Clients: don't use stdin when loading steam overlay
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@ -17,6 +17,7 @@ from MultiServer import CommandProcessor
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from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
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from Utils import Version, stream_input
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from worlds import network_data_package, AutoWorldRegister
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import os
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logger = logging.getLogger("Client")
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@ -617,13 +618,16 @@ if __name__ == '__main__':
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ctx = TextContext(args.connect, args.password)
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
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input_task = None
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steam_overlay = False
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if gui_enabled:
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from kvui import TextManager
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ctx.ui = TextManager(ctx)
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ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
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steam_overlay = 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', '')
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else:
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ui_task = None
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if sys.stdin:
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if sys.stdin and not steam_overlay: # steam overlay breaks when starting console_loop
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input_task = asyncio.create_task(console_loop(ctx), name="Input")
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await ctx.exit_event.wait()
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