Merge pull request #10 from KevinCathcart/Dev

Fix aga1 keysanity softlock
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AmazingAmpharos 2018-01-08 10:40:19 -06:00 committed by GitHub
commit 3dcc63b44e
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@ -456,7 +456,7 @@ def swordless_rules(world):
open_rules(world)
set_rule(world.get_entrance('Agahnims Tower'), lambda state: state.has('Cape') or state.has('Hammer') or state.has('Beat Agahnim 1')) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Agahnim 1'), lambda state: state.has('Hammer') or (state.has('Bug Catching Net') and (state.has('Fire Rod') or state.has('Bow') or state.has('Cane of Somaria'))) and state.has('Small Key (Agahnims Tower)', 2))
set_rule(world.get_entrance('Agahnim 1'), lambda state: (state.has('Hammer') or (state.has('Bug Catching Net') and (state.has('Fire Rod') or state.has('Bow') or state.has('Cane of Somaria')))) and state.has('Small Key (Agahnims Tower)', 2))
set_rule(world.get_location('Ether Tablet'), lambda state: state.has('Book of Mudora') and state.has('Hammer'))
set_rule(world.get_location('Bombos Tablet'), lambda state: state.has('Book of Mudora') and state.has('Hammer') and state.has_Mirror())
set_rule(world.get_entrance('Misery Mire'), lambda state: state.has_Pearl() and state.has_misery_mire_medallion()) # sword not required to use medallion for opening in swordless (!)