Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api * Fixed the wrong base class being used for UndertaleOptions * Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py * Undertale: Fixed it trying to add strings to the finished item pool * fixed 1000g item not being in the key items pool for Undertale * Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
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commit
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@ -105,7 +105,6 @@ item_table = {
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non_key_items = {
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"Butterscotch Pie": 1,
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"500G": 2,
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"1000G": 2,
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"Face Steak": 1,
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"Snowman Piece": 1,
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"Instant Noodles": 1,
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@ -147,6 +146,7 @@ plot_items = {
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key_items = {
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"Complete Skeleton": 1,
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"Fish": 1,
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"1000G": 2,
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"DT Extractor": 1,
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"Mettaton Plush": 1,
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"Punch Card": 3,
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@ -1,5 +1,5 @@
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import typing
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from Options import Choice, Option, Toggle, Range
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from Options import Choice, Toggle, Range, PerGameCommonOptions
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from dataclasses import dataclass
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class RouteRequired(Choice):
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@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
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default = 0
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undertale_options: typing.Dict[str, type(Option)] = {
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"route_required": RouteRequired,
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"starting_area": StartingArea,
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"key_hunt": KeyHunt,
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"key_pieces": KeyPieces,
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"rando_love": RandomizeLove,
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"rando_stats": RandomizeStats,
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"temy_include": IncludeTemy,
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"no_equips": NoEquips,
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"only_flakes": OnlyFlakes,
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"prog_armor": ProgressiveArmor,
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"prog_weapons": ProgressiveWeapons,
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"rando_item_button": RandoBattleOptions,
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}
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@dataclass
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class UndertaleOptions(PerGameCommonOptions):
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route_required: RouteRequired
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starting_area: StartingArea
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key_hunt: KeyHunt
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key_pieces: KeyPieces
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rando_love: RandomizeLove
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rando_stats: RandomizeStats
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temy_include: IncludeTemy
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no_equips: NoEquips
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only_flakes: OnlyFlakes
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prog_armor: ProgressiveArmor
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prog_weapons: ProgressiveWeapons
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rando_item_button: RandoBattleOptions
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@ -1,18 +1,22 @@
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from worlds.generic.Rules import set_rule, add_rule, add_item_rule
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from BaseClasses import MultiWorld, CollectionState
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from worlds.generic.Rules import set_rule, add_rule
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from BaseClasses import CollectionState
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from . import UndertaleWorld
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def _undertale_is_route(state: CollectionState, player: int, route: int):
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def _undertale_is_route(world: "UndertaleWorld", route: int):
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if route == 3:
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return state.multiworld.route_required[player].current_key == "all_routes"
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if state.multiworld.route_required[player].current_key == "all_routes":
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return world.options.route_required.current_key == "all_routes"
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if world.options.route_required.current_key == "all_routes":
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return True
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if route == 0:
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return state.multiworld.route_required[player].current_key == "neutral"
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return world.options.route_required.current_key == "neutral"
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if route == 1:
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return state.multiworld.route_required[player].current_key == "pacifist"
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return world.options.route_required.current_key == "pacifist"
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if route == 2:
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return state.multiworld.route_required[player].current_key == "genocide"
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return world.options.route_required.current_key == "genocide"
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return False
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@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
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return state.has("DT Extractor", player)
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def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
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def _undertale_can_level(exp: int, lvl: int):
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if exp >= 10 and lvl == 1:
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return True
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elif exp >= 30 and lvl == 2:
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@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
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# Sets rules on entrances and advancements that are always applied
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def set_rules(multiworld: MultiWorld, player: int):
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def set_rules(world: "UndertaleWorld"):
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player = world.player
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multiworld = world.multiworld
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set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
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set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
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set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
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@ -81,8 +87,8 @@ def set_rules(multiworld: MultiWorld, player: int):
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set_rule(multiworld.get_entrance("New Home Exit", player),
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lambda state: (state.has("Left Home Key", player) and
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state.has("Right Home Key", player)) or
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state.has("Key Piece", player, state.multiworld.key_pieces[player].value))
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if _undertale_is_route(multiworld.state, player, 1):
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state.has("Key Piece", player, world.options.key_pieces.value))
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if _undertale_is_route(world, 1):
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set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
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lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
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set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
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@ -90,7 +96,7 @@ def set_rules(multiworld: MultiWorld, player: int):
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set_rule(multiworld.get_entrance("Lab Elevator", player),
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lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
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((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
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state.has("Key Piece", player, state.multiworld.key_pieces[player].value)))
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state.has("Key Piece", player, world.options.key_pieces.value)))
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set_rule(multiworld.get_location("Alphys Date", player),
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lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
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and state.has("Undyne Date", player))
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@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int):
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set_rule(multiworld.get_location("True Lab Plot", player),
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lambda state: state.can_reach("New Home", "Region", player)
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and state.can_reach("Letter Quest", "Location", player)
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and state.can_reach("Alphys Date", "Location", player))
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and state.can_reach("Alphys Date", "Location", player)
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and ((state.has("Left Home Key", player) and
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state.has("Right Home Key", player)) or
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state.has("Key Piece", player, world.options.key_pieces.value)))
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set_rule(multiworld.get_location("Chisps Machine", player),
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lambda state: state.can_reach("True Lab", "Region", player))
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set_rule(multiworld.get_location("Dog Sale 1", player),
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@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int):
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lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
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set_rule(multiworld.get_location("Letter Quest", player),
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lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
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if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
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if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3):
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set_rule(multiworld.get_location("Nicecream Punch Card", player),
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lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
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set_rule(multiworld.get_location("Nicecream Snowdin", player),
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@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int):
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lambda state: state.can_reach("Waterfall", "Region", player))
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set_rule(multiworld.get_location("Apron Hidden", player),
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lambda state: state.can_reach("Cooking Show", "Region", player))
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if _undertale_is_route(multiworld.state, player, 2) and \
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(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)):
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if _undertale_is_route(world, 2) and \
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(bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)):
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maxlv = 1
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exp = 190
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curarea = "Old Home"
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while maxlv < 20:
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maxlv += 1
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if multiworld.rando_love[player]:
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if world.options.rando_love:
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set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
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if multiworld.rando_stats[player]:
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if world.options.rando_stats:
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set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
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set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
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if maxlv in {5, 9, 13, 17}:
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set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
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maxlv = 1
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while maxlv < 20:
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while _undertale_can_level(multiworld.state, exp, maxlv):
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while _undertale_can_level(exp, maxlv):
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maxlv += 1
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if multiworld.rando_stats[player]:
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if world.options.rando_stats:
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if curarea == "Old Home":
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add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
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lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
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@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int):
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if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
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add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
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lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
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if multiworld.rando_love[player]:
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if world.options.rando_love:
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if curarea == "Old Home":
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add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
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lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
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@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int):
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# Sets rules on completion condition
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def set_completion_rules(multiworld: MultiWorld, player: int):
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completion_requirements = lambda state: state.can_reach("Barrier", "Region", player)
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if _undertale_is_route(multiworld.state, player, 1):
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completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)
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multiworld.completion_condition[player] = lambda state: completion_requirements(state)
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def set_completion_rules(world: "UndertaleWorld"):
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player = world.player
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multiworld = world.multiworld
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multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player)
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if _undertale_is_route(world, 1):
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multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player)
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@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
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from .Rules import set_rules, set_completion_rules
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from worlds.generic.Rules import exclusion_rules
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from BaseClasses import Region, Entrance, Tutorial, Item
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from .Options import undertale_options
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from .Options import UndertaleOptions
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from worlds.AutoWorld import World, WebWorld
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from worlds.LauncherComponents import Component, components, Type
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from worlds.LauncherComponents import Component, components
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from multiprocessing import Process
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@ -46,7 +46,8 @@ class UndertaleWorld(World):
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from their underground prison.
