From 50d9ab041a8311543df4acbd1c38082b892791db Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Sun, 16 Apr 2023 02:53:42 -0600 Subject: [PATCH] Blasphemous: Fix logic for Laudes (#1724) --- worlds/blasphemous/Rules.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/worlds/blasphemous/Rules.py b/worlds/blasphemous/Rules.py index ee99ecde..22953ed4 100644 --- a/worlds/blasphemous/Rules.py +++ b/worlds/blasphemous/Rules.py @@ -299,7 +299,9 @@ class BlasphemousLogic(LogicMixin): return self.has_group("masks", player, 3) def _blasphemous_laudes_gate(self, player): - return self.has_all({"Petrified Bell", "Blood Perpetuated in Sand", "Three Gnarled Tongues", "Key of the Secular", "Key of the Scribe", "Verses Spun from Gold"}, player) + return self.has_all({"Petrified Bell", "Blood Perpetuated in Sand", "Three Gnarled Tongues", \ + "Key of the Secular", "Key of the Scribe"}, player) and \ + self.has("Verses Spun from Gold", player, 4) # Ten Piedad, Tres Angustias, Our Lady of the Charred Visage def _blasphemous_wound_boss_easy(self, player):