Document Item Plando
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@ -561,7 +561,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
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ret.plando_items = []
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if "items" in plando_options:
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default_placement = PlandoItem(item="", location="")
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def add_plando_item(item: str, location: str):
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if item not in item_table:
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raise Exception(f"Could not plando item {item} as the item was not recognized")
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@ -572,9 +572,9 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
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options = weights.get("plando_items", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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from_pool = get_choice("from_pool", placement, default_placement.from_pool)
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location_world = get_choice("world", placement, default_placement.world)
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force = get_choice("force", placement, default_placement.force)
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from_pool = get_choice("from_pool", placement, PlandoItem.from_pool)
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location_world = get_choice("world", placement, PlandoItem.world)
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force = get_choice("force", placement, PlandoItem.force)
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if "items" in placement and "locations" in placement:
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items = placement["items"]
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locations = placement["locations"]
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@ -69,6 +69,20 @@
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]
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}
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]
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},
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{
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"name": "Plando Tutorial",
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"description": "A guide to creating Multiworld Plandos",
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"files": [
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{
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"language": "English",
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"filename": "zelda3/plando_en.md",
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"link": "zelda3/plando/en",
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"authors": [
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"Berserker"
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]
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}
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]
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}
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]
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}
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@ -18,7 +18,7 @@
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it defaults to vanilla
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- Instructions are separated by a semicolon
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- Available Instructions:
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- Direct Placement:
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- Direct Placement:
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- Example: "Eastern Palace-Trinexx"
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- Takes a particular Arena and particular boss, then places that boss into that arena
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- Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
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@ -47,20 +47,79 @@ boss_shuffle:
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4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
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### Items
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- This module is disabled by default.
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- Has the options from_pool, world, percentage and either item and location or items and locations
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- All of these options support subweights
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- percentage is the percentage chance for this block to trigger
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- is a number in the range [0, 100], can be omitted entirely for 100%
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- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
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- can be true or false, defaults to true when omitted
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- world is the target world to place the item
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- ignored if only one world is generated
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- can be a number, to target that slot in the multiworld
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- can be a name, to target that player's world
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- can be true, to target any other player's world
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- can be false, to target own world
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- can be null, to target a random world
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- Single Placement
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- place a single item at a single location
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- item denotes the Item to place
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- location denotes the Location to place it into
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- Multi Placement
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- place multiple items into multiple locations, until either list is exhausted.
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- items denotes the items to use, can be given a number to have multiple of that item
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- locations lists the possible locations those items can be placed in
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- placements are picked randomly, not sorted in any way
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- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
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- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
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### Text
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#### Examples
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```yaml
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plando_items:
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- item:
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Lamp: 1
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Fire Rod: 1
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location: Link's House
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from_pool: true
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world: true
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percentage: 50
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- items:
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Progressive Sword: 4
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Progressive Bow: 1
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Progressive Bow (Alt): 1
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locations:
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- Desert Palace - Big Chest
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- Eastern Palace - Big Chest
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- Tower of Hera - Big Chest
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- Swamp Palace - Big Chest
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- Thieves' Town - Big Chest
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- Skull Woods - Big Chest
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- Ice Palace - Big Chest
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- Misery Mire - Big Chest
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- Turtle Rock - Big Chest
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- Palace of Darkness - Big Chest
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world: false
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```
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The first example has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own
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Link's House and removes the picked item from the item pool.
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The second example always triggers and places the Swords and Bows into one's own Big Chests
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### Texts
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- This module is disabled by default.
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- Has the options "text", "at" and "percentage"
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- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
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- text is the text to be placed.
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- can be weighted.
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- \n is a newline.
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- @ is the entered player's name.
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- Warning: Text Mapper does not support full unicode.
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- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
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- text is the text to be placed.
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- can be weighted.
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- \n is a newline.
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- @ is the entered player's name.
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- Warning: Text Mapper does not support full unicode.
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- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
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- at is the location within the game to attach the text to.
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- can be weighted.
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- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
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- can be weighted.
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- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
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#### Example
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```yaml
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