Add random sprite option
Fix accidental breakage of Adjuster
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parent
b01e083a79
commit
4262cdb88b
19
Gui.py
19
Gui.py
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@ -26,7 +26,7 @@ def guiMain(args=None):
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randomizerWindow = ttk.Frame(notebook)
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randomizerWindow = ttk.Frame(notebook)
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adjustWindow = ttk.Frame(notebook)
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adjustWindow = ttk.Frame(notebook)
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notebook.add(randomizerWindow, text='Randomize')
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notebook.add(randomizerWindow, text='Randomize')
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notebook.add(adjustWindow, text='Adjust', sticky='NESW')
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notebook.add(adjustWindow, text='Adjust')
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notebook.pack()
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notebook.pack()
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# Shared Controls
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# Shared Controls
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@ -369,8 +369,8 @@ def guiMain(args=None):
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drowDownFrame2.pack(side=LEFT, pady=(0, 40))
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drowDownFrame2.pack(side=LEFT, pady=(0, 40))
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rightHalfFrame2.pack(side=RIGHT)
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rightHalfFrame2.pack(side=RIGHT)
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topFrame2.pack(side=TOP, fill="both")
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topFrame2.pack(side=TOP, pady=30)
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bottomFrame2.pack(side=BOTTOM)
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bottomFrame2.pack(side=BOTTOM, pady=(180, 0))
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if args is not None:
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if args is not None:
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# load values from commandline args
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# load values from commandline args
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@ -415,6 +415,7 @@ class SpriteSelector(object):
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self.window.wm_title("TAKE ANY ONE YOU WANT")
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self.window.wm_title("TAKE ANY ONE YOU WANT")
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self.window['padx'] = 5
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self.window['padx'] = 5
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self.window['pady'] = 5
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self.window['pady'] = 5
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self.all_sprites = []
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def open_unofficial_sprite_dir(_evt):
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def open_unofficial_sprite_dir(_evt):
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open_file(self.unofficial_sprite_dir)
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open_file(self.unofficial_sprite_dir)
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@ -440,11 +441,14 @@ class SpriteSelector(object):
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button = Button(frame, text="Update official sprites", command=self.update_official_sprites)
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button = Button(frame, text="Update official sprites", command=self.update_official_sprites)
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button.pack(side=RIGHT, padx=(5, 0))
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button.pack(side=RIGHT, padx=(5, 0))
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button = Button(frame, text="Use default Link sprite", command=self.use_default_link_sprite)
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button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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button = Button(frame, text="Random sprite", command=self.use_random_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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button.pack(side=LEFT, padx=(0, 5))
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if adjuster:
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if adjuster:
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button = Button(frame, text="Use current sprite from rom", command=self.use_default_sprite)
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button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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button.pack(side=LEFT, padx=(0, 5))
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set_icon(self.window)
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set_icon(self.window)
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@ -466,6 +470,7 @@ class SpriteSelector(object):
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image = get_image_for_sprite(sprite)
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image = get_image_for_sprite(sprite)
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if image is None:
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if image is None:
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continue
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continue
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self.all_sprites.append(sprite)
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button = Button(frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
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button = Button(frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
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ToolTips.register(button, sprite.name + ("\nBy: %s" % sprite.author_name if sprite.author_name else ""))
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ToolTips.register(button, sprite.name + ("\nBy: %s" % sprite.author_name if sprite.author_name else ""))
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button.image = image
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button.image = image
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@ -571,6 +576,10 @@ class SpriteSelector(object):
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self.callback(Sprite.default_link_sprite())
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self.callback(Sprite.default_link_sprite())
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self.window.destroy()
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self.window.destroy()
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def use_random_sprite(self):
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self.callback(random.choice(self.all_sprites) if self.all_sprites else None)
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self.window.destroy()
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def select_sprite(self, spritename):
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def select_sprite(self, spritename):
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self.callback(spritename)
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self.callback(spritename)
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self.window.destroy()
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self.window.destroy()
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