Docs: Added Note Explaining BK and fix typo in advanced settings (#2316)
* Added Note Explaining BK Added suggested change regarding BK mode from Issue #2295 * Changed to Glossary hyperlink * Fix minor typo in exclude_locations * Update worlds/generic/docs/advanced_settings_en.md Co-authored-by: kindasneaki <ryandj67@hotmail.com> * Docs: Reformat advanced_settings_en/progression_balancing --------- Co-authored-by: kindasneaki <ryandj67@hotmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@ -108,7 +108,9 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
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* `minimal` will only guarantee that the seed is beatable. You will be guaranteed able to finish the seed logically
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but may not be able to access all locations or acquire all items. A good example of this is having a big key in
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the big chest in a dungeon in ALTTP making it impossible to get and finish the dungeon.
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* `progression_balancing` is a system the Archipelago generator uses to try and reduce "BK mode" as much as possible.
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* `progression_balancing` is a system the Archipelago generator uses to try and reduce
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["BK mode"](/glossary/en/#burger-king-/-bk-mode)
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as much as possible.
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This primarily involves moving necessary progression items into earlier logic spheres to make the games more
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accessible so that players almost always have something to do. This can be in a range from 0 to 99, and is 50 by
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default. This number represents a percentage of the furthest progressible player.
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@ -130,7 +132,7 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
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there without using any hint points.
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* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk"
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item which isn't necessary for progression to go in these locations.
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* `priority_locations` is the inverse of `exlcude_locations`, forcing a progression item in the defined locations.
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* `priority_locations` is the inverse of `exclude_locations`, forcing a progression item in the defined locations.
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* `item_links` allows players to link their items into a group with the same item link name and game. The items declared
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in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links
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can also have local and non local items, forcing the items to either be placed within the worlds of the group or in
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