From 4e6484dd1db3d936c4d6095321a7bdbccbfbd52c Mon Sep 17 00:00:00 2001 From: LLCoolDave Date: Mon, 22 May 2017 23:21:37 +0200 Subject: [PATCH] Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves. --- Main.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Main.py b/Main.py index 41654189..1912c7bf 100644 --- a/Main.py +++ b/Main.py @@ -484,6 +484,10 @@ def patch_rom(world, rom): write_string_to_rom(rom, 'Ganon1', '\n\n\n\n\n\n\n\n\nWhy are you reading an empty textbox?') write_string_to_rom(rom, 'TavernMan', 'Did you know that talking to random NPCs wastes time in a race? I hope this information may be of use to you in the future.') + # disable open door sprites when exiting caves + for i in range(0x85): + write_byte(rom, 0x15274 + i, 0x00) + altaritem = world.get_location('Altar').item.name if world.get_location('Altar').item is not None else 'Nothing' write_string_to_rom(rom, 'Altar', altar_text.get(altaritem, 'Unknown Item.'))