Undertale: Logic fixes (#2436)

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Mewlif 2023-11-08 12:50:29 -05:00 committed by GitHub
parent 03e1c45d71
commit 504d09daf6
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2 changed files with 14 additions and 8 deletions

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@ -24,6 +24,7 @@ undertale_regions = [
("True Lab", []),
("Core", ["Core Exit"]),
("New Home", ["New Home Exit"]),
("Last Corridor", ["Last Corridor Exit"]),
("Barrier", []),
]
@ -40,7 +41,8 @@ mandatory_connections = [
("News Show Entrance", "News Show"),
("Lab Elevator", "True Lab"),
("Core Exit", "New Home"),
("New Home Exit", "Barrier"),
("New Home Exit", "Last Corridor"),
("Last Corridor Exit", "Barrier"),
("Snowdin Hub", "Snowdin Forest"),
("Waterfall Hub", "Waterfall"),
("Hotland Hub", "Hotland"),

View File

@ -81,23 +81,27 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player]))
state.has("Key Piece", player, state.multiworld.key_pieces[player].value))
if _undertale_is_route(multiworld.state, player, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and _undertale_has_plot(state, player, "DT Extractor"))
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value)))
set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.has("Undyne Letter EX", player) and state.has("Undyne Date", player))
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
and state.has("Undyne Date", player))
set_rule(multiworld.get_location("Papyrus Plot", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Undyne Plot", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player))
and state.can_reach("Letter Quest", "Location", player)
and state.can_reach("Alphys Date", "Location", player))
set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player),
@ -113,7 +117,7 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("Hush Trade", player),
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("New Home Exit", "Entrance", player) and state.has("Undyne Date", player))
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
@ -126,7 +130,7 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(multiworld.state, player, 2) and \
(multiworld.rando_love[player] or multiworld.rando_stats[player]):
(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)):
maxlv = 1
exp = 190
curarea = "Old Home"
@ -304,7 +308,7 @@ def set_rules(multiworld: MultiWorld, player: int):
# Sets rules on completion condition
def set_completion_rules(multiworld: MultiWorld, player: int):
completion_requirements = lambda state: state.can_reach("New Home Exit", "Entrance", player)
completion_requirements = lambda state: state.can_reach("Barrier", "Region", player)
if _undertale_is_route(multiworld.state, player, 1):
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)