From 4e60f3cc54063051393cdd7bd253464398a08146 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Tue, 17 Sep 2024 17:00:26 -0500 Subject: [PATCH] The Messenger: Fix Portal Plando Issues (#3838) * add a more clear error message for a missing exit * remove portal region from the available pool * ensure plando portals are in the correct spot in the list and it gets cleared correctly --- worlds/messenger/portals.py | 33 +++++++++++++++++++++++---------- 1 file changed, 23 insertions(+), 10 deletions(-) diff --git a/worlds/messenger/portals.py b/worlds/messenger/portals.py index 1da210cb..17152a1a 100644 --- a/worlds/messenger/portals.py +++ b/worlds/messenger/portals.py @@ -215,13 +215,13 @@ def shuffle_portals(world: "MessengerWorld") -> None: if "Portal" in warp: exit_string += "Portal" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}00")) elif warp in SHOP_POINTS[parent]: exit_string += f"{warp} Shop" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) else: exit_string += f"{warp} Checkpoint" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) + world.portal_mapping.insert(PORTALS.index(in_portal), int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) world.spoiler_portal_mapping[in_portal] = exit_string connect_portal(world, in_portal, exit_string) @@ -230,12 +230,15 @@ def shuffle_portals(world: "MessengerWorld") -> None: def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None: """checks the provided plando connections for portals and connects them""" + nonlocal available_portals + for connection in plando_connections: - if connection.entrance not in PORTALS: - continue # let it crash here if input is invalid - create_mapping(connection.entrance, connection.exit) + available_portals.remove(connection.exit) + parent = create_mapping(connection.entrance, connection.exit) world.plando_portals.append(connection.entrance) + if shuffle_type < ShufflePortals.option_anywhere: + available_portals = [port for port in available_portals if port not in shop_points[parent]] shuffle_type = world.options.shuffle_portals shop_points = deepcopy(SHOP_POINTS) @@ -251,8 +254,13 @@ def shuffle_portals(world: "MessengerWorld") -> None: plando = world.options.portal_plando.value if not plando: plando = world.options.plando_connections.value - if plando and world.multiworld.plando_options & PlandoOptions.connections: - handle_planned_portals(plando) + if plando and world.multiworld.plando_options & PlandoOptions.connections and not world.plando_portals: + try: + handle_planned_portals(plando) + # any failure i expect will trigger on available_portals.remove + except ValueError: + raise ValueError(f"Unable to complete portal plando for Player {world.player_name}. " + f"If you attempted to plando a checkpoint, checkpoints must be shuffled.") for portal in PORTALS: if portal in world.plando_portals: @@ -276,8 +284,13 @@ def disconnect_portals(world: "MessengerWorld") -> None: entrance.connected_region = None if portal in world.spoiler_portal_mapping: del world.spoiler_portal_mapping[portal] - if len(world.portal_mapping) > len(world.spoiler_portal_mapping): - world.portal_mapping = world.portal_mapping[:len(world.spoiler_portal_mapping)] + if world.plando_portals: + indexes = [PORTALS.index(portal) for portal in world.plando_portals] + planned_portals = [] + for index, portal_coord in enumerate(world.portal_mapping): + if index in indexes: + planned_portals.append(portal_coord) + world.portal_mapping = planned_portals def validate_portals(world: "MessengerWorld") -> bool: