Fixed a crafting category bug related to fluids. (#848)
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@ -221,7 +221,7 @@ class Factorio(World):
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# Return the liquid to the pool and get a new ingredient.
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# Return the liquid to the pool and get a new ingredient.
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pool.append(new_ingredient)
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pool.append(new_ingredient)
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new_ingredient = pool.pop(0)
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new_ingredient = pool.pop(0)
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liquids_used += 1
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liquids_used += 1 if new_ingredient in fluids else 0
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new_ingredients[new_ingredient] = 1
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new_ingredients[new_ingredient] = 1
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return Recipe(original.name, self.get_category(original.category, liquids_used), new_ingredients,
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return Recipe(original.name, self.get_category(original.category, liquids_used), new_ingredients,
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original.products, original.energy)
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original.products, original.energy)
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