Add glitchless condition to ganon's castle junk fill

This commit is contained in:
espeon65536 2021-09-11 10:18:03 -05:00 committed by Fabian Dill
parent b0d5a51768
commit 4e18f24f3b
1 changed files with 21 additions and 19 deletions

View File

@ -654,26 +654,28 @@ class OOTWorld(World):
self.world.itempool.remove(item_to_place)
# Exclude locations in Ganon's Castle proportional to the number of items required to make the bridge
if self.bridge == 'medallions':
ganon_junk_fill = self.bridge_medallions / 9
elif self.bridge == 'stones':
ganon_junk_fill = self.bridge_stones / 9
elif self.bridge == 'dungeons':
ganon_junk_fill = self.bridge_rewards / 9
elif self.bridge == 'vanilla':
ganon_junk_fill = 2 / 9
elif self.bridge == 'tokens':
ganon_junk_fill = self.bridge_tokens / 100
elif self.bridge == 'open':
ganon_junk_fill = 0
else:
raise Exception("Unexpected bridge setting")
# Check for dungeon ER later
if self.logic_rules == 'glitchless':
if self.bridge == 'medallions':
ganon_junk_fill = self.bridge_medallions / 9
elif self.bridge == 'stones':
ganon_junk_fill = self.bridge_stones / 9
elif self.bridge == 'dungeons':
ganon_junk_fill = self.bridge_rewards / 9
elif self.bridge == 'vanilla':
ganon_junk_fill = 2 / 9
elif self.bridge == 'tokens':
ganon_junk_fill = self.bridge_tokens / 100
elif self.bridge == 'open':
ganon_junk_fill = 0
else:
raise Exception("Unexpected bridge setting")
gc = next(filter(lambda dungeon: dungeon.name == 'Ganons Castle', self.dungeons))
locations = [loc.name for region in gc.regions for loc in region.locations if loc.item is None]
junk_fill_locations = self.world.random.sample(locations, round(len(locations) * ganon_junk_fill))
print(junk_fill_locations)
exclusion_rules(self.world, self.player, junk_fill_locations)
gc = next(filter(lambda dungeon: dungeon.name == 'Ganons Castle', self.dungeons))
locations = [loc.name for region in gc.regions for loc in region.locations if loc.item is None]
junk_fill_locations = self.world.random.sample(locations, round(len(locations) * ganon_junk_fill))
print(junk_fill_locations)
exclusion_rules(self.world, self.player, junk_fill_locations)
# Locations which are not sendable must be converted to events
# This includes all locations for which show_in_spoiler is false, and shuffled shop items.