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"""
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game = "Undertale"
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option_definitions = undertale_options
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options_dataclass = UndertaleOptions
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options: UndertaleOptions
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web = UndertaleWeb()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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@ -54,39 +55,55 @@ class UndertaleWorld(World):
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def _get_undertale_data(self):
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return {
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"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
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"world_seed": self.random.getrandbits(32),
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"seed_name": self.multiworld.seed_name,
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"player_name": self.multiworld.get_player_name(self.player),
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"player_id": self.player,
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"client_version": self.required_client_version,
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"race": self.multiworld.is_race,
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"route": self.multiworld.route_required[self.player].current_key,
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"starting_area": self.multiworld.starting_area[self.player].current_key,
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"temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
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"only_flakes": bool(self.multiworld.only_flakes[self.player].value),
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"no_equips": bool(self.multiworld.no_equips[self.player].value),
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"key_hunt": bool(self.multiworld.key_hunt[self.player].value),
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"key_pieces": self.multiworld.key_pieces[self.player].value,
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"rando_love": bool(self.multiworld.rando_love[self.player].value),
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"rando_stats": bool(self.multiworld.rando_stats[self.player].value),
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"prog_armor": bool(self.multiworld.prog_armor[self.player].value),
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"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
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"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
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"route": self.options.route_required.current_key,
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"starting_area": self.options.starting_area.current_key,
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"temy_armor_include": bool(self.options.temy_include.value),
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"only_flakes": bool(self.options.only_flakes.value),
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"no_equips": bool(self.options.no_equips.value),
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"key_hunt": bool(self.options.key_hunt.value),
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"key_pieces": self.options.key_pieces.value,
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"rando_love": bool(self.options.rando_love.value),
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"rando_stats": bool(self.options.rando_stats.value),
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"prog_armor": bool(self.options.prog_armor.value),
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"prog_weapons": bool(self.options.prog_weapons.value),
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"rando_item_button": bool(self.options.rando_item_button.value)
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}
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def get_filler_item_name(self):
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if self.options.route_required == "all_routes":
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junk_pool = junk_weights_all
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elif self.options.route_required == "genocide":
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junk_pool = junk_weights_genocide
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elif self.options.route_required == "neutral":
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junk_pool = junk_weights_neutral
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elif self.options.route_required == "pacifist":
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junk_pool = junk_weights_pacifist
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else:
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junk_pool = junk_weights_all
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if not self.options.only_flakes:
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return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
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else:
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return "Temmie Flakes"
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def create_items(self):
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self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
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self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
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self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
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# Generate item pool
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itempool = []
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if self.multiworld.route_required[self.player] == "all_routes":
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if self.options.route_required == "all_routes":
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junk_pool = junk_weights_all.copy()
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elif self.multiworld.route_required[self.player] == "genocide":
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elif self.options.route_required == "genocide":
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junk_pool = junk_weights_genocide.copy()
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elif self.multiworld.route_required[self.player] == "neutral":
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elif self.options.route_required == "neutral":
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junk_pool = junk_weights_neutral.copy()
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elif self.multiworld.route_required[self.player] == "pacifist":
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elif self.options.route_required == "pacifist":
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junk_pool = junk_weights_pacifist.copy()
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else:
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junk_pool = junk_weights_all.copy()
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@ -99,73 +116,68 @@ class UndertaleWorld(World):
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itempool += [name] * num
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for name, num in non_key_items.items():
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itempool += [name] * num
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if self.multiworld.rando_item_button[self.player]:
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if self.options.rando_item_button:
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itempool += ["ITEM"]
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else:
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self.multiworld.push_precollected(self.create_item("ITEM"))
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self.multiworld.push_precollected(self.create_item("FIGHT"))
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self.multiworld.push_precollected(self.create_item("ACT"))
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self.multiworld.push_precollected(self.create_item("MERCY"))
