[Pokemon R/B] actually implement lose_money_on_blackout
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				|  | @ -390,6 +390,8 @@ def generate_output(self, output_directory: str): | ||||||
|     data[rom_addresses["Fossils_Needed_For_Second_Item"]] = ( |     data[rom_addresses["Fossils_Needed_For_Second_Item"]] = ( | ||||||
|         self.multiworld.second_fossil_check_condition[self.player].value) |         self.multiworld.second_fossil_check_condition[self.player].value) | ||||||
| 
 | 
 | ||||||
|  |     data[rom_addresses["Option_Lose_Money"]] = int(not self.multiworld.lose_money_on_blackout[self.player].value) | ||||||
|  | 
 | ||||||
|     if self.multiworld.extra_key_items[self.player].value: |     if self.multiworld.extra_key_items[self.player].value: | ||||||
|         data[rom_addresses['Options']] |= 4 |         data[rom_addresses['Options']] |= 4 | ||||||
|     data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55) |     data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55) | ||||||
|  |  | ||||||
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