Adventure: Update to use new options api (#3326)

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JusticePS 2024-06-10 15:42:01 -07:00 committed by GitHub
parent 35617bdac5
commit 484082616f
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5 changed files with 47 additions and 44 deletions

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@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
self.local_item_locations = {}
self.dragon_speed_info = {}
options = Utils.get_options()
options = Utils.get_settings()
self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False):
@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if Utils.get_options()["adventure_options"].get("death_link", False):
if Utils.get_settings()["adventure_options"].get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
async def run_game(romfile):
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

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@ -2,7 +2,8 @@ from __future__ import annotations
from typing import Dict
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
from dataclasses import dataclass
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
class FreeincarnateMax(Range):
@ -223,22 +224,22 @@ class StartCastle(Choice):
option_white = 2
default = option_yellow
@dataclass
class AdventureOptions(PerGameCommonOptions):
dragon_slay_check: DragonSlayCheck
death_link: DeathLink
bat_logic: BatLogic
freeincarnate_max: FreeincarnateMax
dragon_rando_type: DragonRandoType
connector_multi_slot: ConnectorMultiSlot
yorgle_speed: YorgleStartingSpeed
yorgle_min_speed: YorgleMinimumSpeed
grundle_speed: GrundleStartingSpeed
grundle_min_speed: GrundleMinimumSpeed
rhindle_speed: RhindleStartingSpeed
rhindle_min_speed: RhindleMinimumSpeed
difficulty_switch_a: DifficultySwitchA
difficulty_switch_b: DifficultySwitchB
start_castle: StartCastle
adventure_option_definitions: Dict[str, type(Option)] = {
"dragon_slay_check": DragonSlayCheck,
"death_link": DeathLink,
"bat_logic": BatLogic,
"freeincarnate_max": FreeincarnateMax,
"dragon_rando_type": DragonRandoType,
"connector_multi_slot": ConnectorMultiSlot,
"yorgle_speed": YorgleStartingSpeed,
"yorgle_min_speed": YorgleMinimumSpeed,
"grundle_speed": GrundleStartingSpeed,
"grundle_min_speed": GrundleMinimumSpeed,
"rhindle_speed": RhindleStartingSpeed,
"rhindle_min_speed": RhindleMinimumSpeed,
"difficulty_switch_a": DifficultySwitchA,
"difficulty_switch_b": DifficultySwitchB,
"start_castle": StartCastle,
}

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@ -1,4 +1,5 @@
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
from Options import PerGameCommonOptions
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
@ -24,7 +25,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
connect(world, player, target, source, rule, True)
def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
menu = Region("Menu", player, multiworld)
@ -74,7 +75,7 @@ def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> Non
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
multiworld.regions.append(credits_room_far_side)
dragon_slay_check = multiworld.dragon_slay_check[player].value
dragon_slay_check = options.dragon_slay_check.value
priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
for name, location_data in location_table.items():

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@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
def set_rules(self) -> None:
world = self.multiworld
use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
set_rule(world.get_entrance("YellowCastlePort", self.player),
lambda state: state.has("Yellow Key", self.player))
@ -28,7 +28,7 @@ def set_rules(self) -> None:
lambda state: state.has("Bridge", self.player) or
state.has("Magnet", self.player))
dragon_slay_check = world.dragon_slay_check[self.player].value
dragon_slay_check = self.options.dragon_slay_check.value
if dragon_slay_check:
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
set_rule(world.get_location("Slay Yorgle", self.player),

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@ -15,7 +15,8 @@ from Options import AssembleOptions
from worlds.AutoWorld import WebWorld, World
from Fill import fill_restrictive
from worlds.generic.Rules import add_rule, set_rule
from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \
AdventureOptions
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
AdventureAutoCollectLocation
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
@ -109,7 +110,7 @@ class AdventureWorld(World):
game: ClassVar[str] = "Adventure"
web: ClassVar[WebWorld] = AdventureWeb()
option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
options_dataclass = AdventureOptions
settings: ClassVar[AdventureSettings]
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
@ -149,18 +150,18 @@ class AdventureWorld(World):
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
self.rom_name.extend([0] * (21 - len(self.rom_name)))
self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
self.grundle_speed = self.multiworld.grundle_speed[self.player].value
self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
self.start_castle = self.multiworld.start_castle[self.player].value
self.dragon_rando_type = self.options.dragon_rando_type.value
self.dragon_slay_check = self.options.dragon_slay_check.value
self.connector_multi_slot = self.options.connector_multi_slot.value
self.yorgle_speed = self.options.yorgle_speed.value
self.yorgle_min_speed = self.options.yorgle_min_speed.value
self.grundle_speed = self.options.grundle_speed.value
self.grundle_min_speed = self.options.grundle_min_speed.value
self.rhindle_speed = self.options.rhindle_speed.value
self.rhindle_min_speed = self.options.rhindle_min_speed.value
self.difficulty_switch_a = self.options.difficulty_switch_a.value
self.difficulty_switch_b = self.options.difficulty_switch_b.value
self.start_castle = self.options.start_castle.value
self.created_items = 0
if self.dragon_slay_check == 0:
@ -227,7 +228,7 @@ class AdventureWorld(World):
extra_filler_count = num_locations - self.created_items
# traps would probably go here, if enabled
freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
freeincarnate_max = self.options.freeincarnate_max.value
actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
self.created_items += actual_freeincarnates
@ -247,7 +248,7 @@ class AdventureWorld(World):
self.created_items += 1
def create_regions(self) -> None:
create_regions(self.multiworld, self.player, self.dragon_rooms)
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
set_rules = set_rules
@ -354,7 +355,7 @@ class AdventureWorld(World):
auto_collect_locations: [AdventureAutoCollectLocation] = []
local_item_to_location: {int, int} = {}
bat_no_touch_locs: [LocationData] = []
bat_logic: int = self.multiworld.bat_logic[self.player].value
bat_logic: int = self.options.bat_logic.value
try:
rom_deltas: { int, int } = {}
self.place_dragons(rom_deltas)
@ -421,7 +422,7 @@ class AdventureWorld(World):
item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
rom_deltas[item_position_data_start] = 0xff
if self.multiworld.connector_multi_slot[self.player].value:
if self.options.connector_multi_slot.value:
rom_deltas[connector_port_offset] = (self.player & 0xff)
else:
rom_deltas[connector_port_offset] = 0