Merge pull request #944

* WebHost: Remove "Random" as an option and move to separate button in …

* Merge branch 'main' into randomize-button

* Tweaked color and changed text of tooltip.

* Merge branch 'main' into randomize-button
This commit is contained in:
Zach Parks 2022-11-12 21:03:44 -06:00 committed by GitHub
parent 7665935227
commit 4d79920fa6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 100 additions and 14 deletions

View File

@ -106,11 +106,6 @@ def create():
if sub_option_id == option.default: if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name this_option["defaultValue"] = sub_option_name
this_option["options"].append({
"name": "Random",
"value": "random",
})
if option.default == "random": if option.default == "random":
this_option["defaultValue"] = "random" this_option["defaultValue"] = "random"

View File

@ -118,6 +118,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
const tdr = document.createElement('td'); const tdr = document.createElement('td');
let element = null; let element = null;
const randomButton = document.createElement('button');
switch(settings[setting].type){ switch(settings[setting].type){
case 'select': case 'select':
element = document.createElement('div'); element = document.createElement('div');
@ -138,8 +140,21 @@ const buildOptionsTable = (settings, romOpts = false) => {
} }
select.appendChild(option); select.appendChild(option);
}); });
select.addEventListener('change', (event) => updateGameSetting(event)); select.addEventListener('change', (event) => updateGameSetting(event.target));
element.appendChild(select); element.appendChild(select);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
}
element.appendChild(randomButton);
break; break;
case 'range': case 'range':
@ -154,15 +169,29 @@ const buildOptionsTable = (settings, romOpts = false) => {
range.value = currentSettings[gameName][setting]; range.value = currentSettings[gameName][setting];
range.addEventListener('change', (event) => { range.addEventListener('change', (event) => {
document.getElementById(`${setting}-value`).innerText = event.target.value; document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event); updateGameSetting(event.target);
}); });
element.appendChild(range); element.appendChild(range);
let rangeVal = document.createElement('span'); let rangeVal = document.createElement('span');
rangeVal.classList.add('range-value'); rangeVal.classList.add('range-value');
rangeVal.setAttribute('id', `${setting}-value`); rangeVal.setAttribute('id', `${setting}-value`);
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue; rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
element.appendChild(rangeVal); element.appendChild(rangeVal);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
}
element.appendChild(randomButton);
break; break;
case 'special_range': case 'special_range':
@ -201,7 +230,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
let specialRangeVal = document.createElement('span'); let specialRangeVal = document.createElement('span');
specialRangeVal.classList.add('range-value'); specialRangeVal.classList.add('range-value');
specialRangeVal.setAttribute('id', `${setting}-value`); specialRangeVal.setAttribute('id', `${setting}-value`);
specialRangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue; specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
// Configure select event listener // Configure select event listener
specialRangeSelect.addEventListener('change', (event) => { specialRangeSelect.addEventListener('change', (event) => {
@ -210,7 +240,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
// Update range slider // Update range slider
specialRange.value = event.target.value; specialRange.value = event.target.value;
document.getElementById(`${setting}-value`).innerText = event.target.value; document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event); updateGameSetting(event.target);
}); });
// Configure range event handler // Configure range event handler
@ -220,13 +250,29 @@ const buildOptionsTable = (settings, romOpts = false) => {
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ? (Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom'; parseInt(event.target.value) : 'custom';
document.getElementById(`${setting}-value`).innerText = event.target.value; document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event); updateGameSetting(event.target);
}); });
element.appendChild(specialRangeSelect); element.appendChild(specialRangeSelect);
specialRangeWrapper.appendChild(specialRange); specialRangeWrapper.appendChild(specialRange);
specialRangeWrapper.appendChild(specialRangeVal); specialRangeWrapper.appendChild(specialRangeVal);
element.appendChild(specialRangeWrapper); element.appendChild(specialRangeWrapper);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, [specialRange, specialRangeSelect])
);
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
specialRange.disabled = true;
specialRangeSelect.disabled = true;
}
specialRangeWrapper.appendChild(randomButton);
break; break;
default: default:
@ -243,6 +289,25 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table; return table;
}; };
const toggleRandomize = (event, inputElements) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
for (const element of inputElements) {
element.disabled = undefined;
updateGameSetting(element);
}
} else {
randomButton.classList.add('active');
for (const element of inputElements) {
element.disabled = true;
updateGameSetting(randomButton);
}
}
};
const updateBaseSetting = (event) => { const updateBaseSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName)); const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ? options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
@ -250,10 +315,17 @@ const updateBaseSetting = (event) => {
localStorage.setItem(gameName, JSON.stringify(options)); localStorage.setItem(gameName, JSON.stringify(options));
}; };
const updateGameSetting = (event) => { const updateGameSetting = (settingElement) => {
const options = JSON.parse(localStorage.getItem(gameName)); const options = JSON.parse(localStorage.getItem(gameName));
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10); if (settingElement.classList.contains('randomize-button')) {
// If the event passed in is the randomize button, then we know what we must do.
options[gameName][settingElement.getAttribute('data-key')] = 'random';
} else {
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
settingElement.value : parseInt(settingElement.value, 10);
}
localStorage.setItem(gameName, JSON.stringify(options)); localStorage.setItem(gameName, JSON.stringify(options));
}; };

View File

@ -116,6 +116,10 @@ html{
flex-grow: 1; flex-grow: 1;
} }
#player-settings table select:disabled{
background-color: lightgray;
}
#player-settings table .range-container{ #player-settings table .range-container{
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@ -138,12 +142,27 @@ html{
#player-settings table .special-range-wrapper{ #player-settings table .special-range-wrapper{
display: flex; display: flex;
flex-direction: row; flex-direction: row;
margin-top: 0.25rem;
} }
#player-settings table .special-range-wrapper input[type=range]{ #player-settings table .special-range-wrapper input[type=range]{
flex-grow: 1; flex-grow: 1;
} }
#player-settings table .randomize-button {
max-height: 24px;
line-height: 16px;
padding: 2px 8px;
margin: 0 0 0 0.25rem;
font-size: 12px;
border: 1px solid black;
border-radius: 3px;
}
#player-settings table .randomize-button.active {
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
}
#player-settings table label{ #player-settings table label{
display: block; display: block;
min-width: 200px; min-width: 200px;