Actually iterate the dictionary correctly.

This commit is contained in:
CaitSith2 2020-10-14 20:33:12 -07:00
parent 99e21a68fb
commit 4e0a2ad696
1 changed files with 1 additions and 1 deletions

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@ -499,7 +499,7 @@ def roll_settings(weights):
if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \ if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined. and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
for key, value in romweights['sprite']: for key, value in romweights['sprite'].items():
if key.startswith('random'): if key.startswith('random'):
ret.sprite_pool += ['random'] * int(value) ret.sprite_pool += ['random'] * int(value)
else: else: