diff --git a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md
index f744d7cb..209a739e 100644
--- a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md
+++ b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md
@@ -1,26 +1,29 @@
# Secret of Evermore
## Where is the settings page?
-The player settings page for this game is located here. It contains all the options
-you need to configure and export a config file.
+The player settings page for this game is located here. It contains all options
+necessary to configure and export a config file.
## What does randomization do to this game?
-Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
-is always able to be completed, but because of the item shuffle the player may need to access certain areas before
-they would in the vanilla game.
+Items which would normally be acquired throughout the game have been moved around! Progression logic remains,
+so the game is always able to be completed. However, because of the item shuffle, the player may need to access certain
+areas before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any
+weapon is obtained.
+
+Additional help can be found in the [guide](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md).
## What items and locations get shuffled?
-All gourds/chests/pots, boss drops and alchemists are shuffled. Additionally you may choose to also shuffle alchemy
-ingredients, sniff spot items, call bead spells and the dog.
+All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells
+and the dog can be randomized using yaml options.
## Which items can be in another player's world?
-Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
-limit certain items to your own world.
+Any of the items which can be shuffled may also be placed in another player's world.
+Specific items can be limited to your own world using plando.
## What does another world's item look like in Secret of Evermore?
-Secret of Evermore will just display "Sent an Item". Check the client output if you want to know which.
+Secret of Evermore will display "Sent an Item". Check the client output if you want to know which.
-## When the player receives an item, what happens?
-When the player receives an item, a borderless text will appear to show which item was received. You can not receive
-items while a script is active, for example in Nobilia Market or during most Boss Fights. You will receive the items
-once no more scripts are running.
+## What happens when the player receives an item?
+When the player receives an item, a popup will appear to show which item was received. Items won't be recieved while a
+script is active such as when visiting Nobilia Market or during most Boss Fights. Once all scripts have ended, items
+will be recieved.
diff --git a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md
index 0d6005ec..f0610ab6 100644
--- a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md
+++ b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md
@@ -97,9 +97,9 @@ Enter `/connect server:port` in the client's command prompt and press enter. You
that had the patch file.
### Play the game
-When the game is loaded but not yet past the intro, the "Game" status is yellow. The intro can be skipped pressing
-START. When the client shows both "Game" and "AP" as green, you're ready to play.
-Congratulations on successfully joining a multiworld game!
+When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as
+green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should
+change to green. Congratulations on successfully joining a multiworld game!
## Hosting a MultiWorld game
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: