Factorio: Client in folder, TextClient: always available (#1829)
* Factorio: move Client into world folder * Factorio: declare Client as Client Component * FactorioClient: use centralized launch_subprocess * TextClient: make always available
This commit is contained in:
parent
a96ff8de16
commit
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@ -841,10 +841,9 @@ def get_base_parser(description: typing.Optional[str] = None):
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return parser
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if __name__ == '__main__':
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# Text Mode to use !hint and such with games that have no text entry
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def run_as_textclient():
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class TextContext(CommonContext):
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# Text Mode to use !hint and such with games that have no text entry
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tags = {"AP", "TextOnly"}
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game = "" # empty matches any game since 0.3.2
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items_handling = 0b111 # receive all items for /received
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@ -864,7 +863,6 @@ if __name__ == '__main__':
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self.game = ""
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await super().disconnect(allow_autoreconnect)
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async def main(args):
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ctx = TextContext(args.connect, args.password)
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ctx.auth = args.name
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@ -877,7 +875,6 @@ if __name__ == '__main__':
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await ctx.exit_event.wait()
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await ctx.shutdown()
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import colorama
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parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
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@ -897,3 +894,7 @@ if __name__ == '__main__':
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asyncio.run(main(args))
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colorama.deinit()
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if __name__ == '__main__':
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run_as_textclient()
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@ -1,553 +1,12 @@
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from __future__ import annotations
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import os
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import logging
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import json
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import string
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import copy
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import re
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import subprocess
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import sys
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import time
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import random
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import typing
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import ModuleUpdate
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ModuleUpdate.update()
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import factorio_rcon
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import colorama
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import asyncio
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from queue import Queue
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from worlds.factorio.Client import check_stdin, launch
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import Utils
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def check_stdin() -> None:
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if Utils.is_windows and sys.stdin:
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print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
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if __name__ == "__main__":
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Utils.init_logging("FactorioClient", exception_logger="Client")
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check_stdin()
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from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
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from MultiServer import mark_raw
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from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
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from Utils import async_start
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from worlds.factorio import Factorio
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class FactorioCommandProcessor(ClientCommandProcessor):
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ctx: FactorioContext
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def _cmd_energy_link(self):
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"""Print the status of the energy link."""
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self.output(f"Energy Link: {self.ctx.energy_link_status}")
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@mark_raw
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def _cmd_factorio(self, text: str) -> bool:
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"""Send the following command to the bound Factorio Server."""
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if self.ctx.rcon_client:
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# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
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self.ctx.print_to_game(f"/factorio {text}")
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result = self.ctx.rcon_client.send_command(text)
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if result:
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self.output(result)
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return True
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return False
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def _cmd_resync(self):
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"""Manually trigger a resync."""
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self.ctx.awaiting_bridge = True
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def _cmd_toggle_send_filter(self):
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"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
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self.ctx.toggle_filter_item_sends()
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def _cmd_toggle_chat(self):
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"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
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self.ctx.toggle_bridge_chat_out()
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class FactorioContext(CommonContext):
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command_processor = FactorioCommandProcessor
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game = "Factorio"
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items_handling = 0b111 # full remote
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# updated by spinup server
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mod_version: Utils.Version = Utils.Version(0, 0, 0)
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def __init__(self, server_address, password):
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super(FactorioContext, self).__init__(server_address, password)
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self.send_index: int = 0
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self.rcon_client = None
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self.awaiting_bridge = False
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self.write_data_path = None
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self.death_link_tick: int = 0 # last send death link on Factorio layer
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self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
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self.energy_link_increment = 0
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self.last_deplete = 0
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self.filter_item_sends: bool = False
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self.multiplayer: bool = False # whether multiple different players have connected
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self.bridge_chat_out: bool = True
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(FactorioContext, self).server_auth(password_requested)
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if self.rcon_client:
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await get_info(self, self.rcon_client) # retrieve current auth code
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else:
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raise Exception("Cannot connect to a server with unknown own identity, "
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"bridge to Factorio first.")
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await self.send_connect()
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def on_print(self, args: dict):
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super(FactorioContext, self).on_print(args)
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if self.rcon_client:
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if not args['text'].startswith(self.player_names[self.slot] + ":"):
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self.print_to_game(args['text'])
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def on_print_json(self, args: dict):
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if self.rcon_client:
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if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
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and not self.is_echoed_chat(args):
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text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
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if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
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self.print_to_game(text)
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super(FactorioContext, self).on_print_json(args)
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@property
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def savegame_name(self) -> str:
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return f"AP_{self.seed_name}_{self.auth}_Save.zip"
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def print_to_game(self, text):
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self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
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f"{text}")
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@property
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def energy_link_status(self) -> str:
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if not self.energy_link_increment:
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return "Disabled"
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elif self.current_energy_link_value is None:
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return "Standby"
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else:
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return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
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def on_deathlink(self, data: dict):
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if self.rcon_client:
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self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
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super(FactorioContext, self).on_deathlink(data)
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def on_package(self, cmd: str, args: dict):
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if cmd in {"Connected", "RoomUpdate"}:
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# catch up sync anything that is already cleared.
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if "checked_locations" in args and args["checked_locations"]:
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self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
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item_name in args["checked_locations"]})
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if cmd == "Connected" and self.energy_link_increment:
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async_start(self.send_msgs([{
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"cmd": "SetNotify", "keys": ["EnergyLink"]
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}]))
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elif cmd == "SetReply":
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if args["key"] == "EnergyLink":
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if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
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# it's our deplete request
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gained = int(args["original_value"] - args["value"])
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gained_text = Utils.format_SI_prefix(gained) + "J"
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if gained:
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logger.debug(f"EnergyLink: Received {gained_text}. "
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f"{Utils.format_SI_prefix(args['value'])}J remaining.")
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self.rcon_client.send_command(f"/ap-energylink {gained}")
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def on_user_say(self, text: str) -> typing.Optional[str]:
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# Mirror chat sent from the UI to the Factorio server.
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self.print_to_game(f"{self.player_names[self.slot]}: {text}")
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return text
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async def chat_from_factorio(self, user: str, message: str) -> None:
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if not self.bridge_chat_out:
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return
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# Pass through commands
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if message.startswith("!"):
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await self.send_msgs([{"cmd": "Say", "text": message}])
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return
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# Omit messages that contain local coordinates
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if "[gps=" in message:
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return
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prefix = f"({user}) " if self.multiplayer else ""
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await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
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def toggle_filter_item_sends(self) -> None:
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self.filter_item_sends = not self.filter_item_sends
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if self.filter_item_sends:
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announcement = "Item sends are now filtered."
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else:
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announcement = "Item sends are no longer filtered."
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logger.info(announcement)
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self.print_to_game(announcement)
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def toggle_bridge_chat_out(self) -> None:
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self.bridge_chat_out = not self.bridge_chat_out
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if self.bridge_chat_out:
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announcement = "Chat is now bridged to Archipelago."
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else:
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announcement = "Chat is no longer bridged to Archipelago."
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logger.info(announcement)
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self.print_to_game(announcement)
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def run_gui(self):
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from kvui import GameManager
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class FactorioManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago"),
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("FactorioServer", "Factorio Server Log"),
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("FactorioWatcher", "Bridge Data Log"),
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]
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base_title = "Archipelago Factorio Client"
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self.ui = FactorioManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def game_watcher(ctx: FactorioContext):
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bridge_logger = logging.getLogger("FactorioWatcher")
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next_bridge = time.perf_counter() + 1
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try:
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while not ctx.exit_event.is_set():
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# TODO: restore on-demand refresh
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if ctx.rcon_client and time.perf_counter() > next_bridge:
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next_bridge = time.perf_counter() + 1
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ctx.awaiting_bridge = False
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data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
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if not ctx.auth:
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pass # auth failed, wait for new attempt
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elif data["slot_name"] != ctx.auth:
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bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
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elif data["seed_name"] != ctx.seed_name:
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bridge_logger.warning(
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f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
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else:
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data = data["info"]
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research_data = data["research_done"]
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research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
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victory = data["victory"]
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await ctx.update_death_link(data["death_link"])
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ctx.multiplayer = data.get("multiplayer", False)
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if not ctx.finished_game and victory:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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if ctx.locations_checked != research_data:
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bridge_logger.debug(
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f"New researches done: "
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f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
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ctx.locations_checked = research_data
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
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death_link_tick = data.get("death_link_tick", 0)
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if death_link_tick != ctx.death_link_tick:
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ctx.death_link_tick = death_link_tick
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if "DeathLink" in ctx.tags:
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async_start(ctx.send_death())
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if ctx.energy_link_increment:
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in_world_bridges = data["energy_bridges"]
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if in_world_bridges:
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in_world_energy = data["energy"]
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if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
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# attempt to refill
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ctx.last_deplete = time.time()
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async_start(ctx.send_msgs([{
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"cmd": "Set", "key": "EnergyLink", "operations":
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[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
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{"operation": "max", "value": 0}],
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"last_deplete": ctx.last_deplete
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}]))
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# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
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elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
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ctx.energy_link_increment*in_world_bridges:
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value = ctx.energy_link_increment * in_world_bridges
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async_start(ctx.send_msgs([{
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"cmd": "Set", "key": "EnergyLink", "operations":
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[{"operation": "add", "value": value}]
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}]))
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ctx.rcon_client.send_command(
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f"/ap-energylink -{value}")
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logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
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await asyncio.sleep(0.1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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def stream_factorio_output(pipe, queue, process):
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pipe.reconfigure(errors="replace")
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def queuer():
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while process.poll() is None:
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text = pipe.readline().strip()
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if text:
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queue.put_nowait(text)
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from threading import Thread
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thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
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thread.start()
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return thread
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async def factorio_server_watcher(ctx: FactorioContext):
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savegame_name = os.path.abspath(ctx.savegame_name)
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if not os.path.exists(savegame_name):
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logger.info(f"Creating savegame {savegame_name}")
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subprocess.run((
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executable, "--create", savegame_name, "--preset", "archipelago"
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))
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factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
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*(str(elem) for elem in server_args)),
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stderr=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stdin=subprocess.DEVNULL,
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encoding="utf-8")
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factorio_server_logger.info("Started Factorio Server")
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factorio_queue = Queue()
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stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
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stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
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try:
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while not ctx.exit_event.is_set():
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if factorio_process.poll() is not None:
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factorio_server_logger.info("Factorio server has exited.")
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ctx.exit_event.set()
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while not factorio_queue.empty():
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msg = factorio_queue.get()
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factorio_queue.task_done()
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if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
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ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
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if not ctx.server:
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logger.info("Established bridge to Factorio Server. "
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"Ready to connect to Archipelago via /connect")
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check_stdin()
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if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
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ctx.awaiting_bridge = True
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factorio_server_logger.debug(msg)
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elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
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factorio_server_logger.debug(msg)
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ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
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elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
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factorio_server_logger.debug(msg)
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ctx.toggle_filter_item_sends()
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elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
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factorio_server_logger.debug(msg)
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ctx.toggle_bridge_chat_out()
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else:
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factorio_server_logger.info(msg)
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match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
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if match:
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await ctx.chat_from_factorio(match.group(1), match.group(2))
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if ctx.rcon_client:
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commands = {}
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while ctx.send_index < len(ctx.items_received):
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transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
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item_id = transfer_item.item
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player_name = ctx.player_names[transfer_item.player]
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if item_id not in Factorio.item_id_to_name:
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factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
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else:
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item_name = Factorio.item_id_to_name[item_id]
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factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
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commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
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ctx.send_index += 1
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if commands:
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ctx.rcon_client.send_commands(commands)
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await asyncio.sleep(0.1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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ctx.exit_event.set()
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finally:
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if factorio_process.poll() is not None:
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if ctx.rcon_client:
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ctx.rcon_client.close()
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ctx.rcon_client = None
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return
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sent_quit = False
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if ctx.rcon_client:
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# Attempt clean quit through RCON.
