Generate: fix accessibility and progression_balancing override
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@ -491,7 +491,9 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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for option_key, option in world_type.options.items():
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handle_option(ret, game_weights, option_key, option)
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for option_key, option in Options.per_game_common_options.items():
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handle_option(ret, game_weights, option_key, option)
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# skip setting this option if already set from common_options, defaulting to root option
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if not (option_key in Options.common_options and option_key not in game_weights):
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handle_option(ret, game_weights, option_key, option)
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if "items" in plando_options:
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ret.plando_items = roll_item_plando(world_type, game_weights)
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if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
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