diff --git a/worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md b/worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md index f4ecd7ab..d7175d47 100644 --- a/worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md +++ b/worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md @@ -13,9 +13,8 @@ the end of the Ancient Cave you get to fight the Royal Jelly... if you make it t Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party, whichever one you can manage). -The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach -final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose -custom levels/evolution stages for your capsule monsters, etc.). +The Randomizer allows you to set different goals and modify the game in several other ways +([see below](#changes-from-the-vanilla-game)). ## What items and locations get shuffled? @@ -34,3 +33,41 @@ Items belonging to other worlds are represented by an AP icon and are called AP ## When the player receives an item, what happens? Your Party Leader will hold up the item they received when not in a fight or in a menu. + +## Changes from the vanilla game + +###### Customization options: + +- Choose a goal for your world. Possible goals are: 1) Reach the final floor; 2) Defeat the boss on the final floor; 3) + Retrieve a (customizable) number of iris treasures from the cave; 4) Retrieve the iris treasures *and* defeat the boss +- You can also randomize the goal; The blue-haired NPC in front of the cafe can tell you about the selected objective +- Customize (or randomize) the chances of encountering blue chests, healing tiles, iris treasures, etc. +- Customize (or randomize) your starting party members and/or party level +- Customize (or randomize) your starting capsule monster and/or capsule monster level as well as form +- Customize (or randomize) the initial and/or final floor numbers +- Customize (or randomize) the boss that resides on the final floor +- Customize start inventory, i.e., begin every run with certain items or spells of your choice +- Option to shuffle your party members and/or capsule monsters into the multiworld, meaning that someone will have to + find them in order to unlock them for you to use + +###### Quality of life: + +- Various streamlining tweaks (removed cutscenes, dialogue, transitions) +- Always start with Providence already in your inventory. (It is no longer obtained from red chests) +- (optional) Run button that allows you to move at faster than normal speed + +###### Quality of death: + +- Blue chest items that you received from the multiworld are kept, even if your party dies. (I.e., you do not need to + use Providence to make them permanent) +- Similarly, but in the opposite direction: All location checks you make are immediately sent out to the multiworld and + don't require Providence for persistence. +- (optional) Death link support. (I.e., if your party is defeated, everyone else participating in death link also dies) + +###### Bug fixes: + +- Vanilla game bugs that could result in softlocks or save file corruption have been fixed +- (optional) Bugfix for the algorithm that determines the item pool for red chest gear. Enabling this allows the cave to + generate shields, headgear, rings, and jewels in red chests even after floor B9 +- (optional) Bugfix for the outlandish cravings of capsule monsters in the US version. Enabling this makes feeding work + like in the JP and EU versions of the game, resulting in more reasonable cravings