Zillion: support unicode player names (#1131)
* work on unicode and seed verification * update zilliandomizer * fix log message
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24105ac249
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52726139b4
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@ -279,6 +279,7 @@ class CommonContext:
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self.auth = await self.console_input()
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async def send_connect(self, **kwargs: typing.Any) -> None:
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""" send `Connect` packet to log in to server """
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payload = {
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'cmd': 'Connect',
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'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
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@ -294,6 +295,7 @@ class CommonContext:
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return await self.input_queue.get()
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async def connect(self, address: typing.Optional[str] = None) -> None:
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""" disconnect any previous connection, and open new connection to the server """
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await self.disconnect()
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self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
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@ -1,7 +1,7 @@
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import asyncio
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import base64
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import platform
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from typing import Any, Coroutine, Dict, Optional, Type, cast
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from typing import Any, Coroutine, Dict, Optional, Tuple, Type, cast
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# CommonClient import first to trigger ModuleUpdater
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from CommonClient import CommonContext, server_loop, gui_enabled, \
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@ -46,6 +46,8 @@ class ZillionContext(CommonContext):
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start_char: Chars = "JJ"
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rescues: Dict[int, RescueInfo] = {}
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loc_mem_to_id: Dict[int, int] = {}
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got_room_info: asyncio.Event
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""" flag for connected to server """
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got_slot_data: asyncio.Event
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""" serves as a flag for whether I am logged in to the server """
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@ -65,6 +67,7 @@ class ZillionContext(CommonContext):
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super().__init__(server_address, password)
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self.from_game = asyncio.Queue()
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self.to_game = asyncio.Queue()
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self.got_room_info = asyncio.Event()
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self.got_slot_data = asyncio.Event()
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self.look_for_retroarch = asyncio.Event()
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@ -185,6 +188,9 @@ class ZillionContext(CommonContext):
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logger.info("received door data from server")
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doors = base64.b64decode(doors_b64)
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self.to_game.put_nowait(events.DoorEventToGame(doors))
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elif cmd == "RoomInfo":
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self.seed_name = args["seed_name"]
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self.got_room_info.set()
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def process_from_game_queue(self) -> None:
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if self.from_game.qsize():
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@ -238,6 +244,24 @@ class ZillionContext(CommonContext):
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self.next_item = len(self.items_received)
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def name_seed_from_ram(data: bytes) -> Tuple[str, str]:
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""" returns player name, and end of seed string """
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if len(data) == 0:
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# no connection to game
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return "", "xxx"
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null_index = data.find(b'\x00')
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if null_index == -1:
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logger.warning(f"invalid game id in rom {data}")
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null_index = len(data)
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name = data[:null_index].decode()
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null_index_2 = data.find(b'\x00', null_index + 1)
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if null_index_2 == -1:
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null_index_2 = len(data)
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seed_name = data[null_index + 1:null_index_2].decode()
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return name, seed_name
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async def zillion_sync_task(ctx: ZillionContext) -> None:
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logger.info("started zillion sync task")
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@ -263,47 +287,58 @@ async def zillion_sync_task(ctx: ZillionContext) -> None:
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with Memory(ctx.from_game, ctx.to_game) as memory:
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while not ctx.exit_event.is_set():
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ram = await memory.read()
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name = memory.get_player_name(ram).decode()
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game_id = memory.get_rom_to_ram_data(ram)
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name, seed_end = name_seed_from_ram(game_id)
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if len(name):
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if name == ctx.auth:
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# this is the name we know
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if ctx.server and ctx.server.socket: # type: ignore
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if memory.have_generation_info():
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log_no_spam("everything connected")
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await memory.process_ram(ram)
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ctx.process_from_game_queue()
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ctx.process_items_received()
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else: # no generation info
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if ctx.got_slot_data.is_set():
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memory.set_generation_info(ctx.rescues, ctx.loc_mem_to_id)
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ctx.ap_id_to_name, ctx.ap_id_to_zz_id, _ap_id_to_zz_item = \
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make_id_to_others(ctx.start_char)
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ctx.next_item = 0
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ctx.ap_local_count = len(ctx.checked_locations)
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else: # no slot data yet
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asyncio.create_task(ctx.send_connect())
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log_no_spam("logging in to server...")
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await asyncio.wait((
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ctx.got_slot_data.wait(),
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ctx.exit_event.wait(),
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asyncio.sleep(6)
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), return_when=asyncio.FIRST_COMPLETED) # to not spam connect packets
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if ctx.got_room_info.is_set():
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if ctx.seed_name and ctx.seed_name.endswith(seed_end):
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# correct seed
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if memory.have_generation_info():
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log_no_spam("everything connected")
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await memory.process_ram(ram)
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ctx.process_from_game_queue()
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ctx.process_items_received()
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else: # no generation info
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if ctx.got_slot_data.is_set():
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memory.set_generation_info(ctx.rescues, ctx.loc_mem_to_id)
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ctx.ap_id_to_name, ctx.ap_id_to_zz_id, _ap_id_to_zz_item = \
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make_id_to_others(ctx.start_char)
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ctx.next_item = 0
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ctx.ap_local_count = len(ctx.checked_locations)
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else: # no slot data yet
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asyncio.create_task(ctx.send_connect())
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log_no_spam("logging in to server...")
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await asyncio.wait((
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ctx.got_slot_data.wait(),
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ctx.exit_event.wait(),
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asyncio.sleep(6)
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), return_when=asyncio.FIRST_COMPLETED) # to not spam connect packets
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else: # not correct seed name
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log_no_spam("incorrect seed - did you mix up roms?")
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else: # no room info
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# If we get here, it looks like `RoomInfo` packet got lost
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log_no_spam("waiting for room info from server...")
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else: # server not connected
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log_no_spam("waiting for server connection...")
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else: # new game
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log_no_spam("connected to new game")
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await ctx.disconnect()
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ctx.reset_server_state()
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ctx.seed_name = None
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ctx.got_room_info.clear()
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ctx.reset_game_state()
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memory.reset_game_state()
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ctx.auth = name
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asyncio.create_task(ctx.connect())
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await asyncio.wait((
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ctx.got_slot_data.wait(),
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ctx.got_room_info.wait(),
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ctx.exit_event.wait(),
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asyncio.sleep(6)
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), return_when=asyncio.FIRST_COMPLETED) # to not spam connect packets
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), return_when=asyncio.FIRST_COMPLETED)
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else: # no name found in game
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if not help_message_shown:
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logger.info('In RetroArch, make sure "Settings > Network > Network Commands" is on.')
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@ -304,7 +304,8 @@ class ZillionWorld(World):
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zz_patcher.all_fixes_and_options(zz_options)
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zz_patcher.set_external_item_interface(zz_options.start_char, zz_options.max_level)
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zz_patcher.set_multiworld_items(multi_items)
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zz_patcher.set_rom_to_ram_data(self.world.player_name[self.player].replace(' ', '_').encode())
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game_id = self.world.player_name[self.player].encode() + b'\x00' + self.world.seed_name[-6:].encode()
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zz_patcher.set_rom_to_ram_data(game_id)
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def generate_output(self, output_directory: str) -> None:
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"""This method gets called from a threadpool, do not use world.random here.
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@ -1 +1 @@
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git+https://github.com/beauxq/zilliandomizer@45a45eaca4119a4d06d2c31546ad19f3abd77f63#egg=zilliandomizer==0.4.4
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git+https://github.com/beauxq/zilliandomizer@c97298ecb1bca58c3dd3376a1e1609fad53788cf#egg=zilliandomizer==0.4.5
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