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try:
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ctx.rcon_client.send_command("/quit")
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except factorio_rcon.RCONNetworkError:
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pass
|
||||
else:
|
||||
sent_quit = True
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
if not sent_quit:
|
||||
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
|
||||
factorio_process.terminate()
|
||||
|
||||
try:
|
||||
factorio_process.wait(10)
|
||||
except subprocess.TimeoutExpired:
|
||||
factorio_process.kill()
|
||||
|
||||
|
||||
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
ctx.energy_link_increment = info.get("energy_link", 0)
|
||||
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
|
||||
if ctx.energy_link_increment and ctx.ui:
|
||||
ctx.ui.enable_energy_link()
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e, extra={"compact_gui": True})
|
||||
msg = "Aborted Factorio Server Bridge"
|
||||
logger.error(msg)
|
||||
ctx.gui_error(msg, e)
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.filter_item_sends = initial_filter_item_sends
|
||||
ctx.bridge_chat_out = initial_bridge_chat_out
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in self.color_codes:
|
||||
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
|
||||
if server_settings:
|
||||
server_settings = os.path.abspath(server_settings)
|
||||
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
|
||||
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
|
||||
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
|
||||
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
|
||||
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
|
||||
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
if server_settings and os.path.isfile(server_settings):
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
|
||||
else:
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
launch()
|
||||
|
|
|
@ -48,6 +48,10 @@ class Component:
|
|||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.display_name})"
|
||||
|
||||
def launch_subprocess(func: Callable, name: str = None):
|
||||
import multiprocessing
|
||||
process = multiprocessing.Process(target=func, name=name, daemon=True)
|
||||
process.start()
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
@ -63,6 +67,11 @@ class SuffixIdentifier:
|
|||
return False
|
||||
|
||||
|
||||
def launch_textclient():
|
||||
import CommonClient
|
||||
launch_subprocess(CommonClient.run_as_textclient, name="TextClient")
|
||||
|
||||
|
||||
components: List[Component] = [
|
||||
# Launcher
|
||||
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
|
||||
|
@ -70,7 +79,7 @@ components: List[Component] = [
|
|||
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
|
||||
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
|
||||
Component('Generate', 'Generate', cli=True),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
|
||||
|
|
|
@ -0,0 +1,561 @@
|
|||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import re
|
||||
import string
|
||||
import subprocess
|
||||
|
||||
import sys
|
||||
import time
|
||||
import typing
|
||||
from queue import Queue
|
||||
|
||||
import factorio_rcon
|
||||
|
||||
import Utils
|
||||
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled, get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import ClientStatus, NetworkItem, JSONtoTextParser, JSONMessagePart
|
||||
from Utils import async_start
|
||||
|
||||
|
||||
def check_stdin() -> None:
|
||||
if Utils.is_windows and sys.stdin:
|
||||
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
ctx: FactorioContext
|
||||
|
||||
def _cmd_energy_link(self):
|
||||
"""Print the status of the energy link."""
|
||||
self.output(f"Energy Link: {self.ctx.energy_link_status}")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
def _cmd_toggle_send_filter(self):
|
||||
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
|
||||
self.ctx.toggle_filter_item_sends()
|
||||
|
||||
def _cmd_toggle_chat(self):
|
||||
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
|
||||
self.ctx.toggle_bridge_chat_out()
|
||||
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password, filter_item_sends: bool, bridge_chat_out: bool):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.write_data_path = None
|
||||
self.death_link_tick: int = 0 # last send death link on Factorio layer
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
self.energy_link_increment = 0
|
||||
self.last_deplete = 0
|
||||
self.filter_item_sends: bool = filter_item_sends
|
||||
self.multiplayer: bool = False # whether multiple different players have connected
|
||||
self.bridge_chat_out: bool = bridge_chat_out
|
||||
|
||||
@property
|
||||
def energylink_key(self) -> str:
|
||||
if self.generator_version >= (0, 4, 2):
|
||||
return f"EnergyLink{self.team}"
|
||||
else:
|
||||
return "EnergyLink"
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if self.rcon_client:
|
||||
await get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
if self.rcon_client:
|
||||
if not args['text'].startswith(self.player_names[self.slot] + ":"):
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
|
||||
and not self.is_echoed_chat(args):
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
if not text.startswith(
|
||||
self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
@property
|
||||
def energy_link_status(self) -> str:
|
||||
if not self.energy_link_increment:
|
||||
return "Disabled"
|
||||
elif self.current_energy_link_value is None:
|
||||
return "Standby"
|
||||
else:
|
||||
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if self.rcon_client:
|
||||
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
|
||||
super(FactorioContext, self).on_deathlink(data)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected", "RoomUpdate"}:
