Core: fix exceptions coming from LocationStore (#4358)
* Speedups: add instructions for ASAN * Speedups: move typevars out of classes * Speedups, NetUtils: raise correct exceptions * Speedups: double-check malloc * Tests: more LocationStore tests
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@ -410,6 +410,8 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
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checked = state[team, slot]
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if not checked:
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# This optimizes the case where everyone connects to a fresh game at the same time.
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if slot not in self:
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raise KeyError(slot)
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return []
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return [location_id for
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location_id in self[slot] if
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@ -69,6 +69,14 @@ cdef struct IndexEntry:
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size_t count
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if TYPE_CHECKING:
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State = Dict[Tuple[int, int], Set[int]]
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else:
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State = Union[Tuple[int, int], Set[int], defaultdict]
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T = TypeVar('T')
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@cython.auto_pickle(False)
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cdef class LocationStore:
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"""Compact store for locations and their items in a MultiServer"""
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@ -137,10 +145,16 @@ cdef class LocationStore:
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warnings.warn("Game has no locations")
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# allocate the arrays and invalidate index (0xff...)
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self.entries = <LocationEntry*>self._mem.alloc(count, sizeof(LocationEntry))
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if count:
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# leaving entries as NULL if there are none, makes potential memory errors more visible
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self.entries = <LocationEntry*>self._mem.alloc(count, sizeof(LocationEntry))
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self.sender_index = <IndexEntry*>self._mem.alloc(max_sender + 1, sizeof(IndexEntry))
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self._raw_proxies = <PyObject**>self._mem.alloc(max_sender + 1, sizeof(PyObject*))
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assert (not self.entries) == (not count)
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assert self.sender_index
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assert self._raw_proxies
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# build entries and index
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cdef size_t i = 0
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for sender, locations in sorted(locations_dict.items()):
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@ -190,8 +204,6 @@ cdef class LocationStore:
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raise KeyError(key)
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return <object>self._raw_proxies[key]
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T = TypeVar('T')
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def get(self, key: int, default: T) -> Union[PlayerLocationProxy, T]:
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# calling into self.__getitem__ here is slow, but this is not used in MultiServer
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try:
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@ -246,12 +258,11 @@ cdef class LocationStore:
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all_locations[sender].add(entry.location)
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return all_locations
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if TYPE_CHECKING:
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State = Dict[Tuple[int, int], Set[int]]
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else:
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State = Union[Tuple[int, int], Set[int], defaultdict]
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def get_checked(self, state: State, team: int, slot: int) -> List[int]:
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cdef ap_player_t sender = slot
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if sender < 0 or sender >= self.sender_index_size:
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raise KeyError(slot)
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# This used to validate checks actually exist. A remnant from the past.
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# If the order of locations becomes relevant at some point, we could not do sorted(set), so leaving it.
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cdef set checked = state[team, slot]
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@ -263,7 +274,6 @@ cdef class LocationStore:
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# Unless the set is close to empty, it's cheaper to use the python set directly, so we do that.
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cdef LocationEntry* entry
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cdef ap_player_t sender = slot
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cdef size_t start = self.sender_index[sender].start
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cdef size_t count = self.sender_index[sender].count
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return [entry.location for
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@ -273,9 +283,11 @@ cdef class LocationStore:
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def get_missing(self, state: State, team: int, slot: int) -> List[int]:
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cdef LocationEntry* entry
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cdef ap_player_t sender = slot
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if sender < 0 or sender >= self.sender_index_size:
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raise KeyError(slot)
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cdef set checked = state[team, slot]
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cdef size_t start = self.sender_index[sender].start
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cdef size_t count = self.sender_index[sender].count
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cdef set checked = state[team, slot]
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if not len(checked):
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# Skip `in` if none have been checked.
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# This optimizes the case where everyone connects to a fresh game at the same time.
