LttP: make sure Hyrule Castle Small Key in Standard + keyshuffle is reachable in first sphere of any such players
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@ -258,10 +258,26 @@ class ALTTPWorld(World):
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trash_counts[player] = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
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# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
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# TODO: this might be worthwhile to introduce as generic option for various games and then optimize it
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if standard_keyshuffle_players:
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progitempool.sort(
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key=lambda item: 1 if item.name == 'Small Key (Hyrule Castle)' and
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item.player in standard_keyshuffle_players else 0)
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viable = []
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for location in world.get_locations():
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if location.player in standard_keyshuffle_players \
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and location.item is None \
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and location.can_reach(world.state):
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viable.append(location)
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world.random.shuffle(viable)
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for player in standard_keyshuffle_players:
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key = world.create_item("Small Key (Hyrule Castle)", player)
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loc = viable.pop()
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loc.place_locked_item(key)
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logging.info(loc)
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fill_locations.remove(loc)
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world.random.shuffle(fill_locations)
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# TODO: investigate not creating the key in the first place
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progitempool[:] = [item for item in progitempool if
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item.player not in standard_keyshuffle_players or
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item.name != "Small Key (Hyrule Castle)"]
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if trash_counts:
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locations_mapping = {player: [] for player in trash_counts}
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