From 3d1be0c468d0717fb9781886b006b498fa7751a4 Mon Sep 17 00:00:00 2001 From: wildham <64616385+wildham0@users.noreply.github.com> Date: Mon, 1 Jan 2024 12:13:35 -0500 Subject: [PATCH] FF1: Fix terminated_event access_rule not getting set (#2648) --- worlds/ff1/__init__.py | 1 + 1 file changed, 1 insertion(+) diff --git a/worlds/ff1/__init__.py b/worlds/ff1/__init__.py index 16905cc6..4ff361c0 100644 --- a/worlds/ff1/__init__.py +++ b/worlds/ff1/__init__.py @@ -74,6 +74,7 @@ class FF1World(World): items = get_options(self.multiworld, 'items', self.player) goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]], self.player) + terminated_event.access_rule = goal_rule if "Shard" in items.keys(): def goal_rule_and_shards(state): return goal_rule(state) and state.has("Shard", self.player, 32)