Document Item Plando

This commit is contained in:
Fabian Dill 2021-01-17 17:58:58 +01:00
parent 3b5ba161de
commit 446893c504
3 changed files with 87 additions and 14 deletions

View File

@ -561,7 +561,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
ret.plando_items = []
if "items" in plando_options:
default_placement = PlandoItem(item="", location="")
def add_plando_item(item: str, location: str):
if item not in item_table:
raise Exception(f"Could not plando item {item} as the item was not recognized")
@ -572,9 +572,9 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
options = weights.get("plando_items", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
from_pool = get_choice("from_pool", placement, default_placement.from_pool)
location_world = get_choice("world", placement, default_placement.world)
force = get_choice("force", placement, default_placement.force)
from_pool = get_choice("from_pool", placement, PlandoItem.from_pool)
location_world = get_choice("world", placement, PlandoItem.world)
force = get_choice("force", placement, PlandoItem.force)
if "items" in placement and "locations" in placement:
items = placement["items"]
locations = placement["locations"]

View File

@ -69,6 +69,20 @@
]
}
]
},
{
"name": "Plando Tutorial",
"description": "A guide to creating Multiworld Plandos",
"files": [
{
"language": "English",
"filename": "zelda3/plando_en.md",
"link": "zelda3/plando/en",
"authors": [
"Berserker"
]
}
]
}
]
}

View File

@ -18,7 +18,7 @@
it defaults to vanilla
- Instructions are separated by a semicolon
- Available Instructions:
- Direct Placement:
- Direct Placement:
- Example: "Eastern Palace-Trinexx"
- Takes a particular Arena and particular boss, then places that boss into that arena
- Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
@ -47,20 +47,79 @@ boss_shuffle:
4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
### Items
- This module is disabled by default.
- Has the options from_pool, world, percentage and either item and location or items and locations
- All of these options support subweights
- percentage is the percentage chance for this block to trigger
- is a number in the range [0, 100], can be omitted entirely for 100%
- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
- can be true or false, defaults to true when omitted
- world is the target world to place the item
- ignored if only one world is generated
- can be a number, to target that slot in the multiworld
- can be a name, to target that player's world
- can be true, to target any other player's world
- can be false, to target own world
- can be null, to target a random world
- Single Placement
- place a single item at a single location
- item denotes the Item to place
- location denotes the Location to place it into
- Multi Placement
- place multiple items into multiple locations, until either list is exhausted.
- items denotes the items to use, can be given a number to have multiple of that item
- locations lists the possible locations those items can be placed in
- placements are picked randomly, not sorted in any way
- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
### Text
#### Examples
```yaml
plando_items:
- item:
Lamp: 1
Fire Rod: 1
location: Link's House
from_pool: true
world: true
percentage: 50
- items:
Progressive Sword: 4
Progressive Bow: 1
Progressive Bow (Alt): 1
locations:
- Desert Palace - Big Chest
- Eastern Palace - Big Chest
- Tower of Hera - Big Chest
- Swamp Palace - Big Chest
- Thieves' Town - Big Chest
- Skull Woods - Big Chest
- Ice Palace - Big Chest
- Misery Mire - Big Chest
- Turtle Rock - Big Chest
- Palace of Darkness - Big Chest
world: false
```
The first example has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own
Link's House and removes the picked item from the item pool.
The second example always triggers and places the Swords and Bows into one's own Big Chests
### Texts
- This module is disabled by default.
- Has the options "text", "at" and "percentage"
- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
- text is the text to be placed.
- can be weighted.
- \n is a newline.
- @ is the entered player's name.
- Warning: Text Mapper does not support full unicode.
- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
- text is the text to be placed.
- can be weighted.
- \n is a newline.
- @ is the entered player's name.
- Warning: Text Mapper does not support full unicode.
- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
- at is the location within the game to attach the text to.
- can be weighted.
- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
- can be weighted.
- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
#### Example
```yaml