|
||||
# catch up sync anything that is already cleared.
|
||||
if "checked_locations" in args and args["checked_locations"]:
|
||||
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
|
||||
item_name in args["checked_locations"]})
|
||||
if cmd == "Connected" and self.energy_link_increment:
|
||||
async_start(self.send_msgs([{
|
||||
"cmd": "SetNotify", "keys": [self.energylink_key]
|
||||
}]))
|
||||
elif cmd == "SetReply":
|
||||
if args["key"].startswith("EnergyLink"):
|
||||
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
|
||||
# it's our deplete request
|
||||
gained = int(args["original_value"] - args["value"])
|
||||
gained_text = Utils.format_SI_prefix(gained) + "J"
|
||||
if gained:
|
||||
logger.debug(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
self.rcon_client.send_command(f"/ap-energylink {gained}")
|
||||
|
||||
def on_user_say(self, text: str) -> typing.Optional[str]:
|
||||
# Mirror chat sent from the UI to the Factorio server.
|
||||
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
|
||||
return text
|
||||
|
||||
async def chat_from_factorio(self, user: str, message: str) -> None:
|
||||
if not self.bridge_chat_out:
|
||||
return
|
||||
|
||||
# Pass through commands
|
||||
if message.startswith("!"):
|
||||
await self.send_msgs([{"cmd": "Say", "text": message}])
|
||||
return
|
||||
|
||||
# Omit messages that contain local coordinates
|
||||
if "[gps=" in message:
|
||||
return
|
||||
|
||||
prefix = f"({user}) " if self.multiplayer else ""
|
||||
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
|
||||
|
||||
def toggle_filter_item_sends(self) -> None:
|
||||
self.filter_item_sends = not self.filter_item_sends
|
||||
if self.filter_item_sends:
|
||||
announcement = "Item sends are now filtered."
|
||||
else:
|
||||
announcement = "Item sends are no longer filtered."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def toggle_bridge_chat_out(self) -> None:
|
||||
self.bridge_chat_out = not self.bridge_chat_out
|
||||
if self.bridge_chat_out:
|
||||
announcement = "Chat is now bridged to Archipelago."
|
||||
else:
|
||||
announcement = "Chat is no longer bridged to Archipelago."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
self.ui = FactorioManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
next_bridge = time.perf_counter() + 1
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
# TODO: restore on-demand refresh
|
||||
if ctx.rcon_client and time.perf_counter() > next_bridge:
|
||||
next_bridge = time.perf_counter() + 1
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if not ctx.auth:
|
||||
pass # auth failed, wait for new attempt
|
||||
elif data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
await ctx.update_death_link(data["death_link"])
|
||||
ctx.multiplayer = data.get("multiplayer", False)
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
if "DeathLink" in ctx.tags:
|
||||
async_start(ctx.send_death())
|
||||
if ctx.energy_link_increment:
|
||||
in_world_bridges = data["energy_bridges"]
|
||||
if in_world_bridges:
|
||||
in_world_energy = data["energy"]
|
||||
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
|
||||
# attempt to refill
|
||||
ctx.last_deplete = time.time()
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": ctx.energylink_key, "operations":
|
||||
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
|
||||
{"operation": "max", "value": 0}],
|
||||
"last_deplete": ctx.last_deplete
|
||||
}]))
|
||||
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
|
||||
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
|
||||
ctx.energy_link_increment * in_world_bridges:
|
||||
value = ctx.energy_link_increment * in_world_bridges
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": ctx.energylink_key, "operations":
|
||||
[{"operation": "add", "value": value}]
|
||||
}]))
|
||||
ctx.rcon_client.send_command(
|
||||
f"/ap-energylink -{value}")
|
||||
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
pipe.reconfigure(errors="replace")
|
||||
|
||||
def queuer():
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
||||
from threading import Thread
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll() is not None:
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_queue.task_done()
|
||||
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if not ctx.server:
|
||||
logger.info("Established bridge to Factorio Server. "
|
||||
"Ready to connect to Archipelago via /connect")
|
||||
check_stdin()
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
factorio_server_logger.debug(msg)
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_filter_item_sends()
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_bridge_chat_out()
|
||||
else:
|
||||
factorio_server_logger.info(msg)
|
||||
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
|
||||
if match:
|
||||
await ctx.chat_from_factorio(match.group(1), match.group(2))
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
item_name = ctx.item_names[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||
ctx.send_index += 1
|
||||
if commands:
|
||||
ctx.rcon_client.send_commands(commands)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
if factorio_process.poll() is not None:
|
||||
if ctx.rcon_client:
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
return
|
||||
|
||||
sent_quit = False
|
||||
if ctx.rcon_client:
