Clients: don't use stdin when loading steam overlay
This commit is contained in:
parent
9bdcbb9008
commit
3d1f6d9b82
|
@ -17,6 +17,7 @@ from MultiServer import CommandProcessor
|
||||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
|
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
|
||||||
from Utils import Version, stream_input
|
from Utils import Version, stream_input
|
||||||
from worlds import network_data_package, AutoWorldRegister
|
from worlds import network_data_package, AutoWorldRegister
|
||||||
|
import os
|
||||||
|
|
||||||
logger = logging.getLogger("Client")
|
logger = logging.getLogger("Client")
|
||||||
|
|
||||||
|
@ -617,13 +618,16 @@ if __name__ == '__main__':
|
||||||
ctx = TextContext(args.connect, args.password)
|
ctx = TextContext(args.connect, args.password)
|
||||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||||
input_task = None
|
input_task = None
|
||||||
|
steam_overlay = False
|
||||||
|
|
||||||
if gui_enabled:
|
if gui_enabled:
|
||||||
from kvui import TextManager
|
from kvui import TextManager
|
||||||
ctx.ui = TextManager(ctx)
|
ctx.ui = TextManager(ctx)
|
||||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||||
|
steam_overlay = 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', '')
|
||||||
else:
|
else:
|
||||||
ui_task = None
|
ui_task = None
|
||||||
if sys.stdin:
|
if sys.stdin and not steam_overlay: # steam overlay breaks when starting console_loop
|
||||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||||
await ctx.exit_event.wait()
|
await ctx.exit_event.wait()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue