Hylics 2: Unique entrance names, fix APWorld on 3.8 (#2460)
* Blasphemous: Set rules for events later * Blasphemous: More misc logic fixes * Update worlds/blasphemous/Rules.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Update worlds/blasphemous/Rules.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Blasphemous: Some cleanup * Hylics 2: Unique entrance names, fix APWorld on 3.8 --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@ -2,7 +2,7 @@ from typing import Dict, List, Any
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from worlds.generic.Rules import set_rule
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from worlds.generic.Rules import set_rule
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from . import Exits, Items, Locations, Options, Rules
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from . import Exits, Items, Locations, Options, Rules
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from ..AutoWorld import WebWorld, World
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from worlds.AutoWorld import WebWorld, World
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class Hylics2Web(WebWorld):
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class Hylics2Web(WebWorld):
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@ -193,7 +193,7 @@ class Hylics2World(World):
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if j == i:
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if j == i:
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for k in exits:
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for k in exits:
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# create entrance and connect it to parent and destination regions
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# create entrance and connect it to parent and destination regions
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ent = Entrance(self.player, k, reg)
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ent = Entrance(self.player, f"{reg.name} {k}", reg)
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reg.exits.append(ent)
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reg.exits.append(ent)
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if k == "New Game" and self.multiworld.random_start[self.player]:
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if k == "New Game" and self.multiworld.random_start[self.player]:
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if self.start_location == "Waynehouse":
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if self.start_location == "Waynehouse":
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