LttP: fix Inverted Big Bomb Shop indirect connection rule
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@ -3834,14 +3834,21 @@ inverted_default_dungeon_connections = [('Desert Palace Entrance (South)', 'Dese
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# Regions that can be required to access entrances through rules, not paths
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# Regions that can be required to access entrances through rules, not paths
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indirect_connections = {
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indirect_connections = {
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'Turtle Rock (Top)': 'Turtle Rock',
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"Turtle Rock (Top)": "Turtle Rock",
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'East Dark World': 'Pyramid Fairy',
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"East Dark World": "Pyramid Fairy",
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'Big Bomb Shop': 'Pyramid Fairy',
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"Dark Desert": "Pyramid Fairy",
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'Dark Desert': 'Pyramid Fairy',
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"West Dark World": "Pyramid Fairy",
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'West Dark World': 'Pyramid Fairy',
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"South Dark World": "Pyramid Fairy",
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'South Dark World': 'Pyramid Fairy',
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"Light World": "Pyramid Fairy",
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'Light World': 'Pyramid Fairy',
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"Old Man Cave": "Old Man S&Q"
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'Old Man Cave': 'Old Man S&Q'
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}
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indirect_connections_inverted = {
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"Inverted Big Bomb Shop": "Pyramid Fairy",
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}
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indirect_connections_not_inverted = {
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"Big Bomb Shop": "Pyramid Fairy",
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}
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}
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# format:
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# format:
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@ -7,7 +7,8 @@ import typing
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import Utils
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import Utils
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from BaseClasses import Item, CollectionState, Tutorial
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from BaseClasses import Item, CollectionState, Tutorial
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from .Dungeons import create_dungeons
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from .Dungeons import create_dungeons
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from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, indirect_connections
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from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \
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indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .ItemPool import generate_itempool, difficulties
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from .ItemPool import generate_itempool, difficulties
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from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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@ -216,9 +217,15 @@ class ALTTPWorld(World):
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if world.mode[player] != 'inverted':
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if world.mode[player] != 'inverted':
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link_entrances(world, player)
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link_entrances(world, player)
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mark_light_world_regions(world, player)
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mark_light_world_regions(world, player)
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for region_name, entrance_name in indirect_connections_not_inverted.items():
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world.register_indirect_condition(self.world.get_region(region_name, player),
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self.world.get_entrance(entrance_name, player))
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else:
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else:
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link_inverted_entrances(world, player)
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link_inverted_entrances(world, player)
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mark_dark_world_regions(world, player)
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mark_dark_world_regions(world, player)
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for region_name, entrance_name in indirect_connections_inverted.items():
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world.register_indirect_condition(self.world.get_region(region_name, player),
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self.world.get_entrance(entrance_name, player))
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world.random = old_random
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world.random = old_random
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plando_connect(world, player)
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plando_connect(world, player)
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@ -227,6 +234,7 @@ class ALTTPWorld(World):
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world.register_indirect_condition(self.world.get_region(region_name, player),
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world.register_indirect_condition(self.world.get_region(region_name, player),
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self.world.get_entrance(entrance_name, player))
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self.world.get_entrance(entrance_name, player))
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def collect_item(self, state: CollectionState, item: Item, remove=False):
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def collect_item(self, state: CollectionState, item: Item, remove=False):
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item_name = item.name
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item_name = item.name
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if item_name.startswith('Progressive '):
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if item_name.startswith('Progressive '):
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