MultiServer: add !status command

This commit is contained in:
Fabian Dill 2021-11-04 08:57:27 +01:00
parent 6b0b78d8e0
commit 45f92536a6
2 changed files with 20 additions and 8 deletions

View File

@ -166,6 +166,7 @@ class CommonContext():
self.server = None
self.server_task = None
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})

View File

@ -420,15 +420,9 @@ class Context:
def get_aliased_name(self, team: int, slot: int):
if (team, slot) in self.name_aliases:
if self.client_game_state[team,slot] == ClientStatus.CLIENT_GOAL:
return f"*{self.name_aliases[team, slot]}* ({self.player_names[team, slot]})"
else:
return f"{self.name_aliases[team, slot]} ({self.player_names[team, slot]})"
return f"{self.name_aliases[team, slot]} ({self.player_names[team, slot]})"
else:
if self.client_game_state[team,slot] == ClientStatus.CLIENT_GOAL:
return f"*{self.player_names[team, slot]}*"
else:
return self.player_names[team,slot]
return self.player_names[team, slot]
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint]):
@ -573,6 +567,18 @@ def get_players_string(ctx: Context):
return f'{len(auth_clients)} players of {len(ctx.player_names)} connected ' + text[:-1]
def get_status_string(ctx: Context, team):
text = "Player Status on your team:"
for team in ctx.clients:
for slot in ctx.locations:
connected = len(ctx.clients[team][slot])
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
f"{goal_text} {completion_text}"
return text
def get_received_items(ctx: Context, team: int, player: int) -> typing.List[NetworkItem]:
return ctx.received_items.setdefault((team, player), [])
@ -920,6 +926,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(get_players_string(self.ctx))
return True
def _cmd_status(self) -> bool:
"""Get status information about your team."""
self.output(get_status_string(self.ctx, self.client.team))
return True
def _cmd_forfeit(self) -> bool:
"""Surrender and send your remaining items out to their recipients"""
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):