chaosthieves is supposed to be 50/50 killable thieves.
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@ -357,7 +357,7 @@ def roll_settings(weights):
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ret.bush_shuffle = True
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ret.tile_shuffle = True
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elif ret.enemy_shuffle == "chaosthieves":
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ret.killable_thieves = False
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ret.killable_thieves = ret.killable_thieves = bool(random.randint(0, 1))
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ret.bush_shuffle = True
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ret.tile_shuffle = True
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ret.enemy_shuffle = True
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