Include sphere0 items in the spoiler log and in the playthrough
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@ -214,6 +214,8 @@ class World(object):
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return [location for location in self.get_locations() if location.item is not None and location.item.name == item and location.item.player == player]
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def push_precollected(self, item):
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if (item.smallkey and self.keyshuffle[item.player]) or (item.bigkey and self.bigkeyshuffle[item.player]):
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item.advancement = True
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self.precollected_items.append(item)
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self.state.collect(item, True)
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@ -962,6 +964,7 @@ class Spoiler(object):
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self.medallions = {}
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self.playthrough = {}
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self.unreachables = []
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self.startinventory = []
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self.locations = {}
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self.paths = {}
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self.metadata = {}
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@ -984,6 +987,8 @@ class Spoiler(object):
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self.medallions['Misery Mire (Player %d)' % player] = self.world.required_medallions[player][0]
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self.medallions['Turtle Rock (Player %d)' % player] = self.world.required_medallions[player][1]
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self.startinventory = self.world.precollected_items.copy()
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self.locations = OrderedDict()
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listed_locations = set()
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@ -1081,6 +1086,7 @@ class Spoiler(object):
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out = OrderedDict()
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out['Entrances'] = list(self.entrances.values())
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out.update(self.locations)
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out['Starting Inventory'] = self.startinventory
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out['Special'] = self.medallions
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if self.shops:
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out['Shops'] = self.shops
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@ -1131,12 +1137,14 @@ class Spoiler(object):
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for player in range(1, self.world.players + 1):
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outfile.write('\nMisery Mire Medallion (Player %d): %s' % (player, self.medallions['Misery Mire (Player %d)' % player]))
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outfile.write('\nTurtle Rock Medallion (Player %d): %s' % (player, self.medallions['Turtle Rock (Player %d)' % player]))
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outfile.write('\n\nStarting Inventory:\n\n')
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outfile.write('\n'.join(map(str, self.startinventory)))
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in grouping.items()]))
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outfile.write('\n\nShops:\n\n')
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outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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outfile.write('\n\nPlaythrough:\n\n')
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join([' %s: %s' % (location, item) for (location, item) in sphere.items()])) for (sphere_nr, sphere) in self.playthrough.items()]))
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join([' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [f' {item}' for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
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if self.unreachables:
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outfile.write('\n\nUnreachable Items:\n\n')
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outfile.write('\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
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13
Main.py
13
Main.py
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@ -380,7 +380,6 @@ def create_playthrough(world):
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logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
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old_item = location.item
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location.item = None
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state.remove(old_item)
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if world.can_beat_game(state_cache[num]):
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to_delete.append(location)
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else:
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@ -391,6 +390,14 @@ def create_playthrough(world):
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for location in to_delete:
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sphere.remove(location)
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# second phase, sphere 0
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for item in [i for i in world.precollected_items if i.advancement]:
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logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
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world.precollected_items.remove(item)
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world.state.remove(item)
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if not world.can_beat_game():
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world.push_precollected(item)
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# we are now down to just the required progress items in collection_spheres. Unfortunately
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# the previous pruning stage could potentially have made certain items dependant on others
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# in the same or later sphere (because the location had 2 ways to access but the item originally
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@ -442,4 +449,6 @@ def create_playthrough(world):
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old_world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state, world.get_region('Inverted Big Bomb Shop', player))
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# we can finally output our playthrough
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old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)])
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old_world.spoiler.playthrough = OrderedDict([("0", [item for item in world.precollected_items if item.advancement])])
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for i, sphere in enumerate(collection_spheres):
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old_world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sphere}
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