Require sending a satellite for victory in space-science-pack seeds.

This commit is contained in:
CaitSith2 2021-10-14 19:28:05 -07:00
parent 4f00f5509f
commit 48ed394d02
1 changed files with 18 additions and 2 deletions
worlds/factorio/data/mod_template

View File

@ -8,6 +8,7 @@ SLOT_NAME = "{{ slot_name }}"
SEED_NAME = "{{ seed_name }}"
FREE_SAMPLE_BLACKLIST = {{ dict_to_lua(free_sample_blacklist) }}
TRAP_EVO_FACTOR = {{ evolution_trap_increase }} / 100
MAX_SCIENCE_PACK = {{ max_science_pack }}
DEATH_LINK = {{ death_link | int }}
CURRENTLY_DEATH_LOCK = 0
@ -107,8 +108,19 @@ end
script.on_event(defines.events.on_player_removed, on_player_removed)
function on_rocket_launched(event)
global.forcedata[event.rocket.force.name]['victory'] = 1
dumpInfo(event.rocket.force)
if event.rocket and event.rocket.valid and global.forcedata[event.rocket.force.name]['victory'] == 0 then
if event.rocket.get_item_count("satellite") > 0 or MAX_SCIENCE_PACK < 6 then
global.forcedata[event.rocket.force.name]['victory'] = 1
dumpInfo(event.rocket.force)
game.set_game_state
{
game_finished = true,
player_won = true,
can_continue = true,
victorious_force = event.rocket.force
}
end
end
end
script.on_event(defines.events.on_rocket_launched, on_rocket_launched)
@ -198,6 +210,10 @@ script.on_init(function()
e.player_index = index
on_player_created(e)
end
if remote.interfaces["silo_script"] then
remote.call("silo_script", "set_no_victory", true)
end
end)
-- hook into researches done