Factorio: add Funnel tech shape

This commit is contained in:
Fabian Dill 2021-04-11 18:19:47 +02:00
parent 9aef76767a
commit 4292cdddd5
7 changed files with 110 additions and 75 deletions

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@ -538,6 +538,12 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
else:
setattr(ret, option_name, option.from_any(option.default))
elif ret.game == "Minecraft":
for option_name, option in Options.minecraft_options.items():
if option_name in weights:
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
else:
setattr(ret, option_name, option.from_any(option.default))
else:
raise Exception(f"Unsupported game {ret.game}")
return ret

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@ -236,7 +236,7 @@ hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
"SHADESKIPS": Toggle,
}
hollow_knight_options: typing.Dict[str, Option] = {**hollow_knight_randomize_options, **hollow_knight_skip_options}
hollow_knight_options: typing.Dict[str, type(Option)] = {**hollow_knight_randomize_options, **hollow_knight_skip_options}
class MaxSciencePack(Choice):
@ -276,6 +276,7 @@ class TechTreeLayout(Choice):
option_small_diamonds = 1
option_medium_diamonds = 2
option_pyramid = 3
option_funnel = 4
default = 0
class Visibility(Choice):
@ -289,6 +290,8 @@ factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxScien
"free_samples": FreeSamples,
"visibility": Visibility}
minecraft_options: typing.Dict[str, type(Option)] = {}
if __name__ == "__main__":
import argparse

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@ -27,6 +27,7 @@ game:
A Link to the Past: 1
Hollow Knight: 1
Factorio: 1
Minecraft: 1
# Shared Options supported by all games:
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
@ -41,6 +42,7 @@ tech_tree_layout:
small_diamonds: 1
medium_diamonds: 1
pyramid: 1
funnel: 1
max_science_pack:
automation_science_pack: 0
logistic_science_pack: 0

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@ -32,3 +32,4 @@ class Games(str, enum.Enum):
HK = "Hollow Knight"
LTTP = "A Link to the Past"
Factorio = "Factorio"
Minecraft = "Minecraft"

95
worlds/factorio/Shapes.py Normal file
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@ -0,0 +1,95 @@
from typing import Dict, List, Set
from BaseClasses import MultiWorld
from Options import TechTreeLayout
from worlds.factorio.Technologies import technology_table
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites: Dict[str, Set[str]] = {}
layout = world.tech_tree_layout[player].value
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
tech_names: List[str] = list(set(technology_table) - world._static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
diamond_0, diamond_1, diamond_2, diamond_3 = slice
# 0 |
# 1 2 |
# 3 V
prerequisites[diamond_3] = {diamond_1, diamond_2}
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
elif layout == TechTreeLayout.option_medium_diamonds:
slice_size = 9
tech_names: List[str] = list(set(technology_table) - world._static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
# 0 |
# 1 2 |
# 3 4 5 |
# 6 7 |
# 8 V
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3], slice[4]}
prerequisites[slice[7]] = {slice[4], slice[5]}
prerequisites[slice[8]] = {slice[6], slice[7]}
elif layout == TechTreeLayout.option_pyramid:
slice_size = 1
tech_names: List[str] = list(set(technology_table) - world._static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
previous_slice = []
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
for i, tech_name in enumerate(previous_slice):
prerequisites.setdefault(slice[i], set()).add(tech_name)
prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
previous_slice = slice
slice_size += 1
elif layout == TechTreeLayout.option_funnel:
tech_names: List[str] = list(set(technology_table) - world._static_nodes)
# find largest inverse pyramid
# https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n
import math
slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3))
import logging
logging.info(slice_size)
tech_names.sort()
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
previous_slice = []
while slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
if previous_slice:
for i, tech_name in enumerate(slice):
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
previous_slice = slice
slice_size -= 1
world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites

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@ -1,14 +1,10 @@
import logging
from typing import List, Dict, Set
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
from Options import TechTreeLayout
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, required_technologies
static_nodes = {"automation", "logistics"}
from .Shapes import get_shapes
def gen_factorio(world: MultiWorld, player: int):
static_nodes = world._static_nodes = {"automation", "logistics"} # turn dynamic/option?
for tech_name, tech_id in tech_table.items():
tech_item = Item(tech_name, tech_name in advancement_technologies, tech_id, player)
tech_item.game = "Factorio"
@ -36,73 +32,6 @@ def factorio_create_regions(world: MultiWorld, player: int):
world.regions += [menu, nauvis]
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites:Dict[str, Set[str]] = {}
layout = world.tech_tree_layout[player].value
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
diamond_0, diamond_1, diamond_2, diamond_3 = slice
# 0 |
# 1 2 |
# 3 V
prerequisites[diamond_3] = {diamond_1, diamond_2}
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
elif layout == TechTreeLayout.option_medium_diamonds:
slice_size = 9
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
# 0 |
# 1 2 |
# 3 4 5 |
# 6 7 |
# 8 V
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3], slice[4]}
prerequisites[slice[7]] = {slice[4], slice[5]}
prerequisites[slice[8]] = {slice[6], slice[7]}
elif layout == TechTreeLayout.option_pyramid:
slice_size = 1
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
previous_slice = []
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
for i, tech_name in enumerate(previous_slice):
prerequisites.setdefault(slice[i], set()).add(tech_name)
prerequisites.setdefault(slice[i+1], set()).add(tech_name)
previous_slice = slice
slice_size += 1
world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites
def set_rules(world: MultiWorld, player: int):
shapes = get_shapes(world, player)
if world.logic[player] != 'nologic':
@ -118,7 +47,6 @@ def set_rules(world: MultiWorld, player: int):
Rules.add_rule(location, lambda state,
locations=locations: all(state.can_reach(loc) for loc in locations))
# get all technologies
world.completion_condition[player] = lambda state: all(state.has(technology, player)
for technology in advancement_technologies)

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