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if self.multiworld.route_required[self.player] == "genocide":
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if self.options.route_required == "genocide":
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itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
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item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
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elif self.multiworld.route_required[self.player] == "neutral":
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elif self.options.route_required == "neutral":
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itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
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item != "Hot Dog...?"]
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if self.multiworld.route_required[self.player] == "pacifist" or \
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self.multiworld.route_required[self.player] == "all_routes":
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if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
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itempool += ["Undyne Letter EX"]
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else:
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itempool.remove("Complete Skeleton")
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itempool.remove("Fish")
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itempool.remove("DT Extractor")
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itempool.remove("Hush Puppy")
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if self.multiworld.key_hunt[self.player]:
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itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
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if self.options.key_hunt:
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itempool += ["Key Piece"] * self.options.key_pieces.value
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else:
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itempool += ["Left Home Key"]
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itempool += ["Right Home Key"]
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if not self.multiworld.rando_love[self.player] or \
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(self.multiworld.route_required[self.player] != "genocide" and
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self.multiworld.route_required[self.player] != "all_routes"):
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if not self.options.rando_love or \
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(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
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itempool = [item for item in itempool if not item == "LOVE"]
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if not self.multiworld.rando_stats[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
if not self.options.rando_stats or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
|
||||
if self.multiworld.temy_include[self.player]:
|
||||
if self.options.temy_include:
|
||||
itempool += ["temy armor"]
|
||||
if self.multiworld.no_equips[self.player]:
|
||||
if self.options.no_equips:
|
||||
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
|
||||
else:
|
||||
if self.multiworld.prog_armor[self.player]:
|
||||
if self.options.prog_armor:
|
||||
itempool = [item if (item not in required_armor and not item == "temy armor") else
|
||||
"Progressive Armor" for item in itempool]
|
||||
if self.multiworld.prog_weapons[self.player]:
|
||||
if self.options.prog_weapons:
|
||||
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
|
||||
if self.multiworld.route_required[self.player] == "genocide" or \
|
||||
self.multiworld.route_required[self.player] == "all_routes":
|
||||
if not self.multiworld.only_flakes[self.player]:
|
||||
if self.options.route_required == "genocide" or \
|
||||
self.options.route_required == "all_routes":
|
||||
if not self.options.only_flakes:
|
||||
itempool += ["Snowman Piece"] * 2
|
||||
if not self.multiworld.no_equips[self.player]:
|
||||
if not self.options.no_equips:
|
||||
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
|
||||
if item == "Heart Locket" else item for item in itempool]
|
||||
if self.multiworld.only_flakes[self.player]:
|
||||
if self.options.only_flakes:
|
||||
itempool = [item for item in itempool if item not in non_key_items]
|
||||
|
||||
starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
|
||||
starting_key = self.options.starting_area.current_key.title() + " Key"
|
||||
itempool.remove(starting_key)
|
||||
self.multiworld.push_precollected(self.create_item(starting_key))
|
||||
# Choose locations to automatically exclude based on settings
|
||||
exclusion_pool = set()
|
||||
exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
|
||||
if not self.multiworld.rando_love[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
|
||||
if not self.options.rando_love or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table["NoLove"])
|
||||
if not self.multiworld.rando_stats[self.player] or \
|
||||
(self.multiworld.route_required[self.player] != "genocide" and
|
||||
self.multiworld.route_required[self.player] != "all_routes"):
|
||||
if not self.options.rando_stats or \
|
||||
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
|
||||
exclusion_pool.update(exclusion_table["NoStats"])
|
||||
|
||||
# Choose locations to automatically exclude based on settings
|
||||
|
@ -173,20 +185,17 @@ class UndertaleWorld(World):
|
|||
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
|
||||
exclusion_rules(self.multiworld, self.player, exclusion_checks)
|
||||
|
||||
# Fill remaining items with randomly generated junk or Temmie Flakes
|
||||
if not self.multiworld.only_flakes[self.player]:
|
||||
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
|
||||
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
|
||||
else:
|
||||
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
|
||||
# Convert itempool into real items
|
||||
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
|
||||
# Fill remaining items with randomly generated junk or Temmie Flakes
|
||||
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
|
||||
itempool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.multiworld, self.player)
|
||||
set_completion_rules(self.multiworld, self.player)
|
||||
set_rules(self)
|
||||
set_completion_rules(self)
|
||||
|
||||
def create_regions(self):
|
||||
def UndertaleRegion(region_name: str, exits=[]):
|
||||
|
@ -195,14 +204,14 @@ class UndertaleWorld(World):
|
|||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name and
|
||||
(loc_name not in exclusion_table["NoStats"] or
|
||||
(self.multiworld.rando_stats[self.player] and
|
||||
(self.multiworld.route_required[self.player] == "genocide" or
|
||||
self.multiworld.route_required[self.player] == "all_routes"))) and
|
||||
(self.options.rando_stats and
|
||||
(self.options.route_required == "genocide" or
|
||||
self.options.route_required == "all_routes"))) and
|
||||
(loc_name not in exclusion_table["NoLove"] or
|
||||
(self.multiworld.rando_love[self.player] and
|
||||
(self.multiworld.route_required[self.player] == "genocide" or
|
||||
self.multiworld.route_required[self.player] == "all_routes"))) and
|
||||
loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
|
||||
(self.options.rando_love and
|
||||
(self.options.route_required == "genocide" or
|
||||
self.options.route_required == "all_routes"))) and
|
||||
loc_name not in exclusion_table[self.options.route_required.current_key]]
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(self.player, exit, ret))
|
||||
return ret
|
||||
|
@ -212,11 +221,11 @@ class UndertaleWorld(World):
|
|||
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_undertale_data()
|
||||
for option_name in undertale_options:
|
||||
for option_name in self.options.as_dict():
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
if (option_name == "rando_love" or option_name == "rando_stats") and \
|
||||
self.multiworld.route_required[self.player] != "genocide" and \
|
||||
self.multiworld.route_required[self.player] != "all_routes":
|
||||
self.options.route_required != "genocide" and \
|
||||
self.options.route_required != "all_routes":
|
||||
option.value = False
|
||||
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
|
||||
slot_data[option_name] = int(option.value)
|
||||
|
|
Loading…
Reference in New Issue