Fixed a crafting category bug related to fluids. (#848)
This commit is contained in:
parent
d1f34d088b
commit
4b85000960
|
@ -221,7 +221,7 @@ class Factorio(World):
|
|||
# Return the liquid to the pool and get a new ingredient.
|
||||
pool.append(new_ingredient)
|
||||
new_ingredient = pool.pop(0)
|
||||
liquids_used += 1
|
||||
liquids_used += 1 if new_ingredient in fluids else 0
|
||||
new_ingredients[new_ingredient] = 1
|
||||
return Recipe(original.name, self.get_category(original.category, liquids_used), new_ingredients,
|
||||
original.products, original.energy)
|
||||
|
|
Loading…
Reference in New Issue