Final Fantasy: fix outdated advancement flag
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				|  | @ -1,5 +1,5 @@ | |||
| from typing import Dict | ||||
| from BaseClasses import Item, Location, MultiWorld, Tutorial | ||||
| from BaseClasses import Item, Location, MultiWorld, Tutorial, ItemClassification | ||||
| from .Items import ItemData, FF1Items, FF1_STARTER_ITEMS, FF1_PROGRESSION_LIST, FF1_BRIDGE | ||||
| from .Locations import EventId, FF1Locations, generate_rule, CHAOS_TERMINATED_EVENT | ||||
| from .Options import ff1_options | ||||
|  | @ -55,7 +55,7 @@ class FF1World(World): | |||
|         rules = get_options(self.world, 'rules', self.player) | ||||
|         menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules) | ||||
|         terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region) | ||||
|         terminated_item = Item(CHAOS_TERMINATED_EVENT, True, EventId, self.player) | ||||
|         terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player) | ||||
|         terminated_event.place_locked_item(terminated_item) | ||||
| 
 | ||||
|         items = get_options(self.world, 'items', self.player) | ||||
|  | @ -114,5 +114,6 @@ class FF1World(World): | |||
|     def get_filler_item_name(self) -> str: | ||||
|         return self.world.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"]) | ||||
| 
 | ||||
| 
 | ||||
| def get_options(world: MultiWorld, name: str, player: int): | ||||
|     return getattr(world, name, None)[player].value | ||||
|  |  | |||
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