OoT: More item.type bugs. (#930)
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@ -129,6 +129,8 @@ def getItemGenericName(item):
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def isRestrictedDungeonItem(dungeon, item):
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if not isinstance(item, OOTItem):
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return False
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if (item.map or item.compass) and dungeon.world.shuffle_mapcompass == 'dungeon':
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return item in dungeon.dungeon_items
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if item.type == 'SmallKey' and dungeon.world.shuffle_smallkeys == 'dungeon':
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@ -22,6 +22,12 @@ def ap_id_to_oot_data(ap_id):
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raise Exception(f'Could not find desired item ID: {ap_id}')
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def oot_is_item_of_type(item, item_type):
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if not isinstance(item, OOTItem):
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return False
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return item.type == item_type
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class OOTItem(Item):
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game: str = "Ocarina of Time"
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type: str
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@ -3,6 +3,7 @@ import logging
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from .SaveContext import SaveContext
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from .Regions import TimeOfDay
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from .Items import oot_is_item_of_type
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from BaseClasses import CollectionState
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from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item
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@ -138,7 +139,7 @@ def set_rules(ootworld):
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# Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else.
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# This is required if map/compass included, or any_dungeon shuffle.
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location = world.get_location('Sheik in Ice Cavern', player)
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add_item_rule(location, lambda item: item.player == player and item.type == 'Song')
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add_item_rule(location, lambda item: item.player == player and oot_is_item_of_type(item, 'Song'))
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if ootworld.skip_child_zelda:
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# If skip child zelda is on, the item at Song from Impa must be giveable by the save context.
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@ -181,7 +182,7 @@ def set_shop_rules(ootworld):
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wallet = ootworld.parser.parse_rule('Progressive_Wallet')
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wallet2 = ootworld.parser.parse_rule('(Progressive_Wallet, 2)')
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for location in filter(lambda location: location.item and location.item.type == 'Shop', ootworld.get_locations()):
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for location in filter(lambda location: location.item and oot_is_item_of_type(location.item, 'Shop'), ootworld.get_locations()):
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# Add wallet requirements
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if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
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add_rule(location, wallet)
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@ -8,7 +8,7 @@ logger = logging.getLogger("Ocarina of Time")
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from .Location import OOTLocation, LocationFactory, location_name_to_id
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from .Entrance import OOTEntrance
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from .EntranceShuffle import shuffle_random_entrances, entrance_shuffle_table, EntranceShuffleError
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from .Items import OOTItem, item_table, oot_data_to_ap_id
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from .Items import OOTItem, item_table, oot_data_to_ap_id, oot_is_item_of_type
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from .ItemPool import generate_itempool, add_dungeon_items, get_junk_item, get_junk_pool
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from .Regions import OOTRegion, TimeOfDay
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from .Rules import set_rules, set_shop_rules, set_entrances_based_rules
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@ -793,7 +793,7 @@ class OOTWorld(World):
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# This includes all locations for which show_in_spoiler is false, and shuffled shop items.
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for loc in self.get_locations():
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if loc.address is not None and (
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not loc.show_in_spoiler or (loc.item is not None and loc.item.type == 'Shop')
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not loc.show_in_spoiler or oot_is_item_of_type(loc.item, 'Shop')
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or (self.skip_child_zelda and loc.name in ['HC Zeldas Letter', 'Song from Impa'])):
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loc.address = None
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@ -869,11 +869,11 @@ class OOTWorld(World):
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autoworld.major_item_locations.append(loc)
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if loc.game == "Ocarina of Time" and loc.item.code and (not loc.locked or
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(loc.item.type == 'Song' or
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(loc.item.type == 'SmallKey' and world.worlds[loc.player].shuffle_smallkeys == 'any_dungeon') or
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(loc.item.type == 'HideoutSmallKey' and world.worlds[loc.player].shuffle_fortresskeys == 'any_dungeon') or
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(loc.item.type == 'BossKey' and world.worlds[loc.player].shuffle_bosskeys == 'any_dungeon') or
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(loc.item.type == 'GanonBossKey' and world.worlds[loc.player].shuffle_ganon_bosskey == 'any_dungeon'))):
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(oot_is_item_of_type(loc.item, 'Song') or
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(oot_is_item_of_type(loc.item, 'SmallKey') and world.worlds[loc.player].shuffle_smallkeys == 'any_dungeon') or
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(oot_is_item_of_type(loc.item, 'HideoutSmallKey') and world.worlds[loc.player].shuffle_fortresskeys == 'any_dungeon') or
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(oot_is_item_of_type(loc.item, 'BossKey') and world.worlds[loc.player].shuffle_bosskeys == 'any_dungeon') or
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(oot_is_item_of_type(loc.item, 'GanonBossKey') and world.worlds[loc.player].shuffle_ganon_bosskey == 'any_dungeon'))):
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if loc.player in barren_hint_players:
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hint_area = get_hint_area(loc)
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items_by_region[loc.player][hint_area]['weight'] += 1
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@ -888,7 +888,7 @@ class OOTWorld(World):
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elif barren_hint_players or woth_hint_players: # Check only relevant oot locations for barren/woth
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for player in (barren_hint_players | woth_hint_players):
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for loc in world.worlds[player].get_locations():
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if loc.item.code and (not loc.locked or loc.item.type == 'Song'):
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if loc.item.code and (not loc.locked or oot_is_item_of_type(loc.item, 'Song')):
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if player in barren_hint_players:
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hint_area = get_hint_area(loc)
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items_by_region[player][hint_area]['weight'] += 1
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