Added campfire for Sticky Situation, by popular demand
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@ -974,7 +974,8 @@ class TestAdvancements(TestMinecraft):
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["Sticky Situation", False, []],
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["Sticky Situation", False, [], ['Bottles']],
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["Sticky Situation", False, [], ['Ingot Crafting']],
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["Sticky Situation", True, ['Bottles', 'Ingot Crafting']],
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["Sticky Situation", False, [], ['Campfire']],
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["Sticky Situation", True, ['Bottles', 'Ingot Crafting', 'Campfire']],
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])
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def test_42075(self):
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@ -126,7 +126,7 @@ def set_rules(world: MultiWorld, player: int):
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set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
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set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
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set_rule(world.get_location("Minecraft", player), lambda state: True)
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set_rule(world.get_location("Sticky Situation", player), lambda state: state.has_bottle_mc(player))
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set_rule(world.get_location("Sticky Situation", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("Ol' Betsy", player), lambda state: state.craft_crossbow(player))
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set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
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state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
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