|
||||
# Attempt clean quit through RCON.
|
||||
try:
|
||||
ctx.rcon_client.send_command("/quit")
|
||||
except factorio_rcon.RCONNetworkError:
|
||||
pass
|
||||
else:
|
||||
sent_quit = True
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
if not sent_quit:
|
||||
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
|
||||
factorio_process.terminate()
|
||||
|
||||
try:
|
||||
factorio_process.wait(10)
|
||||
except subprocess.TimeoutExpired:
|
||||
factorio_process.kill()
|
||||
|
||||
|
||||
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
ctx.energy_link_increment = info.get("energy_link", 0)
|
||||
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
|
||||
if ctx.energy_link_increment and ctx.ui:
|
||||
ctx.ui.enable_energy_link()
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e, extra={"compact_gui": True})
|
||||
msg = "Aborted Factorio Server Bridge"
|
||||
logger.error(msg)
|
||||
ctx.gui_error(msg, e)
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args, filter_item_sends: bool, filter_bridge_chat_out: bool):
|
||||
ctx = FactorioContext(args.connect, args.password, filter_item_sends, filter_bridge_chat_out)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in self.color_codes:
|
||||
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
server_settings = args.server_settings if args.server_settings \
|
||||
else options["factorio_options"].get("server_settings", None)
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password)
|
||||
|
||||
|
||||
def launch():
|
||||
import colorama
|
||||
global executable, server_settings, server_args
|
||||
colorama.init()
|
||||
|
||||
if server_settings:
|
||||
server_settings = os.path.abspath(server_settings)
|
||||
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
|
||||
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
|
||||
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
|
||||
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
|
||||
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
|
||||
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
if server_settings and os.path.isfile(server_settings):
|
||||
server_args = (
|
||||
"--rcon-port", rcon_port,
|
||||
"--rcon-password", rcon_password,
|
||||
"--server-settings", server_settings,
|
||||
*rest)
|
||||
else:
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
asyncio.run(main(args, initial_filter_item_sends, initial_bridge_chat_out))
|
||||
colorama.deinit()
|
|
@ -6,7 +6,7 @@ import typing
|
|||
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from worlds.LauncherComponents import Component, components
|
||||
from worlds.LauncherComponents import Component, components, Type, launch_subprocess
|
||||
from worlds.generic import Rules
|
||||
from .Locations import location_pools, location_table
|
||||
from .Mod import generate_mod
|
||||
|
@ -18,7 +18,13 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
|
|||
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \
|
||||
fluids, stacking_items, valid_ingredients, progressive_rows
|
||||
|
||||
components.append(Component("Factorio Client", "FactorioClient"))
|
||||
|
||||
def launch_client():
|
||||
from .Client import launch
|
||||
launch_subprocess(launch, name="FactorioClient")
|
||||
|
||||
|
||||
components.append(Component("Factorio Client", "FactorioClient", func=launch_client, component_type=Type.CLIENT))
|
||||
|
||||
|
||||
class FactorioWeb(WebWorld):
|
||||
|
|
Loading…
Reference in New Issue