From 44124349764d6a2cb35899e097f526b78bac478e Mon Sep 17 00:00:00 2001 From: Yoshi348 <71361685+Yoshi348@users.noreply.github.com> Date: Mon, 5 Dec 2022 13:26:44 -0800 Subject: [PATCH] meta.yaml: update progression balancing (#1283) * Update meta.yaml to numeric progression balancing Instead of the old on/off system * normal/disabled --- meta.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/meta.yaml b/meta.yaml index fabb57ef..f47a7a31 100644 --- a/meta.yaml +++ b/meta.yaml @@ -7,9 +7,9 @@ meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience null: progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere" - on: 0 # Force every player into progression balancing - off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK - null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on + normal: 0 # Force every player into default progression balancing + disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK + null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50 A Link to the Past: goals: ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon @@ -36,4 +36,4 @@ A Link to the Past: 30: 50 triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1 # Format "pieces: chance" - 25: 50 \ No newline at end of file + 25: 50