diff --git a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md index 82fcde5b..03a395ea 100644 --- a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md +++ b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md @@ -1,32 +1,41 @@ # Secret of Evermore Setup Guide ## Required Software + - SNI from: [SNI Releases Page](https://github.com/alttpo/sni/releases) - - v0.0.59 or newer (included in Archipelago 0.2.1 setup) + - v0.0.59 or newer (included in Archipelago 0.2.1 setup) - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI with ROM access. Any one of the following will work: - snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases) - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) - bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus) - - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other compatible hardware. + - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other + compatible hardware. - Your legally obtained Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc` ## Create a Config (.yaml) File ### What is a config file and why do I need one? -See the guide on setting up a basic YAML at the Archipelago setup guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en) + +See the guide on setting up a basic YAML at the Archipelago setup +guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en) ### Where do I get a config file? -The Player Settings page on the website allows you to configure your personal settings and export a config file from them. Player settings page: [Secret of Evermore Player Settings PAge](/games/Secret%20of%20Evermore/player-settings) + +The Player Settings page on the website allows you to configure your personal settings and export a config file from +them. Player settings page: [Secret of Evermore Player Settings PAge](/games/Secret%20of%20Evermore/player-settings) ### Verifying your config file -If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page: [YAML Validation page](/mysterycheck) + +If you would like to validate your config file to make sure it works, you may do so on the YAML Validator +page: [YAML Validation page](/mysterycheck) ## Generating a Single-Player Game -Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over to the [Evermizer Website](https://evermizer.com) if you want to try the official stand-alone, otherwise read below. -1. Navigate to the Player Settings page, configure your options, and - click the "Generate Game" button. +Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over +to the [Evermizer Website](https://evermizer.com) if you want to try the official stand-alone, otherwise read below. + +1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button. - Player Settings page: [Secret of Evermore Player Settings Page](/games/Secret%20of%20Evermore/player-settings) 2. You will be presented with a "Seed Info" page. 3. Click the "Create New Room" link. @@ -37,16 +46,24 @@ Stand-alone "Evermizer" has a way of balancing single-player games, but may not ## Joining a MultiWorld Game ### Obtain your patch file and create your ROM -When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch files. Your patch file should have a `.apsoe` extension. -Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your ROM from it. Load the ROM file in your emulator or console. apbpatch page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch) +When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, +the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch +files. Your patch file should have a `.apsoe` extension. + +Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your +ROM from it. Load the ROM file in your emulator or console. apbpatch +page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch) ### Connect to SNI #### With an emulator -Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall. + +Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching, +you may be prompted to allow it to communicate through the Windows Firewall. ##### snes9x-rr + 1. Load your ROM file if it hasn't already been loaded. 2. Click on the File menu and hover on **Lua Scripting** 3. Click on **New Lua Script Window...** @@ -60,8 +77,9 @@ Start SNI either from the Archipelago install folder or the stand-alone version. * If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64) ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following - these menu options: + +1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these + menu options: `Config --> Cores --> SNES --> BSNES` Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. @@ -70,27 +88,42 @@ Start SNI either from the Archipelago install folder or the stand-alone version. 5. Select any `Connector.lua` file from your SNI installation ##### bsnes-plus-nwa -This should automatically connect to SNI. -If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall. + +This should automatically connect to SNI. If this is its first time launching, you may be prompted to allow it to +communicate through the Windows Firewall. #### With hardware -This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases) -Other hardware may find helpful information on the usb2snes platforms page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms) +This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do +this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES +releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases) + +Other hardware may find helpful information on the usb2snes platforms +page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms) 1. Copy the ROM file to your SD card. 2. Load the ROM file from the menu. ### Open the client -Open ap-soeclient ([Evermizer Archipelago Client Page](http://evermizer.com/apclient)) in a modern browser. Do not switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the client. + +Open ap-soeclient ([Evermizer Archipelago Client Page](http://evermizer.com/apclient)) in a modern browser. Do not +switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the +client. The client should automatically connect to SNI, the "SNES" status should change to green. ### Connect to the Archipelago Server -Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page that had the patch file. + +Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page +that had the patch file. ### Play the game -When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should change to green. Congratulations on successfully joining a multiworld game! + +When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as +green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should +change to green. Congratulations on successfully joining a multiworld game! ## Hosting a MultiWorld game -The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out the Archipelago website guide for more information: [Archipelago Website Guide](/tutorial/archipelago/using_website/en) + +The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out +the Archipelago website guide for more information: [Archipelago Website Guide](/tutorial/archipelago/using_website/en)