Actually iterate the dictionary correctly.
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@ -499,7 +499,7 @@ def roll_settings(weights):
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if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
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if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
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and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
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and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
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for key, value in romweights['sprite']:
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for key, value in romweights['sprite'].items():
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if key.startswith('random'):
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if key.startswith('random'):
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ret.sprite_pool += ['random'] * int(value)
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ret.sprite_pool += ['random'] * int(value)
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else:
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else:
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