dont touch the smith single cave doors again please
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				|  | @ -1160,7 +1160,7 @@ def link_inverted_entrances(world, player): | ||||||
| 
 | 
 | ||||||
|         single_doors = list(Single_Cave_Doors) |         single_doors = list(Single_Cave_Doors) | ||||||
|         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors) |         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors) | ||||||
|         blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors) |         blacksmith_doors = list(Blacksmith_Single_Cave_Doors) | ||||||
|         door_targets = list(Inverted_Single_Cave_Targets) |         door_targets = list(Inverted_Single_Cave_Targets) | ||||||
| 
 | 
 | ||||||
|         # we shuffle all 2 entrance caves as pairs as a start |         # we shuffle all 2 entrance caves as pairs as a start | ||||||
|  | @ -1253,7 +1253,7 @@ def link_inverted_entrances(world, player): | ||||||
|         caves = list(Cave_Exits + Cave_Three_Exits + Old_Man_House) |         caves = list(Cave_Exits + Cave_Three_Exits + Old_Man_House) | ||||||
|         single_doors = list(Single_Cave_Doors) |         single_doors = list(Single_Cave_Doors) | ||||||
|         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) |         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) | ||||||
|         blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) |         blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) | ||||||
|         door_targets = list(Inverted_Single_Cave_Targets) |         door_targets = list(Inverted_Single_Cave_Targets) | ||||||
| 
 | 
 | ||||||
|         # place links house |         # place links house | ||||||
|  | @ -1335,7 +1335,7 @@ def link_inverted_entrances(world, player): | ||||||
|         old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera']) |         old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera']) | ||||||
|         caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits)  # don't need to consider three exit caves, have one exit caves to avoid parity issues |         caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits)  # don't need to consider three exit caves, have one exit caves to avoid parity issues | ||||||
|         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) |         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) | ||||||
|         blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) |         blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) | ||||||
|         door_targets = list(Inverted_Single_Cave_Targets) |         door_targets = list(Inverted_Single_Cave_Targets) | ||||||
|         old_man_house = list(Old_Man_House) |         old_man_house = list(Old_Man_House) | ||||||
| 
 | 
 | ||||||
|  | @ -1486,7 +1486,7 @@ def link_inverted_entrances(world, player): | ||||||
|         old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera']) |         old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Inverted Agahnims Tower', 'Tower of Hera']) | ||||||
|         caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House)  # don't need to consider three exit caves, have one exit caves to avoid parity issues |         caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House)  # don't need to consider three exit caves, have one exit caves to avoid parity issues | ||||||
|         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) |         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) | ||||||
|         blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) |         blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) | ||||||
|         door_targets = list(Inverted_Single_Cave_Targets) |         door_targets = list(Inverted_Single_Cave_Targets) | ||||||
| 
 | 
 | ||||||
|         # randomize which desert ledge door is a must-exit |         # randomize which desert ledge door is a must-exit | ||||||
|  | @ -1610,7 +1610,7 @@ def link_inverted_entrances(world, player): | ||||||
|         # bomb shop logic for. |         # bomb shop logic for. | ||||||
|         # Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits |         # Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits | ||||||
|         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance']) |         bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance']) | ||||||
|         blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) |         blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) | ||||||
|         door_targets = list(Inverted_Single_Cave_Targets) |         door_targets = list(Inverted_Single_Cave_Targets) | ||||||
| 
 | 
 | ||||||
|         random.shuffle(doors) |         random.shuffle(doors) | ||||||
|  | @ -2648,8 +2648,6 @@ Inverted_Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)', | ||||||
|                                        'Desert Palace Entrance (West)', |                                        'Desert Palace Entrance (West)', | ||||||
|                                        'Desert Palace Entrance (North)'] |                                        'Desert Palace Entrance (North)'] | ||||||
| 
 | 
 | ||||||
| Inverted_Blacksmith_Multi_Cave_Doors = []  # same as non-inverted |  | ||||||
| 
 |  | ||||||
| Inverted_LW_Single_Cave_Doors = LW_Single_Cave_Doors + ['Inverted Big Bomb Shop'] | Inverted_LW_Single_Cave_Doors = LW_Single_Cave_Doors + ['Inverted Big Bomb Shop'] | ||||||
| 
 | 
 | ||||||
| Inverted_DW_Single_Cave_Doors = ['Bonk Fairy (Dark)', | Inverted_DW_Single_Cave_Doors = ['Bonk Fairy (Dark)', | ||||||
|  | @ -2717,39 +2715,8 @@ Inverted_Bomb_Shop_Single_Cave_Doors = ['Waterfall of Wishing', | ||||||
|                                         'Bumper Cave (Top)', |                                         'Bumper Cave (Top)', | ||||||
|                                         'Mimic Cave', |                                         'Mimic Cave', | ||||||
|                                         'Dark Lake Hylia Shop', |                                         'Dark Lake Hylia Shop', | ||||||
|                                         'Inverted Links House'] |                                         'Inverted Links House', | ||||||
| 
 |                                         'Inverted Big Bomb Shop'] | ||||||
| Inverted_Blacksmith_Single_Cave_Doors = ['Blinds Hideout', |  | ||||||
|                                          'Lake Hylia Fairy', |  | ||||||
|                                          'Light Hype Fairy', |  | ||||||
|                                          'Desert Fairy', |  | ||||||
|                                          'Chicken House', |  | ||||||
|                                          'Aginahs Cave', |  | ||||||
|                                          'Sahasrahlas Hut', |  | ||||||
|                                          'Cave Shop (Lake Hylia)', |  | ||||||
|                                          'Blacksmiths Hut', |  | ||||||
|                                          'Sick Kids House', |  | ||||||
|                                          'Lost Woods Gamble', |  | ||||||
|                                          'Fortune Teller (Light)', |  | ||||||
|                                          'Snitch Lady (East)', |  | ||||||
|                                          'Snitch Lady (West)', |  | ||||||
|                                          'Bush Covered House', |  | ||||||
|                                          'Tavern (Front)', |  | ||||||
|                                          'Light World Bomb Hut', |  | ||||||
|                                          'Kakariko Shop', |  | ||||||
|                                          'Mini Moldorm Cave', |  | ||||||
|                                          'Long Fairy Cave', |  | ||||||
|                                          'Good Bee Cave', |  | ||||||
|                                          '20 Rupee Cave', |  | ||||||
|                                          '50 Rupee Cave', |  | ||||||
|                                          'Ice Rod Cave', |  | ||||||
|                                          'Library', |  | ||||||
|                                          'Potion Shop', |  | ||||||
|                                          'Dam', |  | ||||||
|                                          'Lumberjack House', |  | ||||||
|                                          'Lake Hylia Fortune Teller', |  | ||||||
|                                          'Kakariko Gamble Game', |  | ||||||
|                                          'Inverted Big Bomb Shop'] |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Inverted_Single_Cave_Targets = ['Blinds Hideout', | Inverted_Single_Cave_Targets = ['Blinds Hideout', | ||||||
|  |  | ||||||
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