Adventure: Update to use new options api (#3326)
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@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
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self.local_item_locations = {}
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self.dragon_speed_info = {}
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options = Utils.get_options()
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options = Utils.get_settings()
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self.display_msgs = options["adventure_options"]["display_msgs"]
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async def server_auth(self, password_requested: bool = False):
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@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
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def on_package(self, cmd: str, args: dict):
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if cmd == 'Connected':
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self.locations_array = None
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if Utils.get_options()["adventure_options"].get("death_link", False):
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if Utils.get_settings()["adventure_options"].get("death_link", False):
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self.set_deathlink = True
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async_start(self.get_freeincarnates_used())
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elif cmd == "RoomInfo":
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@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
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async def run_game(romfile):
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auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
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rom_args = Utils.get_options()["adventure_options"].get("rom_args")
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auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
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rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
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if auto_start is True:
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import webbrowser
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webbrowser.open(romfile)
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@ -2,7 +2,8 @@ from __future__ import annotations
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from typing import Dict
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from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
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from dataclasses import dataclass
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from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
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class FreeincarnateMax(Range):
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@ -223,22 +224,22 @@ class StartCastle(Choice):
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option_white = 2
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default = option_yellow
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@dataclass
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class AdventureOptions(PerGameCommonOptions):
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dragon_slay_check: DragonSlayCheck
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death_link: DeathLink
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bat_logic: BatLogic
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freeincarnate_max: FreeincarnateMax
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dragon_rando_type: DragonRandoType
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connector_multi_slot: ConnectorMultiSlot
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yorgle_speed: YorgleStartingSpeed
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yorgle_min_speed: YorgleMinimumSpeed
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grundle_speed: GrundleStartingSpeed
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grundle_min_speed: GrundleMinimumSpeed
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rhindle_speed: RhindleStartingSpeed
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rhindle_min_speed: RhindleMinimumSpeed
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difficulty_switch_a: DifficultySwitchA
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difficulty_switch_b: DifficultySwitchB
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start_castle: StartCastle
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adventure_option_definitions: Dict[str, type(Option)] = {
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"dragon_slay_check": DragonSlayCheck,
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"death_link": DeathLink,
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"bat_logic": BatLogic,
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"freeincarnate_max": FreeincarnateMax,
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"dragon_rando_type": DragonRandoType,
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"connector_multi_slot": ConnectorMultiSlot,
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"yorgle_speed": YorgleStartingSpeed,
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"yorgle_min_speed": YorgleMinimumSpeed,
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"grundle_speed": GrundleStartingSpeed,
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"grundle_min_speed": GrundleMinimumSpeed,
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"rhindle_speed": RhindleStartingSpeed,
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"rhindle_min_speed": RhindleMinimumSpeed,
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"difficulty_switch_a": DifficultySwitchA,
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"difficulty_switch_b": DifficultySwitchB,
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"start_castle": StartCastle,
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}
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@ -1,4 +1,5 @@
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from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
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from Options import PerGameCommonOptions
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from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
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@ -24,7 +25,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
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connect(world, player, target, source, rule, True)
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def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
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def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
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menu = Region("Menu", player, multiworld)
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@ -74,7 +75,7 @@ def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> Non
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credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
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multiworld.regions.append(credits_room_far_side)
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dragon_slay_check = multiworld.dragon_slay_check[player].value
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dragon_slay_check = options.dragon_slay_check.value
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priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
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for name, location_data in location_table.items():
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@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
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def set_rules(self) -> None:
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world = self.multiworld
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use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
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use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
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set_rule(world.get_entrance("YellowCastlePort", self.player),
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lambda state: state.has("Yellow Key", self.player))
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@ -28,7 +28,7 @@ def set_rules(self) -> None:
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lambda state: state.has("Bridge", self.player) or
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state.has("Magnet", self.player))
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dragon_slay_check = world.dragon_slay_check[self.player].value
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dragon_slay_check = self.options.dragon_slay_check.value
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if dragon_slay_check:
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if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
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set_rule(world.get_location("Slay Yorgle", self.player),
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@ -15,7 +15,8 @@ from Options import AssembleOptions
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from worlds.AutoWorld import WebWorld, World
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from Fill import fill_restrictive
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from worlds.generic.Rules import add_rule, set_rule
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from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
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from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \
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AdventureOptions
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from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
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AdventureAutoCollectLocation
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from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
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@ -109,7 +110,7 @@ class AdventureWorld(World):
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game: ClassVar[str] = "Adventure"
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web: ClassVar[WebWorld] = AdventureWeb()
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option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
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options_dataclass = AdventureOptions
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settings: ClassVar[AdventureSettings]
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item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
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location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
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@ -149,18 +150,18 @@ class AdventureWorld(World):
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bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
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self.rom_name.extend([0] * (21 - len(self.rom_name)))
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self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
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self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
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self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
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self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
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self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
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self.grundle_speed = self.multiworld.grundle_speed[self.player].value
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self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
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self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
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self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
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self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
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self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
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self.start_castle = self.multiworld.start_castle[self.player].value
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self.dragon_rando_type = self.options.dragon_rando_type.value
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self.dragon_slay_check = self.options.dragon_slay_check.value
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self.connector_multi_slot = self.options.connector_multi_slot.value
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self.yorgle_speed = self.options.yorgle_speed.value
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self.yorgle_min_speed = self.options.yorgle_min_speed.value
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self.grundle_speed = self.options.grundle_speed.value
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self.grundle_min_speed = self.options.grundle_min_speed.value
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self.rhindle_speed = self.options.rhindle_speed.value
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self.rhindle_min_speed = self.options.rhindle_min_speed.value
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self.difficulty_switch_a = self.options.difficulty_switch_a.value
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self.difficulty_switch_b = self.options.difficulty_switch_b.value
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self.start_castle = self.options.start_castle.value
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self.created_items = 0
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if self.dragon_slay_check == 0:
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@ -227,7 +228,7 @@ class AdventureWorld(World):
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extra_filler_count = num_locations - self.created_items
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# traps would probably go here, if enabled
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freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
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freeincarnate_max = self.options.freeincarnate_max.value
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actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
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self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
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self.created_items += actual_freeincarnates
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@ -247,7 +248,7 @@ class AdventureWorld(World):
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self.created_items += 1
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def create_regions(self) -> None:
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create_regions(self.multiworld, self.player, self.dragon_rooms)
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create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
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set_rules = set_rules
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@ -354,7 +355,7 @@ class AdventureWorld(World):
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auto_collect_locations: [AdventureAutoCollectLocation] = []
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local_item_to_location: {int, int} = {}
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bat_no_touch_locs: [LocationData] = []
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bat_logic: int = self.multiworld.bat_logic[self.player].value
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bat_logic: int = self.options.bat_logic.value
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try:
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rom_deltas: { int, int } = {}
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self.place_dragons(rom_deltas)
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@ -421,7 +422,7 @@ class AdventureWorld(World):
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item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
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rom_deltas[item_position_data_start] = 0xff
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if self.multiworld.connector_multi_slot[self.player].value:
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if self.options.connector_multi_slot.value:
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rom_deltas[connector_port_offset] = (self.player & 0xff)
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else:
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rom_deltas[connector_port_offset] = 0
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