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@ -290,9 +302,11 @@ cdef class LocationStore:
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def get_remaining(self, state: State, team: int, slot: int) -> List[Tuple[int, int]]:
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cdef LocationEntry* entry
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cdef ap_player_t sender = slot
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if sender < 0 or sender >= self.sender_index_size:
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raise KeyError(slot)
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cdef set checked = state[team, slot]
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cdef size_t start = self.sender_index[sender].start
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cdef size_t count = self.sender_index[sender].count
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cdef set checked = state[team, slot]
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return sorted([(entry.receiver, entry.item) for
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entry in self.entries[start:start+count] if
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entry.location not in checked])
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@ -328,7 +342,8 @@ cdef class PlayerLocationProxy:
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cdef LocationEntry* entry = NULL
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# binary search
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cdef size_t l = self._store.sender_index[self._player].start
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cdef size_t r = l + self._store.sender_index[self._player].count
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cdef size_t e = l + self._store.sender_index[self._player].count
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cdef size_t r = e
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cdef size_t m
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while l < r:
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m = (l + r) // 2
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@ -337,7 +352,7 @@ cdef class PlayerLocationProxy:
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l = m + 1
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else:
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r = m
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if entry: # count != 0
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if l < e:
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entry = self._store.entries + l
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if entry.location == loc:
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return entry
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@ -349,8 +364,6 @@ cdef class PlayerLocationProxy:
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return entry.item, entry.receiver, entry.flags
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raise KeyError(f"No location {key} for player {self._player}")
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T = TypeVar('T')
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def get(self, key: int, default: T) -> Union[Tuple[int, int, int], T]:
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cdef LocationEntry* entry = self._get(key)
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if entry:
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@ -3,8 +3,16 @@ import os
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def make_ext(modname, pyxfilename):
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from distutils.extension import Extension
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return Extension(name=modname,
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sources=[pyxfilename],
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depends=["intset.h"],
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include_dirs=[os.getcwd()],
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language="c")
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return Extension(
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name=modname,
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sources=[pyxfilename],
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depends=["intset.h"],
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include_dirs=[os.getcwd()],
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language="c",
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# to enable ASAN and debug build:
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# extra_compile_args=["-fsanitize=address", "-UNDEBUG", "-Og", "-g"],
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# extra_objects=["-fsanitize=address"],
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# NOTE: we can not put -lasan at the front of link args, so needs to be run with
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# LD_PRELOAD=/usr/lib/libasan.so ASAN_OPTIONS=detect_leaks=0 path/to/exe
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# NOTE: this can't find everything unless libpython and cymem are also built with ASAN
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)
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@ -115,6 +115,7 @@ class Base:
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def test_get_for_player(self) -> None:
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self.assertEqual(self.store.get_for_player(3), {4: {9}})
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self.assertEqual(self.store.get_for_player(1), {1: {13}, 2: {22, 23}})
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self.assertEqual(self.store.get_for_player(9999), {})
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def test_get_checked(self) -> None:
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self.assertEqual(self.store.get_checked(full_state, 0, 1), [11, 12, 13])
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@ -122,18 +123,48 @@ class Base:
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self.assertEqual(self.store.get_checked(empty_state, 0, 1), [])
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self.assertEqual(self.store.get_checked(full_state, 0, 3), [9])
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def test_get_checked_exception(self) -> None:
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with self.assertRaises(KeyError):
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self.store.get_checked(empty_state, 0, 9999)
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bad_state = {(0, 6): {1}}
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with self.assertRaises(KeyError):
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self.store.get_checked(bad_state, 0, 6)
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bad_state = {(0, 9999): set()}
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with self.assertRaises(KeyError):
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self.store.get_checked(bad_state, 0, 9999)
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def test_get_missing(self) -> None:
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self.assertEqual(self.store.get_missing(full_state, 0, 1), [])
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self.assertEqual(self.store.get_missing(one_state, 0, 1), [11, 13])
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self.assertEqual(self.store.get_missing(empty_state, 0, 1), [11, 12, 13])
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self.assertEqual(self.store.get_missing(empty_state, 0, 3), [9])
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def test_get_missing_exception(self) -> None:
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with self.assertRaises(KeyError):
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self.store.get_missing(empty_state, 0, 9999)
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bad_state = {(0, 6): {1}}
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with self.assertRaises(KeyError):
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self.store.get_missing(bad_state, 0, 6)
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bad_state = {(0, 9999): set()}
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with self.assertRaises(KeyError):
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self.store.get_missing(bad_state, 0, 9999)
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def test_get_remaining(self) -> None:
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self.assertEqual(self.store.get_remaining(full_state, 0, 1), [])
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self.assertEqual(self.store.get_remaining(one_state, 0, 1), [(1, 13), (2, 21)])
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self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [(1, 13), (2, 21), (2, 22)])
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self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [(4, 99)])
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def test_get_remaining_exception(self) -> None:
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with self.assertRaises(KeyError):
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self.store.get_remaining(empty_state, 0, 9999)
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bad_state = {(0, 6): {1}}
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with self.assertRaises(KeyError):
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self.store.get_missing(bad_state, 0, 6)
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bad_state = {(0, 9999): set()}
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with self.assertRaises(KeyError):
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self.store.get_remaining(bad_state, 0, 9999)
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def test_location_set_intersection(self) -> None:
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locations = {10, 11, 12}
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locations.intersection_update(self.store[1])
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@ -181,6 +212,16 @@ class Base:
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})
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self.assertEqual(len(store), 1)
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self.assertEqual(len(store[1]), 0)
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self.assertEqual(sorted(store.find_item(set(), 1)), [])
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self.assertEqual(sorted(store.find_item({1}, 1)), [])
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self.assertEqual(sorted(store.find_item({1, 2}, 1)), [])
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self.assertEqual(store.get_for_player(1), {})
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self.assertEqual(store.get_checked(empty_state, 0, 1), [])
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self.assertEqual(store.get_checked(full_state, 0, 1), [])
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self.assertEqual(store.get_missing(empty_state, 0, 1), [])
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self.assertEqual(store.get_missing(full_state, 0, 1), [])
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self.assertEqual(store.get_remaining(empty_state, 0, 1), [])
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self.assertEqual(store.get_remaining(full_state, 0, 1), [])
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def test_no_locations_for_1(self) -> None:
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store = self.type({
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