From 4c33bf72ffc436adcf815f9fdf19f74a24af5079 Mon Sep 17 00:00:00 2001 From: AmazingAmpharos Date: Wed, 14 Mar 2018 13:28:52 -0500 Subject: [PATCH] Smith softlock fix Now correctly requires Moon Pearl. --- Rules.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Rules.py b/Rules.py index b96c7fc3..b0cd6424 100644 --- a/Rules.py +++ b/Rules.py @@ -114,7 +114,7 @@ def global_rules(world): set_rule(world.get_location('Zora\'s Ledge'), lambda state: state.has('Flippers')) set_rule(world.get_entrance('Waterfall of Wishing'), lambda state: state.has('Flippers')) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. Can be improved in future Todo - set_rule(world.get_location('Blacksmith'), lambda state: state.can_lift_heavy_rocks() and state.can_reach('West Dark World')) # Can S&Q with smith + set_rule(world.get_location('Blacksmith'), lambda state: state.can_lift_heavy_rocks() and state.can_reach('West Dark World') and state.has_Pearl()) # Can S&Q with smith set_rule(world.get_location('Magic Bat'), lambda state: state.has('Magic Powder')) set_rule(world.get_location('Sick Kid'), lambda state: state.has_bottle()) set_rule(world.get_location('Library'), lambda state: state.has_Boots())