WebHost: Address PR feedback and run another reformat. --- WebHostLib/static/assets/gameInfo/en_Final Fantasy.md | 2 +- WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md | 2 +- WebHostLib/static/assets/tutorial/archipelago/commands_en.md | 2 ++ WebHostLib/static/assets/tutorial/ff1/multiworld_en.md | 5 +++++ 4 files changed, 9 insertions(+), 2 deletions(-) diff --git a/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md b/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md index a74cd42f..a62b5ec1 100644 --- a/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md +++ b/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md @@ -11,7 +11,7 @@ website: [FF1R Website](https://finalfantasyrandomizer.com/) A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle progression items and non-progression items into separate pools and then redistribute them to their respective -locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal +locations. So, for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal Pot or some armor. There are plenty of other things that can be randomized on the main randomizer site: [FF1R Website](https://finalfantasyrandomizer.com/) diff --git a/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md b/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md index bab2c103..97f4d1b5 100644 --- a/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md +++ b/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md @@ -24,7 +24,7 @@ certain items to your own world. ## What does another world's item look like in OoT? -Items belonging to other worlds are represented by Zelda's Letter. +Items belonging to other worlds are represented by the Zelda's Letter item. ## When the player receives an item, what happens? diff --git a/WebHostLib/static/assets/tutorial/archipelago/commands_en.md b/WebHostLib/static/assets/tutorial/archipelago/commands_en.md index 3ee16f4b..aaa41b8b 100644 --- a/WebHostLib/static/assets/tutorial/archipelago/commands_en.md +++ b/WebHostLib/static/assets/tutorial/archipelago/commands_en.md @@ -54,6 +54,8 @@ including the exclamation point. - `!help` Returns a listing of available remote commands. - `!license` Returns the software licensing information. +- `!countdown ` Starts a countdown using the given seconds value. Useful for synchronizing starts. + Defaults to 10 seconds if no argument is provided. - `!options` Returns the current server options, including password in plaintext. - `!admin ` Executes a command as if you typed it into the server console. Remote administration must be enabled. diff --git a/WebHostLib/static/assets/tutorial/ff1/multiworld_en.md b/WebHostLib/static/assets/tutorial/ff1/multiworld_en.md index bcc8fef5..a9bd4690 100644 --- a/WebHostLib/static/assets/tutorial/ff1/multiworld_en.md +++ b/WebHostLib/static/assets/tutorial/ff1/multiworld_en.md @@ -38,8 +38,13 @@ Generate a game by going to the site and performing the following steps: It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file required by Archipelago.gg +At this point you are ready to join the multiworld. If you are uncertain on how to generate, host or join a multiworld +please refer to the [game agnostic setup guide](/tutorial/archipelago/setup/en). + ## Running the Client Program and Connecting to the Server +Once the Archipelago server has been hosted: + 1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe` 2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****` where ***** are numbers)