[Pokemon R/B] actually implement lose_money_on_blackout
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@ -390,6 +390,8 @@ def generate_output(self, output_directory: str):
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data[rom_addresses["Fossils_Needed_For_Second_Item"]] = (
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self.multiworld.second_fossil_check_condition[self.player].value)
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data[rom_addresses["Option_Lose_Money"]] = int(not self.multiworld.lose_money_on_blackout[self.player].value)
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if self.multiworld.extra_key_items[self.player].value:
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data[rom_addresses['Options']] |= 4
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data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55)
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