Generate: fix accessibility and progression_balancing override

This commit is contained in:
Fabian Dill 2022-01-04 20:04:02 +01:00
parent 03a892aded
commit 4dd7c63cab
1 changed files with 3 additions and 1 deletions

View File

@ -491,7 +491,9 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
for option_key, option in world_type.options.items():
handle_option(ret, game_weights, option_key, option)
for option_key, option in Options.per_game_common_options.items():
handle_option(ret, game_weights, option_key, option)
# skip setting this option if already set from common_options, defaulting to root option
if not (option_key in Options.common_options and option_key not in game_weights):
handle_option(ret, game_weights, option_key, option)
if "items" in plando_options:
ret.plando_items = roll_item_plando(world_type, game_weights)
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":