Fixed failing tests
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14ac139d03
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41fd7a8a56
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@ -124,4 +124,29 @@ item_table = (
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'Hoverboard',
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'Joycons with No Drift',
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'Double Rainbow',
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'Ping Pong Ball',
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'Area 51 Arcade Cabinet',
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'Elephant in the Room',
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'The Pink Panther',
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'Denim Shorts',
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'Tennis Racket',
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'Collection of Stuffed Animals',
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'Old Cell Phone',
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'Nintendo Virtual Boy',
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'Box of 5.25 Inch Floppy Disks',
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'Bag of Miscellaneous Wires',
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'Garden Shovel',
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'Leather Gloves',
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'Knife of +9 VS Ogres',
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'Old, Smelly Cheese',
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'Linksys BEFSR41 Router',
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'Ethernet Cables for a LAN Party',
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'Mechanical Pencil',
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'Book of Graph Paper',
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'300 Sheets of Printer Paper',
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'One AAA Battery',
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'Box of Old Game Controllers',
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'Sega Dreamcast',
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'Mario\'s Overalls',
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'Betamax Player',
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)
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@ -31,3 +31,9 @@ def set_rules(world: MultiWorld, player: int):
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 35)
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)
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@ -17,7 +17,7 @@ class ArchipIDLEWorld(World):
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location_name_to_id = {}
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start_id = 9000
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for i in range(1, 51):
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for i in range(1, 101):
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location_name_to_id[f"Location {i}"] = start_id
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start_id += 1
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@ -26,7 +26,7 @@ class ArchipIDLEWorld(World):
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self.world.random.shuffle(item_table_copy)
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item_pool = []
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for i in range(50):
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for i in range(100):
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item = Item(item_table[i], True, self.item_name_to_id[item_table[i]], self.player)
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item.game = 'ArchipIDLE'
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item_pool.append(item)
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@ -37,8 +37,7 @@ class ArchipIDLEWorld(World):
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set_rules(self.world, self.player)
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def create_item(self, name: str) -> Item:
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item_data = item_table[name]
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return Item(name, item_data.progression, item_data.code, self.player)
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return Item(name, True, self.item_name_to_id[name], self.player)
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def create_regions(self):
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self.world.regions += [
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