Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy.
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@ -3040,6 +3040,8 @@ inverted_mandatory_connections = [('Lake Hylia Central Island Pier', 'Lake Hylia
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('Dark Lake Hylia Teleporter', 'Dark Lake Hylia'),
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('Dark Lake Hylia Ledge Pier', 'Dark Lake Hylia Ledge'),
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('Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia'),
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('Ice Palace Missing Wall', 'Dark Lake Hylia Central Island'),
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('Dark Lake Hylia Shallows', 'Dark Lake Hylia'),
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('East Dark World Pier', 'East Dark World'),
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('South Dark World Bridge', 'South Dark World'),
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('East Dark World Bridge', 'East Dark World'),
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@ -3168,7 +3170,7 @@ inverted_mandatory_connections = [('Lake Hylia Central Island Pier', 'Lake Hylia
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('Desert Palace Stairs Mirror Spot', 'Dark Desert'),
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('Desert Palace North Mirror Spot', 'Dark Desert'),
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('Maze Race Mirror Spot', 'West Dark World'),
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('Lake Hylia Central Island Mirror Spot', 'Dark Lake Hylia'),
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('Lake Hylia Central Island Mirror Spot', 'Dark Lake Hylia Central Island'),
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('Hammer Peg Area Mirror Spot', 'Hammer Peg Area'),
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('Bumper Cave Ledge Mirror Spot', 'Bumper Cave Ledge'),
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('Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance'),
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@ -173,7 +173,8 @@ def create_inverted_regions(world, player):
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'Dark Lake Hylia Shop', 'South Dark World Teleporter', 'Post Aga Teleporter', 'SDW Flute']),
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create_cave_region(player, 'Inverted Big Bomb Shop', 'the bomb shop'),
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create_cave_region(player, 'Archery Game', 'a game of skill'),
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create_dw_region(player, 'Dark Lake Hylia', None, ['East Dark World Pier', 'Dark Lake Hylia Ledge Pier', 'Ice Palace', 'Dark Lake Hylia Central Island Teleporter']),
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create_dw_region(player, 'Dark Lake Hylia', None, ['East Dark World Pier', 'Dark Lake Hylia Ledge Pier', 'Ice Palace Missing Wall']),
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create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Dark Lake Hylia Shallows', 'Ice Palace', 'Dark Lake Hylia Central Island Teleporter']),
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create_dw_region(player, 'Dark Lake Hylia Ledge', None, ['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'DLHL Flute']),
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create_cave_region(player, 'Dark Lake Hylia Ledge Hint', 'a storyteller'),
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create_cave_region(player, 'Dark Lake Hylia Ledge Spike Cave', 'a spiky hint'),
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@ -151,10 +151,10 @@ def create_regions(world, player):
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create_dungeon_region(player, 'Tower of Hera (Basement)', 'Tower of Hera', ['Tower of Hera - Big Key Chest']),
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create_dungeon_region(player, 'Tower of Hera (Top)', 'Tower of Hera', ['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss', 'Tower of Hera - Prize']),
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create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness', 'Dark Lake Hylia Drop (East)', 'Dark Lake Hylia Teleporter',
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create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness', 'Dark Lake Hylia Drop (East)',
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'Hyrule Castle Ledge Mirror Spot', 'Dark Lake Hylia Fairy', 'Palace of Darkness Hint', 'East Dark World Hint', 'Pyramid Hole', 'Northeast Dark World Broken Bridge Pass',]),
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create_dw_region(player, 'Catfish', ['Catfish'], ['Catfish Exit Rock']),
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create_dw_region(player, 'Northeast Dark World', None, ['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass', 'Catfish Entrance Rock']),
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create_dw_region(player, 'Northeast Dark World', None, ['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass', 'Catfish Entrance Rock', 'Dark Lake Hylia Teleporter']),
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create_cave_region(player, 'Palace of Darkness Hint', 'a storyteller'),
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create_cave_region(player, 'East Dark World Hint', 'a storyteller'),
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create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Dark Lake Hylia Drop (South)', 'Hype Cave', 'Swamp Palace', 'Village of Outcasts Heavy Rock', 'Maze Race Mirror Spot',
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11
Rules.py
11
Rules.py
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@ -449,7 +449,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # ToDo any fake flipper set up?
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Fairy', player), lambda state: state.has_Pearl(player)) # bomb required
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and (state.has('Hammer', player) or state.can_lift_rocks(player))) # Move this to NE Dark World
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player))
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set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.has_Pearl(player) and state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('Hype Cave', player), lambda state: state.has_Pearl(player)) # bomb required
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set_rule(world.get_entrance('Brewery', player), lambda state: state.has_Pearl(player)) # bomb required
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@ -591,7 +591,8 @@ def inverted_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has('Flippers', player)) # ToDo any fake flipper set up?
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Pier', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player))) # Fake Flippers
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player)) # Fake Flippers
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set_rule(world.get_entrance('Dark Lake Hylia Shallows', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('East Dark World Bridge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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@ -664,7 +665,7 @@ def no_glitches_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Flippers', player)) # can be fake flippered to
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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else:
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player) and (state.has('Flippers', player) or state.can_lift_rocks(player)))
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@ -689,7 +690,7 @@ def fake_flipper_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: True)
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: True)
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player))
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else:
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player))
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@ -701,7 +702,7 @@ def fake_flipper_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: True)
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: True)
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set_rule(world.get_entrance('East Dark World Pier', player), lambda state: True) #todo: Ice Palace exit
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set_rule(world.get_entrance('East Dark World Pier', player), lambda state: True)
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def forbid_bomb_jump_requirements(world, player):
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