diff --git a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md index f744d7cb..209a739e 100644 --- a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md +++ b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md @@ -1,26 +1,29 @@ # Secret of Evermore ## Where is the settings page? -The player settings page for this game is located here. It contains all the options -you need to configure and export a config file. +The player settings page for this game is located here. It contains all options +necessary to configure and export a config file. ## What does randomization do to this game? -Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game -is always able to be completed, but because of the item shuffle the player may need to access certain areas before -they would in the vanilla game. +Items which would normally be acquired throughout the game have been moved around! Progression logic remains, +so the game is always able to be completed. However, because of the item shuffle, the player may need to access certain +areas before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any +weapon is obtained. + +Additional help can be found in the [guide](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md). ## What items and locations get shuffled? -All gourds/chests/pots, boss drops and alchemists are shuffled. Additionally you may choose to also shuffle alchemy -ingredients, sniff spot items, call bead spells and the dog. +All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells +and the dog can be randomized using yaml options. ## Which items can be in another player's world? -Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to -limit certain items to your own world. +Any of the items which can be shuffled may also be placed in another player's world. +Specific items can be limited to your own world using plando. ## What does another world's item look like in Secret of Evermore? -Secret of Evermore will just display "Sent an Item". Check the client output if you want to know which. +Secret of Evermore will display "Sent an Item". Check the client output if you want to know which. -## When the player receives an item, what happens? -When the player receives an item, a borderless text will appear to show which item was received. You can not receive -items while a script is active, for example in Nobilia Market or during most Boss Fights. You will receive the items -once no more scripts are running. +## What happens when the player receives an item? +When the player receives an item, a popup will appear to show which item was received. Items won't be recieved while a +script is active such as when visiting Nobilia Market or during most Boss Fights. Once all scripts have ended, items +will be recieved. diff --git a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md index 0d6005ec..f0610ab6 100644 --- a/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md +++ b/WebHostLib/static/assets/tutorial/secret-of-evermore/multiworld_en.md @@ -97,9 +97,9 @@ Enter `/connect server:port` in the client's command prompt and press enter. You that had the patch file. ### Play the game -When the game is loaded but not yet past the intro, the "Game" status is yellow. The intro can be skipped pressing -START. When the client shows both "Game" and "AP" as green, you're ready to play. -Congratulations on successfully joining a multiworld game! +When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as +green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should +change to green. Congratulations on successfully joining a multiworld game! ## Hosting a MultiWorld game The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: